Author Topic: Update the port!  (Read 1881 times)

Offline Martyn

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Re: Update the port!
« Reply #45 on: May 05, 2010, 06:20:43 AM »
Could we have a map with large seas and each side has 3 large ports inside an inlet - like a sort of Pearl Harbour.
Here we are, living on top of a molten ball of rock, spinning around at a 1,000mph, orbiting a nuclear fireball and whizzing through space at half-a-million miles per hour. Most of us believe in super-beings which for some reason need to be praised for setting this up. This, apparently, is normal.

Offline Tilt

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Re: Update the port!
« Reply #46 on: May 05, 2010, 07:11:55 AM »
Yup this sort of port would be more challenging as well (IMO) more fun. Flak ships would make the sea ward approaches more interesting.

Equally I believe that Vehicle fields should be based on the edge of towns.

It always seems wierd to me that in RL airfields are usually placed away from major settlements, vehicle/troop centres were based at strategic logistic points (ie towns/cities/crossroads) and ports were towns/cities in their own right. Which is actually the reverse of AH architecture.

I think if HTC did add more architecture then rebuild times would have to be extended to compensate.
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Offline Martyn

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Re: Update the port!
« Reply #47 on: May 05, 2010, 07:26:17 AM »
That's very true. I'm guessing HTC could do it in stages too, e.g. create new tiles for smaller airfields with no VH and the map room in the control tower. New medium sized fields with barracks and admin blocks in place of the town, and put the map room in the main office block. A tile with just a town and the map room in the mayors' office - although there would have to be a point to capturing it.

I'm looking forward to the bomber Mosquito to do low-level NOE intruder missions - but I'm stuck for targets. There are no bridges, radars are inside heavily defended airfields (suicide for low level attacks), and the HQ needs too much ordnance. There are no rail marshalling yards and the roads and rail are indestructable. I suppose the barracks in VHs are possible, but they're tactical. <sigh>
Here we are, living on top of a molten ball of rock, spinning around at a 1,000mph, orbiting a nuclear fireball and whizzing through space at half-a-million miles per hour. Most of us believe in super-beings which for some reason need to be praised for setting this up. This, apparently, is normal.

Offline BaldEagl

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Re: Update the port!
« Reply #48 on: May 05, 2010, 09:23:32 AM »
When I first looked at this I thought oohhh... nice.  That would be cool.  Then I started to think about all those nights I've sat alone at a port or GV base in a Tiger as the only defender.  A layout like this would make it much easier for the enemy to sneak around buildings and flank you essentially making a lone defense impacticable.  The saving grace now is the field of view that you have as a defender and let's face facts, on the big maps there are already more bases than there are those willing to defend.

I'm actually torn on the idea.  It looks nice but it seems to me the layout would have to be changed to allow a descent field of view to valuable targets and approaches for a lone defenseman.  Maybe if all the builings had to be destoyed before taking the maproom that might help.

Anyway, nice job, nice idea, not sure.
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Offline Martyn

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Re: Update the port!
« Reply #49 on: May 05, 2010, 11:23:34 AM »
That's a good point, although you could just park by the maproom, or flit from gun position to gun position.

Come to think of it - why can't we move to a gun position that's been destroyed? Sure the gun's useless, but people can still move around.
Here we are, living on top of a molten ball of rock, spinning around at a 1,000mph, orbiting a nuclear fireball and whizzing through space at half-a-million miles per hour. Most of us believe in super-beings which for some reason need to be praised for setting this up. This, apparently, is normal.