Author Topic: ***Mission: Penance (LostSoul)***  (Read 8378 times)

Offline warhog420

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Re: ***Mission: Penance (LostSoul)***
« Reply #15 on: February 22, 2010, 02:24:36 PM »
downloaded this but aside from the bases the terr is the regular color. aside from that awesome mission.

Offline USRanger

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Re: ***Mission: Penance (LostSoul)***
« Reply #16 on: February 22, 2010, 03:22:13 PM »
Sounds like you are running AH with your advanced graphics settings turned off.
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Offline JonDoe999

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Re: ***Mission: Penance (LostSoul)***
« Reply #17 on: February 23, 2010, 03:53:08 PM »
Me? :confused: Well, when I do, I have the sand ocean in a more detail. :frown: Is it something I did. :headscratch:
I ate so much sugar Hallowen night, I gave myself diabetes and gave everyone related to me second- hand diabetes.

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Offline jd

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Re: ***Mission: Penance (LostSoul)***
« Reply #18 on: February 26, 2010, 12:20:19 PM »
 :aok NICE JOB USRANGER I appreciate the whole DOOM feel to it. :devil :rock

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Offline ink

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Re: ***Mission: Penance (LostSoul)***
« Reply #19 on: February 26, 2010, 12:27:55 PM »
yup mission ROCKS Dood :rock

but I knew it would :aok

Offline USRanger

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Re: ***Mission: Penance (LostSoul)***
« Reply #20 on: February 26, 2010, 07:29:01 PM »
Thanks for checking it out fellas. :salute
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Offline Rhah

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Re: ***Mission: Penance (LostSoul)***
« Reply #21 on: March 04, 2010, 03:18:55 PM »
AWSOME mission  :banana: :salute (once i figured out how to get it to run :D) i love how the bombers our low lol, dont have to climb to 35k to shoot them... Sadly tho, my comp cannot take that amount of planes and have detailed terrain on :mad: oh well, it was still awesome :rock
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Offline USRanger

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Re: ***Mission: Penance (LostSoul)***
« Reply #22 on: September 17, 2010, 08:51:33 PM »
This mission is working again now that the warp segments have been fixed (great job Sudz!).  Enjoy your time in AH hell. :devil

 :salute
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Offline Dichotomy

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Re: ***Mission: Penance (LostSoul)***
« Reply #23 on: September 19, 2010, 03:25:10 PM »
 :aok

as always Ranger
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Offline warphoenix

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Re: ***Mission: Penance (LostSoul)***
« Reply #24 on: September 19, 2010, 05:56:05 PM »
How do you turn down the .50s power?? I get torn up everytime! Sick mission though!  :aok
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Offline Stones

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Re: ***Mission: Penance (LostSoul)***
« Reply #25 on: September 20, 2010, 05:14:31 PM »
This mission is working again now that the warp segments have been fixed (great job Sudz!).  Enjoy your time in AH hell. :devil

 :salute

Working again...with warps.  Jeez what a wait, glad you guys fixed it.<<S>>

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Offline STXAce8

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Re: ***Mission: Penance (LostSoul)***
« Reply #26 on: September 26, 2010, 06:14:13 AM »
Man I would love to fly it but every time I click offline missions on any terrain I get a white screen.  :furious
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Offline dkff49

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Re: ***Mission: Penance (LostSoul)***
« Reply #27 on: October 12, 2010, 11:31:02 PM »
I really like this one Ranger, you did an awesome job.

I have one question though. Were the friendlies also supposed to meet up with the bombers as well or was I supposed to kill all the bombers myself?

I am not sure if it is something that was goofed when the warp was broken and now fixed and somehow things are calculated differently or what, but no matter what computer I play on the defenders and attackers miss each other and I need to break formation to catch the attackers. I find it quite fun and challenging the way it is but figured if this is something that was not designed into it you might want to know.

I don't know how you come up with this stuff but keep it coming.
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Offline USRanger

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Re: ***Mission: Penance (LostSoul)***
« Reply #28 on: October 12, 2010, 11:48:59 PM »
I'll have to check it out.  The new airfield design might be throwing the taxi segments off from when the mission was made.
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Offline bbosen

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Re: ***Mission: Penance (LostSoul)***
« Reply #29 on: October 13, 2010, 06:52:49 AM »
I'll have to check it out.  The new airfield design might be throwing the taxi segments off from when the mission was made.

Bingo! MANY things have changed. I've found that the new AH logic interprets the mission design far more liberally than the older versions did. You might need to tweak everything all over again.


Regards,