Lusche i hope you be trolling.
He is.
The damage model was (from what I read) an increase in the number of parts rather than the complexity of parts. Meaning instead of just "wingtip, outer wing, wing root" there were more parts per wing and their effects would be felt in different ways. Think of damaging but not destroying a biplane's cloth-covered wing. You might get away but how you do and how you fly while doing it will be different.
IMO a step in the right direction, but they never said anything about adding newly complex models, just increasing the number of existing models.