Jigster i doubt that tracer and rounds are calculated seperatly.
If u see a tracer hit the tgt it hits it in the game, this may accure at a higher visual speed as in real life, but hit/dmg data seems to refer to the correct speed it would have at this range.
But what really makes me wonder is the time the GE guns need to fly through sector one compared to the allied guns.
If u compare the data Niklas got, the MG151 needs about 2.2x the time for sector one than hispano/o.5 cal while MG131 needs about 2xtime of hisp./o.5 cal.
This is, sry, when i say it even at best not possible! OK the GE guns have a slower muszle velocity but they are far away from being 50% slower than the allied bullets.
Also the MG151 should be faster than the MG131 cause the muszle velocity of the MG151 if 750m/s compare to 730m/s of the MG131 if i remember right.
If we also assume that the hispano round is about 900m/s and the 0.5 cal 860m/s, the difference for sector one should more likely be MG131 1.3x the time of of hispano and MG151 1.2x time of hispano for sector 1.
Also this relative speed advantage of the allied guns increase to sector 4 in which MG151 is 3 times slower than hisp.
No wonder why any shoots beyond 400 yrds are only related to luck and why deflection shoots even within 400 yrds are real difficult to do. All assuming that Niklas data is right.
Now a few questions to Pyro, can u do the same "impact" test with the 4 weapons mentioned in Niklas test?
Are the tracer speeds directly linked to bullets calculation in AH?
If the impact tester shows 2000 ft/s impact speed, does the bullet actually travel at 2000 ft/s in the game, or is it possible that it is acutually slower or faster?