Author Topic: Reduce Cv puffy ack  (Read 1407 times)

Offline DREDIOCK

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Reduce Cv puffy ack
« on: January 30, 2010, 06:53:45 PM »
By a third.  And increase the alt it blows up at by 10%

Its like those "Too weak, too strong" commercials
I used to fly by the CVs admiring the puffs of black smoke that hardly ever hit me unless I got really close Now I get one pinged at extreme ranges regularly
We went from one extreme to the other. although puffy ack is still pretty tame on bomber formations

When furballing anywhere near a CV on the deck You have to be careful even doing a simple loop because puffy ack starts going off all around you.
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Offline bravoa8

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Re: Reduce Cv puffy ack
« Reply #1 on: January 30, 2010, 07:19:55 PM »
I have to give a +1 to this idea cv ack is too deadly.

Offline Saxman

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Re: Reduce Cv puffy ack
« Reply #2 on: January 30, 2010, 07:26:07 PM »
At the very least they need to address its relative effectiveness against fighters vs. bombers. And they also need to look at the firing range.

I can't tell you how many times I've flown over a boat when no other friendlies were around and the puffy ack didn't open up until I was RIGHT on top of it. The ack then proceeds to follow me until I'm half a a sector away. I'd REALLY like to see max range decreased, but the guns to open up AT its max range.
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Offline RaptorL

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Re: Reduce Cv puffy ack
« Reply #3 on: January 30, 2010, 07:40:57 PM »
I don't think its that deadly. I think your only is either not taking evasive action to avoid flack, or your bellybutton is getting capped by the guys in the turrets.
But that just my opinion.

Offline bj229r

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Re: Reduce Cv puffy ack
« Reply #4 on: January 30, 2010, 09:26:06 PM »
If I had a nickel for every time I was blown outta the sky by a CV auto-puffy that originated so far away I couldnt #$^^$^# SEE it...
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Offline Wingnutt

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Re: Reduce Cv puffy ack
« Reply #5 on: January 30, 2010, 09:34:31 PM »
I have no issue with it being able to dial in and start hammering a bomber formation from a pretty good range..  big target, steady heading, steady alt..  fine..

what I take issue with is being in a fighter ripping along at 400mph at 15K and suddenly Im in the tower "you have been killed"   first burst of puff.. dead.

that has happened to me more than a few times.

I think if your in a fighter and you change your course (laterally or vertically) more than say 20 degrees every 10 seconds or so, the puff shouldent even bother shooting at you, much less be able to blot you out of the sky in short order.

Offline jolly22

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Re: Reduce Cv puffy ack
« Reply #6 on: January 30, 2010, 09:40:15 PM »
auto puffy ack i think is to weak actually. Manned puffy ack needs to be lightend up a little bit.

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Offline thndregg

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Re: Reduce Cv puffy ack
« Reply #7 on: January 30, 2010, 11:27:33 PM »
Against bombers, it's weak. Against fighters it's very strong. Seldom do my B26's get gunned down by auto puff-ack.
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Offline Clone155

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Re: Reduce Cv puffy ack
« Reply #8 on: January 30, 2010, 11:56:56 PM »
I have no issue with it being able to dial in and start hammering a bomber formation from a pretty good range..  big target, steady heading, steady alt..  fine..

what I take issue with is being in a fighter ripping along at 400mph at 15K and suddenly Im in the tower "you have been killed"   first burst of puff.. dead.

that has happened to me more than a few times.

I think if your in a fighter and you change your course (laterally or vertically) more than say 20 degrees every 10 seconds or so, the puff shouldent even bother shooting at you, much less be able to blot you out of the sky in short order.

I remember a discussion on these boards about how even if you change coarse it won't do a thing

Offline LCCajun

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Re: Reduce Cv puffy ack
« Reply #9 on: January 31, 2010, 04:11:51 AM »
I have no issue with it being able to dial in and start hammering a bomber formation from a pretty good range..  big target, steady heading, steady alt..  fine..

what I take issue with is being in a fighter ripping along at 400mph at 15K and suddenly Im in the tower "you have been killed"   first burst of puff.. dead.

that has happened to me more than a few times.

I think if your in a fighter and you change your course (laterally or vertically) more than say 20 degrees every 10 seconds or so, the puff shouldent even bother shooting at you, much less be able to blot you out of the sky in short order.

I am in the same boat as you wingnutt. I can't tell you how many times I would be about 15k just hauling a** and one shot one kill from the ack.
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Offline RTHolmes

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Re: Reduce Cv puffy ack
« Reply #10 on: January 31, 2010, 07:10:35 AM »
iirc the most effective late war fire control systems using proxy fused shells achieved a kill per 1000 rounds fired ...
71 (Eagle) Squadron

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Offline mechanic

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Re: Reduce Cv puffy ack
« Reply #11 on: January 31, 2010, 07:38:21 AM »
what seems to happen is that on my FE the puffy ack is hitting me, but on someone else's FE the puffy ack is hitting them. I cannot see it hitting them, they cannot see it hitting me. So is it shooting two targets at once? It's common to hear 'Why does the puffy ack always shoot at me not you?' Seems that there is some kind of code that means everyone gets shot at but only you see yourself being hit? Maybe i'm way off base, but thats what it feels like.  :cry
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Offline Latrobe

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Re: Reduce Cv puffy ack
« Reply #12 on: January 31, 2010, 07:45:53 AM »
The accuracy needs to be reduced a bit. I've been hit by CV ack 3-4 times in a sortie while dogfighting so many times. The amount of ack I personally think is ok. It's probably no where near the amount of ack pilots back in WWII saw on a daily basis!

Offline trigger2

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Re: Reduce Cv puffy ack
« Reply #13 on: January 31, 2010, 11:03:06 AM »
I don't think its that deadly. I think your only is either not taking evasive action to avoid flack, or your bellybutton is getting capped by the guys in the turrets.
But that just my opinion.

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I wish I could dig up the video, I posted it here once before, but mediafire took the video down and I'm afraid it's gone. :/

But, flying at ~17k in P-47-d-25's going around 325 mph, *poof*, just like that, our flight lead was gone. I take formation leader as we were 4 1/2 sectors away from the nearest friendly base, continue our strike, and a sector or so away, we run into the CV firing at us... All of us were killed.

I would love to see WWII footage of a flak gunner hitting anything at 17k clocking >300mph, much less in one burst from BVR.

And Raptor, no, we're talking about AUTO ack...
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Offline DOUG

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Re: Reduce Cv puffy ack
« Reply #14 on: January 31, 2010, 02:30:28 PM »
If nothing else,atLEAST make the rounds obey the laws of physics, and STOP being faster than light..... :uhoh
try THIS sometime.....fly parallel to the TG @5-6-even 8 miles away ; be at absolute top speed; be at 2,995ft;
NOW, pull up ever so slightly....The INSTANT you reach 3,000ft a burst of puffy goes off all around you, as if it were allready there, waiting 4 u to break 3K alt to detonate. Might not be Faster than light, but 8miles in 1/100th
a second probably exceeds historic muzzel velocity :neener:         elfy
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