Frame 1: 13 GvBAP lists 4 pilots "killed" on our side of the logs, 251 GvBAP lists 3 (counting "by unknown players" -- not sure if 1way doing that also)
Basically only when it lists "15:21:02 Was shot down by HotRod1 (crashed)." [from tudza, frame1] does it add 1 to the death list.
That's how he added those up. So frame 1 would only net 7 by that criteria (as mentioned I disagree, I'm just trying to explain it more as it stands)
Edit: Checking the logs and updating as I do: By that criteria, no "deaths" in frame 2 at all. checking frame 3 and 4
Frame 3 would be 12 total for both units
Frame 4 would be 4 total for both. So given that I probably missed a couple here and there, like my disco counted as a death to somebody, that's around the 25 deaths listed. Again, not saying I agree, just clearing up the issue.
Yes of course I am counting unknown players....and in fact I actually match up the unknown player with an actual player by checking the other players kills...its how I get in the final analysis how many guys were killed by AutoGuns...for every unknown player that cannot be matched to an actual player with an actual kill is by default an autogun
And yes...you are correct that 7 pilots were shot down in Frame 1
And yes you are correct NO deaths in frame 2
Here is the code that reconciles unknown players by the way:
private void AssignKnownVictors()
{
// PURPOSE: MATCH UP VICTIMS WITH THEIR VICTORS
// get a list of sorties with unknown victors
List<Sortie> list = _Sorties.SearchVictor("UNKNOWN");
foreach (Sortie sortie in list)
{
Kills kills = _Sorties.Kills.ByFrame(sortie.Frame).ByVictim(sortie.Pilot);
foreach (Kill kill in kills)
{
if (Sortie.ContainsTimeStamp(sortie, kill.TimeStamp))
{
sortie.Victor = kill.Sortie.Pilot;
}
}
}
}