Author Topic: New announcement: Radar Settings  (Read 17317 times)

Offline texastc316

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Re: New announcement: Radar Settings
« Reply #120 on: June 23, 2010, 02:22:21 AM »
This is the funnest Titanic Tuesday that I have had in a long time!!! :banana:

+1
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Offline allaire

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Re: New announcement: Radar Settings
« Reply #121 on: June 23, 2010, 02:32:24 AM »
2 or 3 competent people coming in at 15,000+ will have a decent chance.  Couple that people hitting the dar at several bases; and with a distraction NOE mission to cause confusion.  The point is that this won't change anything the hordlings as you call them will still figure out ways to have "gamey" game play.  While it will be harder to do NOE base grabs it is still entirely possible but now it's going to be even worse for the furballers because the FH will be dropped. Every time.  Some might figure that this change unfairly targets them and their style of game play so they decide to play fun police.  Some will say if my way has been "nerfed" lets ruin the furballers fun.
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Offline RTHolmes

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Re: New announcement: Radar Settings
« Reply #122 on: June 23, 2010, 02:33:40 AM »
do bomber drones show up on dar? because you cant get them under 65' however low the lead buff is ...
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Offline oakranger

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Re: New announcement: Radar Settings
« Reply #123 on: June 23, 2010, 02:40:16 AM »
i remember the good old days (5 years ago) when a missions go 15-25 k, two to threes sections from the target.  it was a fight with escorts pouncing on any cons near by the bomber.  I love those kind missions.  Perhaps we will see the old styal missions come by on with the new dar system. 
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Offline BrownBaron

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Re: New announcement: Radar Settings
« Reply #124 on: June 23, 2010, 02:42:38 AM »
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Offline rpm

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Re: New announcement: Radar Settings
« Reply #125 on: June 23, 2010, 03:01:11 AM »
65 feet, really? Why not just make it 0? As RT pointed out bomber drones won't even fly that low.
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Offline allaire

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Re: New announcement: Radar Settings
« Reply #126 on: June 23, 2010, 03:11:02 AM »
Don't the drones stop at 100'?
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Offline RTHolmes

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Re: New announcement: Radar Settings
« Reply #127 on: June 23, 2010, 03:27:36 AM »
100' sounds about right, I think its whatever alt they form up at after takeoff.
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Offline save

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Re: New announcement: Radar Settings
« Reply #128 on: June 23, 2010, 03:51:24 AM »
Real Radars in the 40's had altitude reference, also the dots should be updated less often , lets say like 30-1min sec or so.
This way, barrier- cap can do field  attacks on outgoing cons without knowing precise location in real-time.

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Offline bozon

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Re: New announcement: Radar Settings
« Reply #129 on: June 23, 2010, 04:04:41 AM »
do bomber drones show up on dar? because you cant get them under 65' however low the lead buff is ...
NOE missions should not be flows with drones.  (<-- big period)

There is no justification for driving a tight 3 ship formation intended for level bombing when using the bombers as attackers.
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Offline oTRALFZo

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Re: New announcement: Radar Settings
« Reply #130 on: June 23, 2010, 04:11:45 AM »
2 or 3 competent people coming in at 15,000+ will have a decent chance.  Couple that people hitting the dar at several bases; and with a distraction NOE mission to cause confusion.  The point is that this won't change anything the hordlings as you call them will still figure out ways to have "gamey" game play.  While it will be harder to do NOE base grabs it is still entirely possible but now it's going to be even worse for the furballers because the FH will be dropped. Every time.  Some might figure that this change unfairly targets them and their style of game play so they decide to play fun police.  Some will say if my way has been "nerfed" lets ruin the furballers fun.
Still will be alot harder than the old way of making a base flash and staying below 500 feet. Having it at 65 feet will make it harder to hide those tardish 25 smash grab missions especially over land. Dar bar fluctuating up and down rapidly will alert the enemy well before hand, especially now with the dar ring way out. Yes it can still be done, but I praise HTC on the change. As the game grows, people should learn that taking bases is the means by which to fight and create fun for everybody. Im not a "furballer", "landgrabber" or "toolshedder". I like to mix things up and enjoy every aspect of the game.
I can see where NOEs can be fun. Bunch of guys together for one goal is great. It just seems that lately this tactic is way over used and takes over the game making game play completly boring. Thanks agian HTC, I hope this sticks and isnt experimental. :salute
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Offline Beefcake

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Re: New announcement: Radar Settings
« Reply #131 on: June 23, 2010, 04:12:23 AM »
NOE missions should not be flows with drones.  (<-- big period)

There is no justification for driving a tight 3 ship formation intended for level bombing when using the bombers as attackers.

What about B25C strafers?  :D

Honestly I'm happy for the change. I'm amazed at the amount of people who avoid combat in an online air combat game with no AI. (aside from drones and Acky the drunk field gunner) If you want to NOE and cap undefended bases then go play Command and Conquer.
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Offline Bronk

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Offline rpm

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Re: New announcement: Radar Settings
« Reply #133 on: June 23, 2010, 06:39:11 AM »
NOE missions should not be flows with drones.  (<-- big period)

There is no justification for driving a tight 3 ship formation intended for level bombing when using the bombers as attackers.
Many real life examples of just that.
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Offline thndregg

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Re: New announcement: Radar Settings
« Reply #134 on: June 23, 2010, 07:30:51 AM »
I will say that although you can choose to turn off the radar circles on the map, the fact that they overlap so severely now makes it redundant to have that option. Now it is just clutter.
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