Author Topic: WWI Frame rates around the new "Airfields"  (Read 365 times)

Offline Easyscor

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WWI Frame rates around the new "Airfields"
« on: March 10, 2010, 09:29:01 PM »
Since the rest of the terrain is standard, I think the new "Airfield" needs rebuilding with a view toward better frame rates. It's killing my frame rates, and those of others too from the looks of the bbs posts. Even with the trees, it makes no sense unless each tree was placed individually.
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Offline Easyscor

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Re: WWI Frame rates around the new "Airfields"
« Reply #1 on: March 10, 2010, 10:20:57 PM »
I took another look at the fields.

That's a lot of verts and surfaces in those hangers!
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Offline Waffle

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Re: WWI Frame rates around the new "Airfields"
« Reply #2 on: March 11, 2010, 09:28:15 AM »
Just curious if you have adaptive / transparency anti-aliasing on in your vid card settings. It could be the tree lines around the field.

I'm highly suspect that the hanger objects would cause a frame rate hit as they lod out at 200 and 400 feet as well as the majority those lods are drawn in a single draw call. (one object, same material, same texture.)

Offline Lusche

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Re: WWI Frame rates around the new "Airfields"
« Reply #3 on: March 11, 2010, 09:40:09 AM »
I'm highly suspect that the hanger objects would cause a frame rate hit as they lod out at 200 and 400 feet as well as the majority those lods are drawn in a single draw call. (one object, same material, same texture.)

I have very low FR's while taxiing /takingoff. But then I tried to roll my Dr.I into a hangar and my system almost came to a halt, FR 0 (kinda 1 frame every three seconds).
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Offline Easyscor

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Re: WWI Frame rates around the new "Airfields"
« Reply #4 on: March 11, 2010, 10:21:12 AM »
Just curious if you have adaptive / transparency anti-aliasing on in your vid card settings. It could be the tree lines around the field.

I'm highly suspect that the hanger objects would cause a frame rate hit as they lod out at 200 and 400 feet as well as the majority those lods are drawn in a single draw call. (one object, same material, same texture.)

Nope, anti-aliasing's off by default and I haven't changed it.
cc on the LODs, however, on my P4/ati9800pro rig, I haven't noticed any difference in testing with LODs. It's on my list for questions in our CM terrain forum because of my custom bridge.

I have noticed there's tire/ground noise I've never noticed before while rolling.
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Offline hubsonfire

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Re: WWI Frame rates around the new "Airfields"
« Reply #5 on: March 11, 2010, 10:26:46 AM »
Quote
Added a tire rumble sound and vibration when your plane is rolling on the ground.

From the readme.


No Transparency AA on my card either (turned Off). This is what I see between clicking the takeoff heading, and actually taking off (more textures than I thought. First hop after posting above was fine- but every subsequent hop was something like this).
« Last Edit: March 11, 2010, 10:31:58 AM by hubsonfire »
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Offline Waffle

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Re: WWI Frame rates around the new "Airfields"
« Reply #6 on: March 11, 2010, 11:16:08 AM »
we found the bug - will be fixed soon

Offline Chilli

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Re: WWI Frame rates around the new "Airfields"
« Reply #7 on: March 11, 2010, 12:45:12 PM »
Yea! Waffle, you rock  :rock

 :salute Since, I will take credit for first  :noid sighting it, I shall name it the "ground beef chili" bug  :neener:.  Reminiscent of the "dot" bug.  :bolt:

Offline KayBayRay

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Re: WWI Frame rates around the new "Airfields"
« Reply #8 on: March 11, 2010, 02:00:23 PM »
Hey Hubsonfire.... that is a very familliar sight for me in WWI arena.. LOL

Bumber too cause I had 7 kills and 5 assists on one flight but couldnt land em.

Thank You Waffle !!!! hope get back in there and some more fun. Thanks HT... Great Arena  :rock

Later,
KayBay
See ya in the Sky !!