eesh quite difficult to discuss the effects of having no dynamic caps at all and just using hard caps when everyone still has the dynamic cap mindset.
imagine the biggest map we have in LWO. the hard cap would be whatever the map can support without overcrouding becoming an issue. recently ive seen 600-700 in LWO with no major problems, so say 750 hard cap. now have a small map in LWB, one that can handle say 450.
from what ive seen the last few weeks, most people (90%?) like to fly in a busy arena (LWO). regardless of what those 90% think is "a decent fight" or what most would consider the critical mass for fun in an arena there are another 10% of players who are still happier to fly in LWB for whatever reason. they choose to fly in an arena with numbers so low that 90% wouldnt bother. it seems to me that these 10% are the ones that would have been put off by the original single 850 cap LWA.
of course there will still be a point where players are forced into LWB, when LWO is full at 750 players. there will be at least another 80ish players in LWB (our 10%) so the cap only effects peoples choice when there are 830+ players online. ie primetime.
thing is, this is predictable, we know when LWO is likely to be full or almost full, which is alot easier to deal with than the dynamic caps. a common cap whine is "but I want to fly with my squaddies in LWO!" the usual answer is "well get them to come to LWB!" nice idea but the dynamic caps make it impossible to work that way. you get them to come to LWB, then another squaddie logs in and because the caps have changed he cant get into LWB...
the difference between hard caps and dynamic caps is that the hard cap only effects players' choice at predictable times of the week/day where its downsides are reduced and can even be planned for, whereas the dynamic cap effects players choices almost constantly.
The reason we keep talking about the dynamic cap is because at this point it is our reality.
TT is the only time you'll see a cap over 500 in an arena. HTC has said "This number is above 50 and below 500. We can argue where that number is exactly, but it is irrelevant because we have more people playing aces high at the same time then the upper bounds of this number."... Skuzzy quoted it
HERE ... which means that 500 is the upper limit. HT...using the numbers available to him for subscriptions and cancellations and population... which I'm sure he will NEVER release to the public..... knows that when the arena population runs over those numbers for any lenght of time he looses business.
So with subscriptions over that 500 number we need 2 arenas. Due to "herd mentality" people herd together where other people are so they will NEVER and they have proved this be able to maintain and even cap between the 2 arenas we MUST have.
So we must....
have a cap between 50-500 to maintain a healthy growth in the company.
have two Main arenas due to the number of subscriptions (which HTC hopes continues to grow)
have an automated way to populate both arenas so that 500 people are not having fun in a locked arena while the other 100 or so are NOT in the open one.
Now, Lusche pointed out how fight disappear as the people that are logged in are just holding a spot. I don't know if that's true, but maybe it's something HTC can look at. If it's the case, booting those in active might make the cap more responsive as the population turns over from Euro to US prime times.
I understand the need for the dynamic caps, and being in early US prime time I don't often run into an issue as the second arena has a pretty good population to make it fun for me, but I've read these boards a long time and havn't seen any other idea that isn't full of MORE holes than the one we use now. Maybe Hitech's answer
HERE will work, but personally I think he'll hear more screams from those in the middle of missions or furballs that will have to be kicked when the arena is switched.