Author Topic: Base Flashing (or lack therof)  (Read 976 times)

Offline 68Wooley

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Base Flashing (or lack therof)
« on: July 04, 2010, 08:56:51 PM »
Hi Guys,

This has been mentioned elsewhere, but I wanted to avoid it getting lost in the icon shenanigans. On Friday, we lost a couple of guys vulched on the hotpad at a base that wasn't flashing. I'm pretty sure we weren't the only ones.

Any idea what the problem was?

Offline Boxboy

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Re: Base Flashing (or lack therof)
« Reply #1 on: July 04, 2010, 09:46:46 PM »
Radar was OFF below 500 feet case solved :rolleyes:
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Offline oakranger

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Re: Base Flashing (or lack therof)
« Reply #2 on: July 04, 2010, 11:19:26 PM »
Radar was OFF below 500 feet case solved :rolleyes:


Some of the cons where high.  In fact the only base that did flash was the port and that cone was on the deck.  we had three base all close together and the only base that flashed was the port. 
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Offline Spikes

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Re: Base Flashing (or lack therof)
« Reply #3 on: July 04, 2010, 11:39:53 PM »
Bases close together sometimes have glitches. For instance in TT I had a goon sitting 2 feet from the maproom at V105 and the base didn't flash at all.
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Offline Kermit de frog

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Re: Base Flashing (or lack therof)
« Reply #4 on: July 04, 2010, 11:48:39 PM »
Bases close together sometimes have glitches. For instance in TT I had a goon sitting 2 feet from the maproom at V105 and the base didn't flash at all.

Think of TT as AH's bermuda triangle...no joke... :noid
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Offline 68Wooley

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Re: Base Flashing (or lack therof)
« Reply #5 on: July 05, 2010, 01:02:10 AM »
Radar was OFF below 500 feet case solved :rolleyes:

So tell me why we were engaged at 8K whilst overhead covering said base...

Also - isn't base flashing independant of radar? It's supposed to be an analogy for ground observers calling in a warning.

<EDIT>

Yep - bomber and fighter warning range is 15 miles for this set-up. Seems there was definately a glitch in there.
« Last Edit: July 05, 2010, 01:07:47 AM by 68Wooley »

Offline AKP

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Re: Base Flashing (or lack therof)
« Reply #6 on: July 05, 2010, 07:53:01 AM »
So tell me why we were engaged at 8K whilst overhead covering said base...

Also - isn't base flashing independant of radar? It's supposed to be an analogy for ground observers calling in a warning.

<EDIT>

Yep - bomber and fighter warning range is 15 miles for this set-up. Seems there was definitely a glitch in there.

Correct Wooley.... Warning range is independent of tower based radar range.  Even with radar and icons off below 500 feet, the base is supposed to flash when a bandit is within the warning range.  But as you said, there were cons at altitude over the bases that were not flashing as well. 

If there is a glitch with bases that are too close together that will make them not flash, as Spikes and Kermit said, the combination of that with the icon settings for this FSO is a huge tactical advantage which can be easily exploited. 

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Offline RSLQK186

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Re: Base Flashing (or lack therof)
« Reply #7 on: July 05, 2010, 05:28:17 PM »
Nothing new. Not sure when it was, but we had an FSO that involved a "what if the Germans mounted a late war raid on England". We had Arados and found no rule against sending them in pairs of formations.
As we went feet dry we noticed that many of us did not trip radar.
It was about the same time that the game limited the number of objects viewed at the same time which caused huge problems with large Special Events. They fixed this, but the radar problem has persisted AFAICT.
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Offline daddog

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Re: Base Flashing (or lack therof)
« Reply #8 on: July 05, 2010, 06:11:48 PM »
Something was wrong then.

From what you are describing Wooley it should have been flashing if the enemy was over 500' and in the Dar ring.

I will look into that if 68Falcon does not beat me too it. :)



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Offline WWhiskey

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Re: Base Flashing (or lack therof)
« Reply #9 on: July 05, 2010, 06:32:40 PM »
Something was wrong then.

From what you are describing Wooley it should have been flashing if the enemy was over 500' and in the Dar ring.

I will look into that if 68Falcon does not beat me too it. :)




Yep  I was there we, set up high cap during the refuel, nothing was flashing, then we saw ack firing, started to dive and find the bad guys, all the while noticing nothing was flashing, someone had mentioned that if they were NOE it might not flash, but we were also engaged from high and behind, still nothing was flashing, some of us fought with the bad guys up to 1500 feet or more yet the base never flashed, one of our guys went down, he got in the tower and said there was multiple cons on the radar in the tower, we engaged four, two about 2000 feet and two on the deck, still our in plane radar never flashed!
That is why I am or was frustrated over the settings,   like I said if my squad needs me , I will fly the next two, but my impression of your response to the problem seemed a bit lacking,  my fault,and I apologize,  I did not realize all of the problems we encountered may not have been the fault of the settings,  but those problems combined with the changes we new were made, caused me to not enjoy the event at all!
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Offline 68Wooley

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Re: Base Flashing (or lack therof)
« Reply #10 on: July 06, 2010, 11:14:02 AM »
Something was wrong then.

From what you are describing Wooley it should have been flashing if the enemy was over 500' and in the Dar ring.

I will look into that if 68Falcon does not beat me too it. :)


Cheers Daddog - the base in question was A15.

Offline 68Raptor

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Re: Base Flashing (or lack therof)
« Reply #11 on: July 06, 2010, 07:06:11 PM »
I believe this has something to do with a plane not being able to flash more then 1 base at once. If there are bases that are close together one will flash and the other will not. I think we saw this in the last BOB scenario setup also.

I don't know why or if this is the absolute reason, just going off of my shaky memory.
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Offline AKP

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Re: Base Flashing (or lack therof)
« Reply #12 on: July 06, 2010, 09:22:43 PM »
It was actually rather odd... the only 2 bases I saw that were flashing on the merry ol' England side of the channel were the 2 ports on the SE coast, but that was the only area I was watching.  However, there were several airbases and v-bases that should have been, that were not.  A15 was one of them as Wooley stated.

I am not sure about a plane not being able to flash more than one base though...  I am pretty sure I have seen a single con flash 2 vbases simultaneously on some of the maps that have vbases placed in pairs.  I will pay more attention to it this week and give a detailed report  :D


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Offline WWhiskey

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Re: Base Flashing (or lack therof)
« Reply #13 on: July 06, 2010, 10:05:26 PM »
one con will flash two objects! either a town and a base or two v bases or a port and a town closest to the port, but only two!   I use this to judge the number of planes in an area all the time if the bases are close together!
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Offline Viper61

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Re: Base Flashing (or lack therof)
« Reply #14 on: July 08, 2010, 02:24:53 PM »
I had no idea this "glitch" existed.  Good comments all.  I'll keep this in mind for my squad the next time we encounter this type of set up on the ground.