Author Topic: Taking Carriers Out Of The Game??????  (Read 10806 times)

Offline guncrasher

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Re: Taking Carriers Out Of The Game??????
« Reply #255 on: May 06, 2010, 06:59:50 PM »
My prior squad only had 5 members. As far as we knew all of u guys (and I mean everyone) were mega squads.



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Offline RufusLeaking

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Re: Taking Carriers Out Of The Game??????
« Reply #256 on: May 06, 2010, 09:34:20 PM »
Im sorry, I'm still just trying to figure out the purposes of having 146 members, spread out over 10 squads? 
I got to go with ... so what?  Why not?

Why does PJ_Godzilla keep using Latin?

Night is day.  Why do I keep posting contradictions?

Who will achieve the top score while denying that score matters?

Who will pick, run and call it "flying smart" or "all about the fight?"

These, and other questions will be answered on the next episode of "As the AH Forums Turn..."
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Offline Bear76

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Re: Taking Carriers Out Of The Game??????
« Reply #257 on: May 06, 2010, 09:53:45 PM »
I got to go with ... so what?  Why not?

Why does PJ_Godzilla keep using Latin?

Night is day.  Why do I keep posting contradictions?

Who will achieve the top score while denying that score matters?

Who will pick, run and call it "flying smart" or "all about the fight?"

These, and other questions will be answered on the next episode of "As the AH Forums Turn..."

Wow, it was a simple question :headscratch:

Offline 5PointOh

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Re: Taking Carriers Out Of The Game??????
« Reply #258 on: May 06, 2010, 09:58:46 PM »
I thought it would be a simple question, yet no one seems to have a logical answer.
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Offline PJ_Godzilla

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Re: Taking Carriers Out Of The Game??????
« Reply #259 on: May 06, 2010, 10:05:19 PM »
I thought it would be a simple question, yet no one seems to have a logical answer.

My gut level guess: the squad lead has some idea that he can be an influential "power broker", the head of some AH analog to an organized crime family.

"My rook minions will donimate (sic) da cartoon skies of AH. Nobody f***s with the Clam Humpers!"
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Offline 5PointOh

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Re: Taking Carriers Out Of The Game??????
« Reply #260 on: May 06, 2010, 10:36:25 PM »
LMAO!  At least is a semi believable answer.
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Offline LLogann

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Re: Taking Carriers Out Of The Game??????
« Reply #261 on: May 06, 2010, 10:46:36 PM »
Semi........  May be a stretch. 

LMAO!  At least is a semi believable answer.

Oh geez.... I just realized we are still talking watermelon about everybody's favorite sounding board. 

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Offline 5PointOh

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Re: Taking Carriers Out Of The Game??????
« Reply #262 on: May 06, 2010, 11:17:15 PM »
Im not trying to be rude, I am really just trying to figure what you would need 146 squadmates for.  Thats 4.5 times larger than the max squad that AH permits to the squadron roster.  In my eyes you could do everyhting in AH with a squad of 32, not to mention the closer friendship that one creates in a the smaller (32 member squads).  I have been with TFC for less than a year, and couldn't imagine being anywhere else.  My Clown Squadies are like my Clown brothers, I know a lot about them and they know a great deal about me.  I just don't think you get that personal interaction once a squad gets that large.

At 146 members, you really only become numbers vs. friends.  In my eyes, there is a lot more to AH than just hiding CVs, killing the evil buildings, and even killing cartoon planes.  Its more about the good fights, and at the end of a long day, week, or month flying with your pals. 

Just my thoughts.
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Offline TnDep

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Re: Taking Carriers Out Of The Game??????
« Reply #263 on: May 06, 2010, 11:38:51 PM »
I agree 5Point it's going to get to a point where they must do something AH being they.  Possible to limit the number of people in the MA to allow only 32 on one channel and only 32 total in a squad counting all wings.  Isn't that the way it's set up anyway?  All I know is 146 is just ridiculous!
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Offline 5PointOh

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Re: Taking Carriers Out Of The Game??????
« Reply #264 on: May 06, 2010, 11:45:04 PM »
You can only have 32 on "Squad Vox" but I'm not sure the limitations on "Numbered Vox" (I know you can have more than 32 on #'d Vox).
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Offline kvuo75

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Re: Taking Carriers Out Of The Game??????
« Reply #265 on: May 06, 2010, 11:47:25 PM »
Do not understand why others care so much if the claim jumpers have a mega squad. BIG effin deal.


the logical conclusion is, that if EVERYONE joined the squad, they'd OWN! Bases would be taken, easy, maybe even efficiently eventually...

WOOOOOOOOOO WTG!

Can we all be CJ's?

we'll roll every map!


 :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes:

everyone can be on the same squad, we can have 700 people teaching buildings who's boss....


or.. we can have 600 against 2 actual people.

or 500 against 150,

or 400 against 125,

or 300 against 100

or 200 against 50

or 100 against 30

or as is the current method, 30 against 5


wtg  :aok


« Last Edit: May 06, 2010, 11:57:00 PM by kvuo75 »
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Offline kilo2

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Re: Taking Carriers Out Of The Game??????
« Reply #266 on: May 07, 2010, 12:39:34 AM »
Once again if thats how they want to play it is their choice. Don't be one of the 5 find some where else to fight. If you get ganged up on it is your own fault.
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Offline BaldEagl

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Re: Taking Carriers Out Of The Game??????
« Reply #267 on: May 07, 2010, 12:52:06 AM »
Im not trying to be rude, I am really just trying to figure what you would need 146 squadmates for.  Thats 4.5 times larger than the max squad that AH permits to the squadron roster.  In my eyes you could do everyhting in AH with a squad of 32, not to mention the closer friendship that one creates in a the smaller (32 member squads).  I have been with TFC for less than a year, and couldn't imagine being anywhere else.  My Clown Squadies are like my Clown brothers, I know a lot about them and they know a great deal about me.  I just don't think you get that personal interaction once a squad gets that large.

At 146 members, you really only become numbers vs. friends.  In my eyes, there is a lot more to AH than just hiding CVs, killing the evil buildings, and even killing cartoon planes.  Its more about the good fights, and at the end of a long day, week, or month flying with your pals. 

Just my thoughts.

I had a squad with over 60 people in it back in the days of the original AW.  I don't remember the arena limits or squad limits but maybe 150 and 16 respectively?  We were broken into four squads; command, fighters (2 wings) and bombers.

The point was that I, and anyone in the squad, could find squaddies online any time of day or night.  There were only three capturable bases on the entire map so base taking wasn't a priority but shutting down frontline bases and strats was.  Manning buffs was important because back then you could put seven people in a B-17 (man those occasional death star missions were fun!) but most of the time it was a pilot and a tail gunner since you couldn't gun your own buff and there was only one plane per pilot.  Still, on squad nights I don't think we ever got many more than twenty of us on at a time and 10-15 was more the norm.

Depending on how you deploy your guys I don't see any inherent problem with mega squads.  Maybe one day they'll have fond memories of those days like I do now.

As to friends vs. numbers yes, there was a lot of turnover, particularily early on, but over time things stabalized to a degree.  I knew every member who ever joined and was very close to a lot of them, paricularily those who flew the most at the same times of day as myself.  I'm sure there were other "daypart cliques" within the squad(s) who were equally as close.

I've often thought about doing this again here but I don't have the time or the inclination to do the recruiting much less everything else that goes into keeping a group like that together.  It's a lot of work and I can only  :salute someone who's got the time and inclination to do it.  One day they'll tell stories about the fun they had back in the "old" days.
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Offline Guppy35

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Re: Taking Carriers Out Of The Game??????
« Reply #268 on: May 07, 2010, 01:04:29 AM »
Im sorry, I'm still just trying to figure out the purposes of having 146 members, spread out over 10 squads? 

A desperation to feel a part of something, anything, and the belief that being a cartoon horde makes you somebody?
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Offline PJ_Godzilla

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Re: Taking Carriers Out Of The Game??????
« Reply #269 on: May 07, 2010, 04:44:46 AM »
Those are some plausible answers. I think KVuo makes the functional point, Guppy and I seem more focused on the motivation behind such a move.

I'll always be a small squad guy myself. Last night, there were 3 of us online. FSOs we usually get 6-8. Weve got some bomber and GV specialists. THe rest of us are flying fighters usually, favorites of which include the f6f, fm2, P40, N1K2, 109, and P-47.

To my mind, if you can get 2 flights of guys that can work together cohesively, you can do more than any horde of unwashed rabble. We're not there yet, though. When we are, I think we'll make it a point to seek out hordes just to demonstrate that point.
Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.