Author Topic: Whats wrong with these screenshots?  (Read 6115 times)

Offline Tilt

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Re: Whats wrong with these screenshots?
« Reply #135 on: March 02, 2010, 01:26:32 PM »
The only continuous furballs I see are on the central isles of NDisles or Ozkansas.  The critical component being a three way fight holding stuff generally (yes generally) in balance. Elswhere they are usually one vulch fest followed by another with sometimes some entertainment as the balance switches from one side to another.  Hangers are viable targets they get destroyed. This is a way of tipping the balance of play. If its ignored by one side then the balance of play becomes tipped...... to then complain is like whining that the other side beat you (or didn't suit your defence) because it didn't use its running game.

There are bombing issues...............they are too accurate. Bombing accurately (In AH) is not aquiring a skill its basically learning a routine (some may argue thats a skill). But its still too accurate. How is it that I can pick off a stationary GV from 20K with on salvo from a level bomber........with certainty ..................... just by following a routine.

IMO considerably more bomb drift should be implemented particularly when released from horizontal flight.

IMO  if level bombers were less accurate then they would be consigned to use over wide targets like towns or strat targets or it would take several to ensure a field was down rather than one formation doing it in two passes. The tools for taking down towns and strat should be high level bombers....the tools for dissabling single targets should be mid alt attack aircraft.

Another aspect of all this is that he game play focuses on the capture of fields which also enable local game play. If game play were to become focused on the capture of towns  (remote from fields that enable game play) then that is where the  bombers would go.
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Offline Steve

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Re: Whats wrong with these screenshots?
« Reply #136 on: March 02, 2010, 01:46:13 PM »
Yes i know you enjoy furballing. I perfer it myself. But alot of times i get bored with it and need to do different things to keep myself interested in the game. I respect your POV but why can't you understand that there are guys out there that only like to bomb? They too see the big red dar bar and want to do their part in the fight.
I don't have any problem with bombers as a rule. In my time I've heard, on several occasions, "I'm dropping the FH's, this furball is a waste of time(or resources)"

Or I've seen guys declare the FH's are dead after killing them and I'll ask, "Are you going to try to capture the base?" Only to be met with an assortment of rude replies.

I fully understand that buff pilots want to be involved.  I'm all  for them having fun their way.  Sadly, I feel the current strat system doesn't really allow for buff guys to have much of an impact.  I think there should be plane factories on the map where if you bomb them, you can't up a specific plane/tank in that zone(or whole map).  Fuel dumps where if you damage them enough, that team can't take 100% fuel.. (think fuel shortage).  You *could* do the same for ammo and ord.  Naval yards where  if they are damaged cv's don't respawn as quickly, or at all while flattened. Just thoughts off the top of my head.
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Offline Slash27

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Re: Whats wrong with these screenshots?
« Reply #137 on: March 02, 2010, 01:49:02 PM »
The only continuous furballs I see are on the central isles of NDisles or Ozkansas.  The critical component being a three way fight holding stuff generally (yes generally) in balance. Elswhere they are usually one vulch fest followed by another with sometimes some entertainment as the balance switches from one side to another.  Hangers are viable targets they get destroyed. This is a way of tipping the balance of play. If its ignored by one side then the balance of play becomes tipped...... to then complain is like whining that the other side beat you (or didn't suit your defence) because it didn't use its running game.

There are bombing issues...............they are too accurate. Bombing accurately (In AH) is not aquiring a skill its basically learning a routine (some may argue thats a skill). But its still too accurate. How is it that I can pick off a stationary GV from 20K with on salvo from a level bomber........with certainty ..................... just by following a routine.

IMO considerably more bomb drift should be implemented particularly when released from horizontal flight.

IMO  if level bombers were less accurate then they would be consigned to use over wide targets like towns or strat targets or it would take several to ensure a field was down rather than one formation doing it in two passes. The tools for taking down towns and strat should be high level bombers....the tools for dissabling single targets should be mid alt attack aircraft.

Another aspect of all this is that he game play focuses on the capture of fields which also enable local game play. If game play were to become focused on the capture of towns  (remote from fields that enable game play) then that is where the  bombers would go.

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Offline PJ_Godzilla

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Re: Whats wrong with these screenshots?
« Reply #138 on: March 02, 2010, 01:56:00 PM »
 I think there should be plane factories on the map where if you bomb them, you can't up a specific plane/tank in that zone(or whole map).  Fuel dumps where if you damage them enough, that team can't take 100% fuel.. (think fuel shortage).  You *could* do the same for ammo and ord.  Naval yards where  if they are damaged cv's don't respawn as quickly, or at all while flattened. Just thoughts off the top of my head.


Yes, indeed... That's a damn fine idea, Mr. Steve. That way, you could win the war by <drum roll> STRATEGIC BOMBING.

One thing, though - because of the ability to freely change sides, it'd be pretty easy for the Bish to know when the knights fuel supplies are low, or when that attack on regensburg shut down F-dub production (just examples, blar, blar) - you could do 100% accurate damage assessments in this way - something NOT available in the RW. Should such be available here? Maybe - or maybe you have to choose sides when you log in and stay chosen for the duration of the map..?
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Offline grizz441

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Re: Whats wrong with these screenshots?
« Reply #139 on: March 02, 2010, 02:05:48 PM »
:furious another muppet!

OK let me retort again <SIGH> (i can't believe no one is challengeing you guys on this except for me). Look it's like this. I understand very well the topic here. Dweebs taking down the hangers without trying to take them town and capture the base. But look at it from their POV.
Most don't have the skill to take you guys on unless they can shut your FHs down to give them time to grab some alt and catch you low when the hangers pop again. Then it's doubtful they'll get back to base to land any kills. I think it's a good tactic against the top notch flyers. I think you guys forgot or choose not to remember, what it's like just starting out in the game.

Do you think it is fun for them to be killed over and over and over again by you guys? Taking the FHs down and ruining a furball isn't something that just started. It's being going on for as long as I've been in the game anyhow. And it works! It can turn the tide of the way the furball is going.

Relax dude I was just trolling you!  ;)

Offline JunkyII

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Re: Whats wrong with these screenshots?
« Reply #140 on: March 02, 2010, 02:59:29 PM »
The problem isn't a problem.

One, you almost never see FHs dropped at several bases at the same time (it takes too long and the hangars are back up too quickly, the exception being the V bases that are 5 miles apart), so defenders can always up somewhere. In two of Junky's screenshots he conveniently ignores the CVs cruising 20 miles or less from the base.

Two, with very rare exceptions, no one ever drops hangars to stop a furball, as opposed to taking the base. Junky claims they do because they don't take the base the way he thinks they should, but then, Junky doesn't take bases and has only contempt for those who do, so why should anyone care what he has to say about the way to do it?

Three, nine times out of ten the "furball" that's getting shut down is 20 guys circling a capped field so they can pad their scores by vulching everything that moves. That is pretty much without exception the whine that goes out on Range when hangars are dropped - "Why'd you drop the hangars? How are we supposed to get kills now?" And I have zero sympathy for it, especially since the same guys, who don't care about taking bases or winning the war, will also not care if one fighter slips the net and gets to town to kill the goon - they're all too busy still waiting for the next sucker to up and get blasted before his engine's fully caught. If they really want a fight, dropping hangars is doing them a favor, because they'll get to go somewhere else and try to kill people who aren't completely helpless. Who knows, they might learn a thing or two, like how to win a fair fight and not just run home as fast as their little pony hooves can take them as soon as they no longer have a massive e and numbers advantage.

Four, as has been said numerous times here, if there's a big battle going near the base, why can't the defenders kill the buffs? Fugitive may only climb to 6-8k so he can get to the fight quicker (wow we actually have one thing in common), but don't try to tell me there won't be a couple of guys wheeling around at 18k waiting to pick. The only problem is, those guys are afraid to engage a target that has any chance of actually shooting back. You could get shot down that way! The same goes for all the 262 jocks - why don't you put that plane to the use for which it was intended?

And five, dropping hangars doesn't mean there'll be no fight. It generally takes the bombers three or four minutes to get from the dar ring to the base, which is plenty of time for dozens of defenders to up if they care to. They sure get more warning and chance to fight back than they do against an NOE mission with 30 guys. And if it's near an existing furball there'll be plenty of people already in the air to respond. The problem is, people like Junky don't care about defending a base, they just want to whine once it's gone. Anyway, the purpose of dropping the hangars is very simple: if you don't, the defenders can get back in the fight ten times quicker than attackers can, so if they can kill one attacker for every ten defenders who go down, they win by attrition. If both sides have to fly 20 miles to the fight, it's much better for the attackers.

Of course, all the people who have contempt for taking bases and winning the war will say this is all wrong, but why should anyone care what they think? Do you care what a guy who loathes baseball and never watches a game thinks about the World Series?

 :salute 
I love having hidden cards up my sleeve....2nd and third picture right? 2nd the cv is already down.....3rd they have a cv right off the base with 3 airfields around it....your first point FAIL.

I dont take bases aye http://www.flyaceshigh.com/frindex.html I got 1 in half a month, I know its nothing compared to your ubber sqaud but atleast I make another comment of yours FAIL.

Your third point, this will hit close to home. The last 3 pictures....definately not just some people padding their scores, its obviously a furball. The sqaud that hit the hangars at the only fight on the map and ended it......YOUR....so third point FAIL

Fourth as said numerous times its hard to deal with Fighters and buffs especially when you got people like Chalenge at 30k BnZing the fight keeping you low. Again FAIL

Five, good one, First Ill say read the entire thread before you post and this wont happen to you. That first screenshot Im going to hit the ords in a buff at the base the furball was at. That in my book is defensive....also Id rather be on the short side of the fight...more targets. As for "plenty of Warning" I already explained how that doesnt work so go back read all my posts starting at the first because I dont think you read past the 2nd and 3rd picture then come back and give me another arguement.








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Offline Spikes

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Re: Whats wrong with these screenshots?
« Reply #141 on: March 02, 2010, 03:06:42 PM »

Four, as has been said numerous times here, if there's a big battle going near the base, why can't the defenders kill the buffs? Fugitive may only climb to 6-8k so he can get to the fight quicker (wow we actually have one thing in common), but don't try to tell me there won't be a couple of guys wheeling around at 18k waiting to pick. The only problem is, those guys are afraid to engage a target that has any chance of actually shooting back. You could get shot down that way! The same goes for all the 262 jocks - why don't you put that plane to the use for which it was intended?
I'll chime in here in Junky's defense:
It is kind of hard to climb out and defend IN the furball AGAINST buffs if the fight is OVER your base. It is likely in less than 5 minutes it will be a vulch. Guys have 6-15K of alt by the time they are on station over someone's base...you may barely have 1-2K. I don't see smart buff pilots below 10K. Why would I want to up from another base to defend against buffs (and probably get shot down with their laser 50's) if there is still a tad bit of fun left in the soon-to-be vulch fest?

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Offline Crash Orange

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Re: Whats wrong with these screenshots?
« Reply #142 on: March 02, 2010, 03:27:30 PM »
That's ironic, coming from a guy in your squadron.

I think you've got the wrong squadron. Most of our guys fly Nikis, Spits, and F6Fs when flying fighters, and 110s on attack missions - not exactly the best "boom from 30k  and run" planes. I may have had 5 vulch kills last month, or maybe 6.

Anyway, I'm not the one saying everyone should play like I play and get schooled by my 1337 fighter skills. To be fair, nor were you.

Offline grizz441

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Re: Whats wrong with these screenshots?
« Reply #143 on: March 02, 2010, 03:31:47 PM »
not exactly the best "boom from 30k  and run" planes.

True.  You guys are more of the suicide HO'n types.

Offline JunkyII

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Re: Whats wrong with these screenshots?
« Reply #144 on: March 02, 2010, 03:33:11 PM »
I think you've got the wrong squadron. Most of our guys fly Nikis, Spits, and F6Fs when flying fighters, and 110s on attack missions - not exactly the best "boom from 30k  and run" planes. I may have had 5 vulch kills last month, or maybe 6.
Anyway, I'm not the one saying everyone should play like I play and get schooled by my 1337 fighter skills. To be fair, nor were you.
Probably because you drop the FH whenever anyone is upping......I never said I was 1337 in this thread, im promoting a healthy form of fighting which gives everyone the thrill of a good fight, not a rush from a 110 and lanc raid on an undefended base.......really fun shooting down just town buildings isnt it?

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Offline Crash Orange

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Re: Whats wrong with these screenshots?
« Reply #145 on: March 02, 2010, 03:47:27 PM »
Probably because you drop the FH whenever anyone is upping......

Exactly. And I say that's better game play than the circling vultures. You disagree. So play your way.

Offline Crash Orange

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Re: Whats wrong with these screenshots?
« Reply #146 on: March 02, 2010, 03:57:57 PM »
True.  You guys are more of the suicide HO'n types.

Spoken by a dweeb I've seen maybe twice outside a 262 or 163. Yeah, grizz, if you're stupid enough to get anywhere near in front of my guns in your 262, or to get in front of me and on the deck trying to vulch me on takeoff, I'm gladly going to HO you, ram you, or do whatever it takes to blow your perk points, mess up your score whoring, and stop you landing the 8 kills you got against people who never had a remote chance of fighting back. You're living proof that a guy can have really, really good fighter skills and still play like a dork. If I got my kills by sneaking around ambushing resupply goons in a 163, I'd be ashamed to show my face in the arena, but I guess some people have no shame.

Offline Spikes

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Re: Whats wrong with these screenshots?
« Reply #147 on: March 02, 2010, 04:07:13 PM »
Spoken by a dweeb I've seen maybe twice outside a 262 or 163. Yeah, grizz, if you're stupid enough to get anywhere near in front of my guns in your 262, or to get in front of me and on the deck trying to vulch me on takeoff, I'm gladly going to HO you, ram you, or do whatever it takes to blow your perk points, mess up your score whoring, and stop you landing the 8 kills you got against people who never had a remote chance of fighting back. You're living proof that a guy can have really, really good fighter skills and still play like a dork. If I got my kills by sneaking around ambushing resupply goons in a 163, I'd be ashamed to show my face in the arena, but I guess some people have no shame.
LMAO you gots to be kidding me. You will not find someone who knows how to turn that 262 better and shoot you outta the sky than Grizz.
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Offline JunkyII

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Re: Whats wrong with these screenshots?
« Reply #148 on: March 02, 2010, 04:19:56 PM »
LMAO you gots to be kidding me. You will not find someone who knows how to turn that 262 better and shoot you outta the sky than Grizz.
Hes not kidding Grizz is a no-skill scoretard





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Offline Crash Orange

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Re: Whats wrong with these screenshots?
« Reply #149 on: March 02, 2010, 04:23:29 PM »
LMAO you gots to be kidding me. You will not find someone who knows how to turn that 262 better and shoot you outta the sky than Grizz.

Like I said: "really, really good fighter skills", but still a dork.