fwiw I understand exactly what you're saying mtnman, and agree. for me the DA guns cold merge rule is ahistorical, contrived and pointless. worse, it leaves you unprepared for the reality of MA fighting. I cant help thinking that the zero-separation DA first merge is more likely to lead to another HO opportunity within 1 or 2 turns than a merge which doesnt just require a kick of rudder to unload into the enemy cockpit, especially flying identical aircraft.
Dear RTHolmes, just for you I'll go off topic (AH Gods, forgive me)
In a duel, cold gun merge makes perfect sense.
Why?
Well, what is the purpose of a duel? Oh that's right. You remember now...
You see, everything should be about as equal as possible, bar the pilot.
Hot merge would put one of the duelists into unfavorable position even before duel would start, unless there would be third party giving either audible or visual duel start sign (or in that case, sign when you can fire).
That's right, due to the lag (which isn't the same for all) that's not possible. So duel starts when duelists pass 3-9 line. Not perfect, but you don't need third party, makes hot merge rather difficult though.
Anyway, you can play by other rules (any kind) as long as both duelists agree to.
Wait, there's more.
You've mention reality of MA fighting (is there fighting in MA?)...
Does boxing match prepare you for the bar brawl?
ahistorical, contrived and pointless So why people duel regardless of duels being ahistorical, contrived and pointless? Oh, that's right, it's FUN! Yes, it's a GAME! WWII ended 65 years ago.