Author Topic: Falling Parts?  (Read 668 times)

Offline CAP1

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Falling Parts?
« on: December 06, 2009, 03:13:56 PM »


i'm probably gonna get myself flamed for this, but what the hell, right?


 last night, i came across some b-17's a little lower than me, and already under attack. i decided to take advantage, and get in there while the gunners were looking elsewhere.

 on the 2nd kill, this happened.





so.......although it would've cost me that flight, i started wondering if there was a way to model such large parts falling, to actually damage, or destroy another aircraft that they hit.

 on another sorta related note, i also thought it'd be pretty cool if the wreckages of some aircraft that crash landed, ditched, or just plain hit the ground were to remain visible, and as solid objects for a given period of time after they've ended thier flights.

whatcha think?
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Offline bravoa8

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Re: Falling Parts?
« Reply #1 on: December 06, 2009, 03:19:09 PM »
This would be cool! I think IL-2 1946 has this. :aok

Offline AWwrgwy

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Re: Falling Parts?
« Reply #2 on: December 06, 2009, 03:28:02 PM »

i'm probably gonna get myself flamed for this, but what the hell, right?


 last night, i came across some b-17's a little lower than me, and already under attack. i decided to take advantage, and get in there while the gunners were looking elsewhere.

 on the 2nd kill, this happened.

(Image removed from quote.)
(Image removed from quote.)


so.......although it would've cost me that flight, i started wondering if there was a way to model such large parts falling, to actually damage, or destroy another aircraft that they hit.

 on another sorta related note, i also thought it'd be pretty cool if the wreckages of some aircraft that crash landed, ditched, or just plain hit the ground were to remain visible, and as solid objects for a given period of time after they've ended thier flights.

whatcha think?

IIRC only destroyable objects are rendered.  Think lag.  See also: Mass paratroop drops.

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Offline MachFly

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Re: Falling Parts?
« Reply #3 on: December 06, 2009, 03:53:27 PM »
I doubt HTC will do this any time soon
but anyways +1
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Offline AirFlyer

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Re: Falling Parts?
« Reply #4 on: December 06, 2009, 03:58:16 PM »


Sure would make these sorts of situations much more painful.
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Offline Chalenge

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Re: Falling Parts?
« Reply #5 on: December 06, 2009, 04:09:09 PM »
In that situation the fighter needs to die.  :D
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Offline 1701E

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Re: Falling Parts?
« Reply #6 on: December 06, 2009, 04:42:34 PM »
Just never gonna let me live that down are ya?

As for the wish, it would be nice, but as in Airflyer's pic my wing never came close to him from my end due to lag, so would it be modeled like collisions or something?
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Offline CAP1

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Re: Falling Parts?
« Reply #7 on: December 06, 2009, 05:29:55 PM »
Just never gonna let me live that down are ya?

As for the wish, it would be nice, but as in Airflyer's pic my wing never came close to him from my end due to lag, so would it be modeled like collisions or something?

i'm a total tard when it comes to programming, so i've really got no idea. that would be somethign for those of you that understand coading to look at.

 i can see possible problems with lag......just as we have in collisions, but also, just as in collisions..and as in the pics i posted.....if we don't get too close, we shouldn't have a problem.

 i just think it'd be pretty darned neat.

 the part about wreckage on the ground.....i kinda feel the same.

 guys will come in shootin the poop out of a gv, hurt or kill it, and lawndart. the gv dudes kinda don't care, as once the aircraft is dead, it's outta the picture.

but............... wouldn't it be cool as all hell, if they had to drive around the burning hulks that used to be aircraft? or if they could use them to hide behind?
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Offline Enker

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Re: Falling Parts?
« Reply #8 on: December 06, 2009, 09:38:46 PM »
In IL-2, only collisions with objects still on the plane are modeled. Anything else, you fly through. I wish that you could fly through bailed pilots and parachutes, rather than losing an engine or a wing.
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Offline MachFly

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Re: Falling Parts?
« Reply #9 on: December 06, 2009, 11:06:42 PM »
I wish that you could fly through bailed pilots and parachutes, rather than losing an engine or a wing.

Just give it a quick burst and that pilot with his parachute will be gone  :old: :bolt:
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Offline Infidelz

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Re: Falling Parts?
« Reply #10 on: December 07, 2009, 05:54:49 AM »
So when I am hit and killed by falling debris it is only because the pilot is not dead?

Infidelz.

Offline CAP1

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Re: Falling Parts?
« Reply #11 on: December 07, 2009, 07:55:18 AM »
So when I am hit and killed by falling debris it is only because the pilot is not dead?

Infidelz.

no. it is only because you were too close when you shot him....such as in the pics shown here.


i've noticed when some smaller parts hit us, we hear a "clang".
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Offline gyrene81

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Re: Falling Parts?
« Reply #12 on: December 07, 2009, 09:29:28 AM »
 :joystick: I must be doing something wrong, when I run into debris I get all kinds of random damage...oiled, damaged radiator, damaged gun, dead engine, damaged wing.
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Offline waystin2

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Re: Falling Parts?
« Reply #13 on: December 07, 2009, 09:32:16 AM »
I get so close when I fire I would be afraid to request this change... :uhoh
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Offline texastc316

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Re: Falling Parts?
« Reply #14 on: December 07, 2009, 08:23:45 PM »
What about the pieces falling all the way down to ground and doin damage. Think of the rain of steel during a big bomber intercept heheheh
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