Remember what you see is not what he sees. many times I have watched rounds being fired from a distance from another vantage point and what I saw were the rounds clearly exploding on the other side of the target and quite long but none the less the target explodes and I said not a single round hit that tank From what I saw and they answered every round hit in my view. So what I think is happening front ends are way out of sync causing shots not to register but that's just my opinion.
The problem with this theory, if it's true, is that we can never be exactly sure of how to properly attack. In the vid, 3 solid hits registered and no damage, yet when the panzer fired, it got the turret. This means the Panzer knew where to fire, or the sync distortion wasn't on his end.
The answer HTC will give is each system is its own "world," but the problem is Joe Blow has an advantage over others because those others have no idea they aren't actually hitting him until it's too late. This brings to mind when you could reduce graphics to remove the trees and have an unfair sight advantage. That got fixed quickly.
Your client tells the opponent when he's dead, so that's a moot point. Or else planes would have to shoot a few hundred yards ahead of the enemy to hit them (which was in one of the older games, I believe...).
If this is so, and our vids tell when the other dude is dead, then 99% of the rams I have on video where I somehow am the only collider even though the other plane could in no way have survived, or have not hit me. Further into the same video as I’m in my chute, I watch said colliders continue the fight as if nothing happened. When I call HTC about this, they say it’s normal for us to be that desync’d. Apparently in AH, physics don’t count because as far as I know, when a bat hits a ball, they both touch... Never does the bat hit the ball without the ball hitting said bat.