Author Topic: Thought on new strat system  (Read 1820 times)

Offline Krusty

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Re: Thought on new strat system
« Reply #30 on: March 29, 2010, 11:13:15 AM »
I would also like to see a change in the effects or relations for the individual strats within a megastrat. I think they repopulate too fast. Don't get me wrong, I don't want to make it TOO easy to totally pork a zone or anything, I just think that the effort needed to pork (let's say) radar totally hinges on the way troops and city are porked. Apparently you need to pork the training facility FIRST, because it resupplies the city, THEN pork the entire center of the megastrat (the island) to totally stop resupplying of other strats. THEN, and only then, can you actually hit what you want and have it stay down.

It seems to me this whole interaction could be re-thought. I would think the cities should control the resupply of the strats, the strats control the resupply of the same things they represent on distant fields. So troops should not have anything to do with resupply, IMO. That should be entirely linked to the city. The troops strat should relate to the downtime/reup time of troops and supplies available at fields, but IMO not have anything to do with other strats.

It's all an arbitrary selection of game rules, I understand, but I think with the way we're changing strat (for the better!) that we need to rework how it all interacts.

Like before towns at fields we just had a maproom in the center of the airfield somewhere. We got towns, so the way capture works totally changed. I'm thinking the strat should evolve as well. Into what, I don't know, but evolve nonetheless.

Offline kvuo75

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Re: Thought on new strat system
« Reply #31 on: March 29, 2010, 04:24:09 PM »
I think u are on the right track krusty.. bring back the zones, but instead of the scattered factories and city in each zone like before, put one of the big new cities in each zone, and tie it to a zone base for ownership..

put gv spawns to the big cities in each zone, and bingo!
kvuo75

Kill the manned ack.

Offline Krusty

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Re: Thought on new strat system
« Reply #32 on: March 29, 2010, 05:09:29 PM »
As big as they are I'm not a fan of GV spawns into them.

Even the old TT city center tile, which is about the size of 3-4 tiles, is large enough for most action. Spreading it out around the 20mile area the megastrat has is counterproductive, IMO.

Of course that does not preclude the idea of having those mini-cities from TT being scattered around the map at key locations with tank spawns into them, to harbor gameplay.