I have an idea.
Anyone can check the roster to see how many ClaimJumpers are on.
Even an NOE raid flashes a base crossing the dar ring.
A small percentage of the time spent complaining on the forum could be put to use developing a counter-horde, anti-ClaimJumper strategy.
A few guys take turns scouting flashing bases for horde raids.
You need very little climbing time to meet an NOE force, if you are willing to fight without a huge alt advantage.
With so many like minded CJ haters, it should be easy to marshal a large force against them.
It could arguably be a more realistic strategy game of one side trying to figure where the other was going to strike next and trying to deploy quickly enough to stop them, and lead to some epic co-alt clashes.
There ya go!
I don't have a problem with large squads, I have a problem with how they run missions.
Having 30+ guys hitting one base is a waste of resources, and kills the fun for both the attacking team as well as the defending team. Building a mission has two purposes, completing a mission objective, and two.... and I think the more important one... to have fun. How much fun is it for players 20 thru 30 of that bunch? If the first 19 have any skill at all, the town is down, VH is down, and the field is deacked and is most likely abandoned due to the vulch light being lite. So the last 10 guy circle doing nothing WOW !!! loads of fun there !
Building and leading a mission, it's your responsibility to have a good plan, work to get it executed well, and to make it fun,
for both sides. Running a mission is basically running a mini senario, it should be fun for both sides, it is a game after all. Nobody really dies, and the base you captured tonight will be milked back in the morning
As the CO of a big squad (20-25 people for a squad night was normal) my job was to make missions that worked, or at least had a shot at working, and were fun. We didn't have everyone hit one base, capture unresisted and move on to the next one, what kind of fun is that? We did 11 bases in 2 hours one night ...big deal. I knew how many bombs it took to flatten a town, figuring my guys hit at 75% percent that how many I took. If we didn't hit at an average of 75% we didn't get it. It pushed everyone to work harder at doing their job the best they could and when we did it right there was pride in accomplishing the mission. We KNEW we could use everyone on one base and take it, but that was just too easy. Working for it was always more fun.
Also by not having EVERYBODY hitting the same base it made it fun for the defenders because it gave them the illusion they could stop us
and some times they did, but not to often.
Todays "mega-squads" pool all of their resources into one hit. Sure they can overwhelm a base, but its only due to their numbers. Most don't have the skill to work in smaller groups and hide behind those numbers. Defenders also avoid fighting them because unless your one of the top "uber" players your not going to last long going against 3,4,5 to 1 odds, even against a bunch of skilless players.
This why so many say that this kind of game play is killing the game. Skill level is going down, and horde numbers continue to grow. Why learn how to play better when you can have 3 of your buddies follow behind you to finish off the target you missed? Why learn to fight if you can HO and "win" half the time? If these mega-squads only used what should be needed if all goes well to accomplish the mission. their teammates would get better so they wouldn't "let their squadmates down" and defenders might defend.
Someone posted about a big TT bomber mission. Who cares? You want to impress me, you want to run a good mission? Instead of 40 bomber formations all rolling in and hitting strat one time, have a group of 10 followed 30 minutes later by another group of 10, followed again 30 minutes later by another group of 10, and 30 minutes later the last 10. How much can you take down with 10??? How long can you KEEP it down with the next 10 and so on? That takes skill, timing. Creates a challange for both sides, creates fun for both sides. See what I mean?
There is nothing really wrong with a mega-squad as long as it does NOT contribute to the decline in game play. Use those numbers to encrouge more fights, more battles, more fun !