Overshooting is a beginners mistake, it is sometimes difficult to tell if it's a experienced stick or a novice closing in on you but the two final answers to that question is 1) does he overshoot? and 2) does he hit you when firing?
Thx for the clarification ghostdancer but that factor only comes into real play if there is bad connectivity on either end no? If the queries and data stream is uninterrrupted both planes will move smoothly (naturally also depending on how the pilot fly his crate). So only when connectivity is less than satisfactory will this be a factor in the outcome of the fight.
From my point of view (I did not participate in this particular fight btw) the real issue here is that the tags, or absence of them rather, deny you the ability to detect a incoming threat. In other words, your SA suffer tremendously and especially if you're not aware that the tag range is 800. Afaik it should have been at least 3k right? So the real issue here imo is that the 800 yard tag range effectively denied you of any useful level of SA until it was too late. It was a CM mistake and has been confirmed and apologized as such, so live with it, after all it's just a game.
The tags are ultimately there to level the field in situational awareness. Not everyone have a high-res monitor and even at very high resolution the image produced by the computer is far less than what the human eye can percieve and especially the sense of three dimensional, or spatial, room is missing. So the tags are there for a purpose, most flight sims have them and for good reason.
I'm sure it was a very intense and violent fight, sounds that way from what I've read. There's nothing to be ashamed of, FSOs are always a gamble and we all have some good nights and some bad nights. It's part of the challenge, always a roll of the dice and it keeps people interested.
So... I'm sure you guys want to redeem yourselves tonight and get some revenge no?