Author Topic: Do Away With Jet Aircraft Request  (Read 4726 times)

Offline Glen69

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Re: Do Away With Jet Aircraft Request
« Reply #60 on: June 28, 2010, 11:35:28 AM »
What obstacle is 100 feet?  And, at any rate, what do low alt bombers and attack aircraft have to do with turn fighting?

wrongway
Y'know your comment is so daft, I just want to rip into your lack of inteligence, i'm guessing your "speshul" so i'll bite.

No obsticles are at 100ft above land that why is safer to fly there... no trees to clip a prop on.

NOE bombers and attackers need escorts because they are going straight to target... turn fighters are the best to attack base uppers.

 
Do you really think we sit around here trying to find ways to piss off the customer base?
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Offline Bear76

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Re: Do Away With Jet Aircraft Request
« Reply #61 on: June 28, 2010, 11:38:41 AM »
Salute bear76, I'm taking my ball and going home!!!LOL I am not going to lose sleep over getting flamed on this forum. At least I stirred up the pot on the recent NOE changes. Clearly there are differing opinions.. Salute!!!

So this wasn't really a "Do away with jets" thread?  :lol  You brought the flaming on yourself for going about it tis way I'm afraid.

Offline bj229r

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Re: Do Away With Jet Aircraft Request
« Reply #62 on: June 28, 2010, 11:46:05 AM »
Y'know your comment is so daft, I just want to rip into your lack of inteligence, i'm guessing your "speshul" so i'll bite.

No obsticles are at 100ft above land that why is safer to fly there... no trees to clip a prop on.

NOE bombers and attackers need escorts because they are going straight to target... turn fighters are the best to attack base uppers.

 
NOE bombers get b&z'd to death otw TO target, turny planes can't help much there, imo. Turny critters great for vulching (attacking?) uppers, of course.  Better plan is have bombers at 12k+, fighters out ahead, low. Furball develops down low, then any eny's who want to attack buffs are hanging on their props shooting from low 6 (Guys like 999000 get SOOOOooo depressed when they do that)
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Offline Spikes

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Re: Do Away With Jet Aircraft Request
« Reply #63 on: June 28, 2010, 11:59:17 AM »
Y'know your comment is so daft, I just want to rip into your lack of inteligence, i'm guessing your "speshul" so i'll bite.

No obsticles are at 100ft above land that why is safer to fly there... no trees to clip a prop on.

NOE bombers and attackers need escorts because they are going straight to target... turn fighters are the best to attack base uppers.

 
I mean god forbid you show yourself on radar and actually have to.....gasp fight...
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Offline Glen69

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Re: Do Away With Jet Aircraft Request
« Reply #64 on: June 28, 2010, 12:31:57 PM »
I can go to the DA to fight, i go to the MA to win the war for the Rooks  :rock
Do you really think we sit around here trying to find ways to piss off the customer base?
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Offline smoe

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Re: Do Away With Jet Aircraft Request
« Reply #65 on: June 28, 2010, 06:25:14 PM »
The jet engines could use a more realistic damage model. Any type of damage to a 262 or 234 engine would usually cause the engine to furball. Even a scratch to the skin around the engine could cause enough wind velocity to shake up the hydraulic/fuel hose fittings and lead to a catastrophic fire.

Offline THRASH99

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Re: Do Away With Jet Aircraft Request
« Reply #66 on: June 28, 2010, 06:34:14 PM »
Dear HTC,

Since you listened to the score hounds, and furballers, and did away with NOE missions for the most part. Also you extended the radar ranges to give Knights and Rooks a better chance at stopping bombing runs deep within their teritory and  on their strats.

I would like to make the following request. Please do away with the 262 planes. They are ruining my enjoyment of the game. I am flying along and out of nowhere, a 262 swoops down at 400+ mph, and kills me before I even see him.

I think that the 262 pilots have an unfair advantage over everyone else, and therefore, I think that their game play should be changed to benefit us minority of bad fighters pilots who constantly get killed by these evil machines.

This is really a simple request. You should be able to fullfill it considering the fact that you fullfilled the requests of the score hounds and furrballers by giving them what they wanted with the dar and radar changes.

Thanks You

My Sarcastic Way of complaining about the new changes!!
Why do you think the 262s are perked highly?  :lol

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Offline Ack-Ack

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Re: Do Away With Jet Aircraft Request
« Reply #67 on: June 28, 2010, 07:13:25 PM »
Looks like developers giving into peer pressure set a bad example.  :P

Lets hope the community burn this idea. As i pretty much can't NOE and turn fight low anymore, I'm seeking refuge in a 262 C-pit  :aok Thanks Rule Change

How does the new radar changes stop you from donig NOE missions or turn fighting on the deck?  You can still do NOE missions though it takes more skill than it did previously and it in no way prevents you from being able to turn fight or any type of fighting on the deck.  So, please enlighten by explaining it to me.

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Offline STXAce8

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Re: Do Away With Jet Aircraft Request
« Reply #68 on: June 29, 2010, 09:11:48 AM »
 :rofl :rofl :rofl :rofl Jets don't matter, I killed one in my 109G-2 a week or two ago.
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Offline 2Slow

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Re: Do Away With Jet Aircraft Request
« Reply #69 on: June 29, 2010, 10:34:21 AM »
How does the new radar changes stop you from donig NOE missions or turn fighting on the deck?  You can still do NOE missions though it takes more skill than it did previously and it in no way prevents you from being able to turn fight or any type of fighting on the deck.  So, please enlighten by explaining it to me.

ack-ack

At present an NOE is very difficult.  More skill?  Perhaps or more luck.  I think his turn fight issue is one of stealth.  One is low, below the old dar setting, prowling around looking to take advantage of an enemy with low visual SA.  The enemy booms a base and then zooms away.  He does not have a visual on the prowler when he started his boom.  The prowler can then maneuver for a snapshot or other engagement.  With dar now showing all (or most) of the enemy present this tactic is difficult.  The other tactic is to be prowling around an enemy base looking for RTB's or enemy that is low and slow.  Now one can check dar in the tower and avoid an ambush.

Ground clutter was a major factor in WWII radar.  Thus you see radar towers.  This elevates the transmitter and receiver to a level where ground clutter reflections were minimized and lateral range was increased.  Even with today's radar tech detection below 500 feet is very difficult and not reliable.

So, IMHO, the current setting of 50 feet is not realistic.  I do not like the range of 25 miles, but it was available in WWII with the right terrain conditions.  At sea, on a flat plain, or from a high cliff.  Our bases, located in a valley, adjacent to rolling or mountain terrain would have blind spots at worse or degraded range.

The current settings are not realistic.  They are a "game" thing.  I do not like them.  Nuff said.
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Offline Spikes

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Re: Do Away With Jet Aircraft Request
« Reply #70 on: June 29, 2010, 10:39:51 AM »
I encountered a massive 'NOE' mission with Ponies and Mossies (I'll bet 40+ planes) but they popped a bit too soon. They also all went to the town and none to the airfield, allowing the defenders to up when they pleased.

:rofl :rofl :rofl :rofl Jets don't matter, I killed one in my 109G-2 a week or two ago.
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Offline 2Slow

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Re: Do Away With Jet Aircraft Request
« Reply #71 on: June 29, 2010, 10:50:53 AM »
Have you looked at your avatar?


Nope.  Still gazing (staring, drooling) at yours.
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Offline Plazus

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Re: Do Away With Jet Aircraft Request
« Reply #72 on: June 29, 2010, 10:51:18 AM »
At present an NOE is very difficult.  More skill?  Perhaps or more luck.  I think his turn fight issue is one of stealth.  One is low, below the old dar setting, prowling around looking to take advantage of an enemy with low visual SA.  The enemy booms a base and then zooms away.  He does not have a visual on the prowler when he started his boom.  The prowler can then maneuver for a snapshot or other engagement.  With dar now showing all (or most) of the enemy present this tactic is difficult.  The other tactic is to be prowling around an enemy base looking for RTB's or enemy that is low and slow.  Now one can check dar in the tower and avoid an ambush.

Ground clutter was a major factor in WWII radar.  Thus you see radar towers.  This elevates the transmitter and receiver to a level where ground clutter reflections were minimized and lateral range was increased.  Even with today's radar tech detection below 500 feet is very difficult and not reliable.

So, IMHO, the current setting of 50 feet is not realistic.  I do not like the range of 25 miles, but it was available in WWII with the right terrain conditions.  At sea, on a flat plain, or from a high cliff.  Our bases, located in a valley, adjacent to rolling or mountain terrain would have blind spots at worse or degraded range.

The current settings are not realistic.  They are a "game" thing.  I do not like them.  Nuff said.

I agree that the settings might not be realistic. However, in the MAs, you must make some compromises with realism to make the game balanced. Too many people run NOE to roll bases and avoid combat. As such, with the old radar settings, there was no one promoting combat when running NOE. So HTC made the settings a little less realistic with the hope of increasing combat. That should explain your answer.

Also, the new radar settings does nothing to hinder your turn fighting fun. First off, you arent going to be under 500 feet the whole time youre turn fighting. Your altitude fluctuates by several thousand feet throughout the fight. Second, with the new settings, people will be able to find a fight easier and youll likely have more reds and target opportunities to shoot at.

So to sum it up, the new radar settings:
1. Promote combat
2. Adds additional challenges to NOE runs
3. Makes it easier to find fights
4. Allows more time for defenders to defend a base before a raid hits

So why complain?
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Offline Boxboy

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Re: Do Away With Jet Aircraft Request
« Reply #73 on: June 29, 2010, 11:43:58 AM »
Here is the problem with jets, they are what is know in military strat terms as "a force in being" meaning that when they are on the scene you are forced to add one more item to your SA in addition to all the "other" threats that are out there.

This is true no matter what the skill of the jet jock, and so they DO change the game significantly vs when they are not around, I dislike jets in a prop game and so I usually just log off when they begin to appear in the skies of AH.  Lots of guys love them so I guess I am stuck with routine I am in regarding them and AH has given me choices to avoid them so I normally roam the skies of WWI now  :devil
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Offline Ack-Ack

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Re: Do Away With Jet Aircraft Request
« Reply #74 on: June 29, 2010, 12:34:53 PM »
At present an NOE is very difficult.  More skill?  Perhaps or more luck.  

No, at present flying NOE isn't very difficult at all.  It just takes more concentration than before because you just can't hit the auto pilot like you could previously.


Quote
I think his turn fight issue is one of stealth.  One is low, below the old dar setting, prowling around looking to take advantage of an enemy with low visual SA.  The enemy booms a base and then zooms away.  He does not have a visual on the prowler when he started his boom.  The prowler can then maneuver for a snapshot or other engagement.  With dar now showing all (or most) of the enemy present this tactic is difficult.  The other tactic is to be prowling around an enemy base looking for RTB's or enemy that is low and slow.  Now one can check dar in the tower and avoid an ambush.

He's upset because with the NOE he can no longer ambush unsuspecting pilots and now faces the very likely prospect of having to fight, that is what he doesn't like, not the fact he can't turn fight. 


ack-ack
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