Author Topic: Perking Spit 16  (Read 12408 times)

Offline Anaxogoras

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Re: Perking Spit 16
« Reply #45 on: February 18, 2010, 08:01:58 AM »
Yet, no one has been able to present any sort of evidence that it unbalances the game and needs to be perked.  I wonder why that is...?


ack-ack

What does "unbalancing" mean?  If you say that it means having the % of sorties of the unperked F4U-1C before there was a Spit XVI, then the term is only a rhetorical foil.

So, I'm yet to see anyone give sound criteria for "unbalancing" when something needs to be perked.  I wonder why that is? ;)

P.S. No, I don't think the XVI should be perked.
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Offline Saurdaukar

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Re: Perking Spit 16
« Reply #46 on: February 18, 2010, 08:10:11 AM »
I like the idea, but I think you could of worded it a little better.

This.

Offline pervert

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Re: Perking Spit 16
« Reply #47 on: February 18, 2010, 08:19:04 AM »
The way people talk the spit16 somehow magically runs about killing people all by itself. Its a pretend plane piloted by a person, if you can't beat them go practice until you can.

Offline Hap

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Re: Perking Spit 16
« Reply #48 on: February 18, 2010, 08:27:12 AM »
Also, they slow on the deck.  Handy to keep in mind.

Offline PJ_Godzilla

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Re: Perking Spit 16
« Reply #49 on: February 18, 2010, 08:56:36 AM »
Translation:  I'm not very good at this game and get shot down by players flying the Spitfire Mk XVI a lot.  Since I do not possess the skill necessary to properly fight and win an engagement against said Spitfire, I wish it to be perked so I wouldn't get shot down as much.  I'll post this as a wish to mask the true intent of my post and use gross exaggerations that will hopefully convince others like me to support my wish to perk a plane that really doesn't need to be perked at all.  

Pretty much sums up your reasons to have it perked.


ack-ack

Haaaw, Haaaw...

So, you're basically saying that the PerkTard in question has a working definition something like:

Lesbian - noun, any woman who won't let me pork her.

In the D9, Spixteen is the one I fear something like the least - and I'm not even a very good pilot (at least not yet but I have aspirations). Up at speed and alt, I feel like I can pick and choose when to engage and disengage against the Spixteen - and that's a comfort level I DON'T feel with the XIV.

Thing is, though, most of the Spixteens I see are low and slow. At that point, it's a matter of being smart enough to pull off BEFORE I exhaust sufficient E to be unable to climb back up out of reach. This is where my character defects interfere with my cartoon piloting. I want to stay on until I get that kill - and while that can often get the kill on the first Spit, the second one is another matter entirely.
« Last Edit: February 18, 2010, 10:54:23 AM by PJ_Godzilla »
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Offline LLogann

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Re: Perking Spit 16
« Reply #50 on: February 18, 2010, 09:24:02 AM »
Wow.... I have been agreeing with you WAY too much Ack-Ack.......  You are spot on!

Not to mention..... Feb 8th, 2010 registration date.  Of course the kid will come back, as they all do, "I've been playing for years"

So basically the Spit V is probably too dweeby for him too.

Translation:  I'm not very good at this game and get shot down by players flying the Spitfire Mk XVI a lot.  Since I do not possess the skill necessary to properly fight and win an engagement against said Spitfire, I wish it to be perked so I wouldn't get shot down as much.  I'll post this as a wish to mask the true intent of my post and use gross exaggerations that will hopefully convince others like me to support my wish to perk a plane that really doesn't need to be perked at all.  

Pretty much sums up your reasons to have it perked.


ack-ack
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Offline gyrene81

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Re: Perking Spit 16
« Reply #51 on: February 18, 2010, 09:40:53 AM »
 :headscratch:  I must be doing something horribly wrong...of all the Spits, the least I worry about is the 8 and 9...could just be luck...the 14 is a nasty bugger to shake off and tough to get lined up on if the pile-it spots you, but the only way I can come close to a 16 is to get one low and slow...and that's in a 109G6...in a 190 it's cherry pick only  :headscratch:

Anyone want to give lessons?
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Offline LLogann

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Re: Perking Spit 16
« Reply #52 on: February 18, 2010, 10:15:44 AM »
My Mossie will always beat a Spixteen......... When I have 12,000 feet of alt advantage, or when I jump in after somebody calls for help.    :D

Anyone want to give lessons?
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Offline Delirium

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Re: Perking Spit 16
« Reply #53 on: February 18, 2010, 10:18:19 AM »
The Spit16 isn't worth perking because the community is policing itself. The vets generally stay out of them (one sortie now and again isn't a big deal), if that was to change I'm sure it would change the discussion.
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Offline LLogann

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Re: Perking Spit 16
« Reply #54 on: February 18, 2010, 10:20:27 AM »
ON THE NOSEY!!!

The Spit16 isn't worth perking because the community is policing itself. The vets generally stay out of them (one sortie now and again isn't a big deal), if that was to change I'm sure it would change the discussion.
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Offline Hajo

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Re: Perking Spit 16
« Reply #55 on: February 18, 2010, 10:24:45 AM »
I believe this post is about the use of the spitXVI in game.  In game and in real life the American birds are faster until the SpitXIV.

then it becomes a race...altitude,etc.  In game as in real life if the pilot wishes to win he uses his aircrafts strength against the others.

The pilot who is smart uses what his aircraft gives him and doesn't fight into the strengths of his opponents aircraft.

During the war in Europe after BOB it became an escort role that allied fighters chiefly performed.  Higher altitudes, longer range were they key.

The spitfire was a great local defense aircraft and short range escort.  The later models of the Spit were designed to perform at higher altitudes

but still suffered somewhat in range. At higher altitudes turning and burning your aircraft did two things, put you down below the fight, or made

you a target of the better performing and faster fighters.  the SpitXIV I believe was the only model in any number that could hang with the P47s,

P51s and P38s at that alt.  this also included the 190D9, K4 and the very limited TA152.  Again though the spit just didn't have the range to do

what the P51s and P47s did as well as the P38s.  The Luftwaffe didn't need the range.  The enemy was directly above them.

Perk the 16?   Why?  The planes I've listed above have choice of Combat.  Don't be baited into a turn fight if you aren't flying an aircraft that can

out turn you.  That's is what they did in real life.  That is why US fighters were designed as they were.  Tough, fast, and with good range.

As Yeager said when asked about the Spit vs. Mustang.  "The Mustang did for 8 hours what the Spitfire did for 45 minutes."  Which means

The P51 had the capability to fight for 7 to 8 hours.  The Spit had 45 mins.  US aircraft in the ETO carried the ammo load also to make that possible.

In game the flights aren't that long.  If you wish to turnfight go ahead it's your dime.  If you wish to use your aircrafts strengths that's fine also.

IMHO the Spitfire is the most beautiful aircraft ever.  But definitely it would be ridiculous to perk the XVI.
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Offline Wingnutt

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Re: Perking Spit 16
« Reply #56 on: February 18, 2010, 11:22:08 AM »
 Saying it shouldent be perked and backing that opinion with drivel like "just learn to fight it and its and easy kill"  and " fight the fight not the plane"  are idiotic arguments..    and completely off base.  yes.. a good pilot and a lower performing ride can defeat a shoddy pilot in a high performance bird..

hell ive shot down down 262s because they tried to turn with my jug.. I guess I learned how to fight them, and I fought the fight not the plane.. so 262s shouldent be perked either right?  if you fly them like crap they are easy kills right?


IMO what should determine eligibility to perkishness is:

1: production,  was it a very rare plane?

2: performance.

3: amount of  use.

if you find 2 out of those 3 to be excessive, then it probably should be perked.  and so far as I can tell, that seems to be about the case with what is currently perked.  a few notibale exceptions being the wirble, (EXTREMELY excessive use (pretty much the only AA GV you see anymore) and its high lethality due to its unrealistic firing capabilities.

but that hot potato aside..

the 16 gets alot of use, and its performance numbers are pretty astonishing, 2 hizookas, top of the top in climb and acceleration, high top speed, excellent visibility... its only downs (IMO) are its not terribly tough, and has rather limited fuel..  but considering its high climb rate and top speed, the lack of fuel is kinda offset, seeing as how it can get up to fighting alt and to where its going very quickly.

I personally would like to see it perked, it just to much too well too easy..  I dont have much problem with them anymore, because I spent a good amount of time learning SPECIFICALLY how to fight them..  which IMO is another indicator..  I cant say there are many other rides I took devoted alot of time learning SPECIFICALLY how to fight.


Don't be baited into a turn fight if you aren't flying an aircraft that can

out turn you.


the 16, at reasonable MA alts (below 20K)  can catch ALOT of other aircraft that it can also out turn and out gun, so if your run into it in a 51 and your not already up to speed (your just coming out of a fight or whatever)  you have nothing, you are at a disadvantage in every way.. you have weaker guns, you cant accelerate as fast, turn as well, climb as well.. nothing..   you have a high top speed, but you will never get a chance to reach it unless the 16 driver REALLY screws up big time..

so yea, avoid it..  unless you have a big advantage, a skilled pilot in a 16 will mop the floor with you.
« Last Edit: February 18, 2010, 11:29:54 AM by Wingnutt »

Offline whels

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Re: Perking Spit 16
« Reply #57 on: February 18, 2010, 11:44:54 AM »
Reset perks at start of every tour. Give everyone 400 perks at tour start, this allows anyone to get perk rides.

now, planes with multiple versions, their base model is free. then perk later versions progressively.
example: Free P47 D11,   D25   5prks, D40 10pks,  N 15pks, M 20pks.  Planes with 1 version like
Niki would be perked lightly till they get their early model. There are a couple planes that are single
versions that probably wouldnt be perks yet, like the Yak.

Offline Lusche

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Re: Perking Spit 16
« Reply #58 on: February 18, 2010, 11:51:59 AM »
In a few months, we can celebrate 5 years of "Perk The Spit 16!" threads :rock
« Last Edit: February 18, 2010, 11:55:45 AM by Lusche »
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Offline Anaxogoras

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Re: Perking Spit 16
« Reply #59 on: February 18, 2010, 11:58:10 AM »
In a few months, we can celebrate 5 years of "Perk The Spit 16!" threads :rock

Is that also 5 years without official criteria for "unbalancing?" :lol
gavagai
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