Author Topic: squad system idea  (Read 3651 times)

Offline blyind420

  • Zinc Member
  • *
  • Posts: 5
squad system idea
« on: February 06, 2010, 05:07:57 AM »
my wish is to allow over 32 people in a squad.
64 would be sufficient.  :rock
or maybe even take off the squad player limit cap all together,
whats the point of it anyway?


Offline CountD90

  • Nickel Member
  • ***
  • Posts: 375
Re: squad system idea
« Reply #1 on: February 06, 2010, 05:14:21 AM »
HiTech say NO to mega squad. Not happening......
GameID:Count
The Misfit Toys
Quote from: Wreked
If you are feeling a little useless, offended, or depressed, just remember that you were once the fastest and most victorious little sperm out of millions.

Offline Masherbrum

  • Radioactive Member
  • *******
  • Posts: 22408
Re: squad system idea
« Reply #2 on: February 06, 2010, 07:33:07 AM »
my wish is to allow over 32 people in a squad.
64 would be sufficient.  :rock
or maybe even take off the squad player limit cap all together,
whats the point of it anyway?



Exactly, why do you need 64 people in a megasquad?   
-=Most Wanted=-

FSO Squad 412th FNVG
http://worldfamousfridaynighters.com/
Co-Founder of DFC

Offline thndregg

  • Platinum Member
  • ******
  • Posts: 4032
Re: squad system idea
« Reply #3 on: February 06, 2010, 07:38:11 AM »
One can guess where this discussion will go.
Former C.O. 91st Bombardment Group (Heavy)
"The Ragged Irregulars"

Offline MadHatter

  • Copper Member
  • **
  • Posts: 241
Re: squad system idea
« Reply #4 on: February 06, 2010, 08:25:06 AM »
Exactly, why do you need 64 people in a megasquad?   

My guess is time zones. The 81st has about 40 regular players on it, but that expands across the world. Most I've seen on at 1 time is about 20. Generally you'll see about 7 to 12 of us usually at a given time. As for needing more then 64, I guess it's who like to fly with who. <shrug>
-MadHat
CO 81st Bomb Wing "Pogues"
"Carpet bombing is 100% accurate, the bombs are guaranteed to always hit the ground."

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Re: squad system idea
« Reply #5 on: February 06, 2010, 09:00:01 AM »
One can guess where this discussion will go.

 :noid :devil
See Rule #4

Offline Sol75

  • Nickel Member
  • ***
  • Posts: 773
Re: squad system idea
« Reply #6 on: February 06, 2010, 09:19:30 AM »
More hordesquads, yay....
80th FS "Headhunters"

S.A.P.P Secret Association of P-38 Pile-its
In-Game as Castiel
Recently Touched By The Noodle! ALL HAIL THE FLYING SPAGHETTI MONSTER!
Pastafarian for life

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17934
      • Fugi's Aces Help
Re: squad system idea
« Reply #7 on: February 06, 2010, 10:02:33 AM »
My guess is time zones. The 81st has about 40 regular players on it, but that expands across the world. Most I've seen on at 1 time is about 20. Generally you'll see about 7 to 12 of us usually at a given time. As for needing more then 64, I guess it's who like to fly with who. <shrug>

Why would you fly with a squad that flies outside of your timezones? The point of flying with a squad is to "fly with the squad" not just to fly under a certain banner. When I flew more often I would always look to those guys I saw on at the same time. Those are the guys I'd try to recruit. This way when you had a squad night you had a good chance to have a group on TOGETHER.

Now a days its more about "which clan" you are hooked up with than flying with a bunch of friends. Thats one of the reasons HTC has kept the squad limits at 32. I have seen HT ask if one of the mega squad guys could name every player in the squad off the top of their head. Of course they couldn't, the guy most likely has never flown with half of them. AH is a community, squads are suppose to be a mini community within that community.

Offline MadHatter

  • Copper Member
  • **
  • Posts: 241
Re: squad system idea
« Reply #8 on: February 06, 2010, 10:50:01 AM »
Why would you fly with a squad that flies outside of your timezones? The point of flying with a squad is to "fly with the squad" not just to fly under a certain banner. When I flew more often I would always look to those guys I saw on at the same time. Those are the guys I'd try to recruit. This way when you had a squad night you had a good chance to have a group on TOGETHER.

Now a days its more about "which clan" you are hooked up with than flying with a bunch of friends. Thats one of the reasons HTC has kept the squad limits at 32. I have seen HT ask if one of the mega squad guys could name every player in the squad off the top of their head. Of course they couldn't, the guy most likely has never flown with half of them. AH is a community, squads are suppose to be a mini community within that community.

I fly with a squad outside my timezone because I have friends outside my timezone. I didn't realize it was frowned upon to do so. You're right, the point of flying with squad is to fly with the squad, which is why I fly with the 81st. When I was on the trial, a couple of guys took the time to show me the ropes and answer questions instead of the usual hassle other squads give the new guys on 200 or country. As for squad limits, they are what they are. I was just making an observation as to how big squads can get because of zones.

-MadHat
CO 81st Bomb Wing "Pogues"
"Carpet bombing is 100% accurate, the bombs are guaranteed to always hit the ground."

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17934
      • Fugi's Aces Help
Re: squad system idea
« Reply #9 on: February 06, 2010, 11:18:56 AM »
Maybe I misunderstood you. I fly 8-11 PM eastern. So, in my case I only see west coasters if they start early, or if I can hang on longer....just on old guy who needs all the beauty sleep I can get... We have had guys join us from the west coast, but they never really last long because most of us are east coasters so are logged off when they are on.

So you being in Tx I guess we rarely run into each other, except maybe on weekends. If you fly more during the week you wouldn't hook up with a squad that is on during the weekends.

What I'm saying is I would never fly with the Jokers or the Pigs, or the Bops because they don't fly when I'm on line. Today alot of "people" seem to want to join a squad because they either have a certain rep, or place on the scoreboard as opposed to a squad that flies when they do. You your self said you joined your squad because they helped you when you first started. If you ran your 2 week trail during vacation and those guys helped you out during the day, once you started work again you would not likely be able to fly with them.

While I don't think it's something thats frowned upon, it just doesn't make a lot of sense to fly with a squad that isn't flying when your on.

Offline MadHatter

  • Copper Member
  • **
  • Posts: 241
Re: squad system idea
« Reply #10 on: February 06, 2010, 11:43:14 AM »
Maybe I misunderstood you. I fly 8-11 PM eastern. So, in my case I only see west coasters if they start early, or if I can hang on longer....just on old guy who needs all the beauty sleep I can get... We have had guys join us from the west coast, but they never really last long because most of us are east coasters so are logged off when they are on.

So you being in Tx I guess we rarely run into each other, except maybe on weekends. If you fly more during the week you wouldn't hook up with a squad that is on during the weekends.

What I'm saying is I would never fly with the Jokers or the Pigs, or the Bops because they don't fly when I'm on line. Today alot of "people" seem to want to join a squad because they either have a certain rep, or place on the scoreboard as opposed to a squad that flies when they do. You your self said you joined your squad because they helped you when you first started. If you ran your 2 week trail during vacation and those guys helped you out during the day, once you started work again you would not likely be able to fly with them.
While I don't think it's something thats frowned upon, it just doesn't make a lot of sense to fly with a squad that isn't flying when your on.

No worries. With me, my schedule is all sorts of messed up. Sometimes I'm on in the middle of the night, sometimes the day. So I end up flying with guys from all over the world. I tried to get beauty rest, then I realized I would need a coma. That's how I think these Mega Squads get formed up. Player A is East coast, B is West coast, B meets C in Australia, C meets D in, I dunno, Timbuktu. Each player also recruits in their prospective time zone, then just add water, ya got a MegaSquad.
-MadHat
CO 81st Bomb Wing "Pogues"
"Carpet bombing is 100% accurate, the bombs are guaranteed to always hit the ground."

Offline Raptor

  • Platinum Member
  • ******
  • Posts: 7577
Re: squad system idea
« Reply #11 on: February 06, 2010, 12:04:59 PM »
HiTech said Megasquads are bad for the game.
You are complaining that he most you have ever seen on at one time is 20? That is more people than currently flying in the 80th. We had 6 on last night and thought it was a good showing.

If you want to do a 30 man noe raid on a base, that is what the mission planner is for. Squads are more like having 5 wingmen at a time.

Offline MadHatter

  • Copper Member
  • **
  • Posts: 241
Re: squad system idea
« Reply #12 on: February 06, 2010, 12:26:17 PM »
HiTech said Megasquads are bad for the game.
You are complaining that he most you have ever seen on at one time is 20? That is more people than currently flying in the 80th. We had 6 on last night and thought it was a good showing.

If you want to do a 30 man noe raid on a base, that is what the mission planner is for. Squads are more like having 5 wingmen at a time.

Never was complaining about it. I made a comment on how many I saw on at one time. End of story. My point is, we have players that span the globe. England, Australia, New Zealand, Canada, Turkey. I can log on at any time an be flying with 6-7 wingmen at any given time.
Generally you'll see about 7 to 12 of us usually at a given time.
And I have flown with most of the guys, and have enjoyed it. If HiTech says megasquads are bad, then so be it. It's his sandbox, we're just playing in it. I never said anything about a 30 man NOE raid, where did that come from?
-MadHat
CO 81st Bomb Wing "Pogues"
"Carpet bombing is 100% accurate, the bombs are guaranteed to always hit the ground."

Offline Masherbrum

  • Radioactive Member
  • *******
  • Posts: 22408
Re: squad system idea
« Reply #13 on: February 06, 2010, 01:04:11 PM »
Raptor mentioned it because if one happens and there are NOE missions at an undefended base, three squads come to mind immediately.

Also, if you choose to have 100± members, the current system is to discourage that in the first place.  There comes a point to where it becomes "excessive" and this is definately one of those times.
-=Most Wanted=-

FSO Squad 412th FNVG
http://worldfamousfridaynighters.com/
Co-Founder of DFC

Offline MadHatter

  • Copper Member
  • **
  • Posts: 241
Re: squad system idea
« Reply #14 on: February 06, 2010, 01:12:20 PM »
Raptor mentioned it because if one happens and there are NOE missions at an undefended base, three squads come to mind immediately.

Also, if you choose to have 100± members, the current system is to discourage that in the first place.  There comes a point to where it becomes "excessive" and this is definately one of those times.

Cool, makes sense. Never understood the whole NOE horde thing myself. Personally it seems to use up to many resources for little gain. 20+ planes (by that I mean the typhy raid or a bunch of fighters) to hit a base, in hopes for the vulch? You'll have to take a number to get a kill. You'll get what, 1 maybe 2 kills in?  We're working on using small, low, fast moving units to strike towns to take base intact. Getting a couple of these units in the air seems to provide more advantages then the horde.
-MadHat
CO 81st Bomb Wing "Pogues"
"Carpet bombing is 100% accurate, the bombs are guaranteed to always hit the ground."