Author Topic: Still like the changes?  (Read 6447 times)

Offline 1Boner

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Re: Still like the changes?
« Reply #60 on: July 08, 2010, 09:12:40 PM »
Even though I didn't care for the "reason" the dar was changed, it would seem that it "leans" more towards realistic radar capabilities.

I may be wrong but, wasn't the range of late war radar somewhere along the lines of 100 to 125 miles?

BUT! The further you were away from the radar source, the higher you could fly without being detected.

And wasn't radar ineffective on planes that were flying "behind" a mountain?

 I would also like to see altitude indication of planes on dar in the late war arenas.

I believe that radar had that capability late in the war.

I could be wrong on these things, but if they are indeed "based" in truth, it might be cool to also add these things to the "new" dar.

I know these things probably should be in the wishlist , But i'd like to read up or hear from some of you guys 1st.
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Offline Lusche

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Re: Still like the changes?
« Reply #61 on: July 08, 2010, 09:31:15 PM »
 I don't really mind the lowering of the dar although 65 seems to low to me, such a drastic change that it feels as if HT did it in a sudden fit of rage...  

I have to admit... I had a similar feeling. One of my initial thoughts was "Oh my, he must have logged into the main on that Sunday before, and been seriously annoyed by what he saw"  :lol :noid  :bolt:
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Offline KTM520guy

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Re: Still like the changes?
« Reply #62 on: July 08, 2010, 09:55:08 PM »
The changes seem pretty lame to me. The current radar settings take the unknown out of the game. No more going out to hunt bombers, you know right where they are. No more sneaky porkers, you can see them coming. Want to sneak in a cv then attack a base, nope not going to happen. Might as well make all the maps only 1 sector with 3 bases. Pretty much all the game play "improvements" since V1.0 have been a giant waste of code. IMHO of course.
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Offline Madkow

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Re: Still like the changes?
« Reply #63 on: July 08, 2010, 10:00:46 PM »

Now, the single bomber trying to go on a long range sortie, .
Why should a single bomber be able to go on a long range sortie and have any expectations of survival?

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Offline FireDrgn

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Re: Still like the changes?
« Reply #64 on: July 08, 2010, 11:05:32 PM »
Radar coverage (coupled with 65ft dot alt, which makes enemies visible as soon as they lift off the runway) is a  gamebreaker for me

Maybe I have finally to join a squad and go with the horde...

I would love for someone to see my red dot as soon as i lift off and come find me.   Wooooottt might be easier to get some fights.
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Offline thndregg

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Re: Still like the changes?
« Reply #65 on: July 08, 2010, 11:48:16 PM »
I still like it.  No hunting for red guys that don't want to be found, and always a red guy welcoming committee for my squads attacks.  FUN FUN FUN  :banana:

No hunting... period. Too convenient. You don't have to take the initiative to find them, high or low. Fine for NOE, but for 25K heavy bombers, too? I guess we will switch to a Japanese bomb group and make all our deep high alt runs one way. I want situational awareness, tactical planning, and communication back in the high alt aspect. Leave SOME mystery as to where a bomb group is going.

Let the scouts do their scouting and actively coordinate an intercept mission to bring us down, i.e. HUNTING. Likewise, let us bombers have some chance at success. LEAVE THAT KIND OF HUNTING IN THE GAME. It's been proven time and again most everyone has had fun with it.

As is, the radar is one big billboard with no gaps at all, and not worth porking because it's back up in no time, just like the radar factory is. The only thing missing is altitude and speed listings next to our red dots. Granted the "fog" of the NOE has been removed, but more importantly, so has the "tactical" in a tactical heavy bomber strike.
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Offline sky25

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Re: Still like the changes?
« Reply #66 on: July 08, 2010, 11:59:38 PM »
Looks like the Fog of War was alive and well at Port 14 Blue Arena tonight... Fog so thick you couldnt see 10 feet in front of you. Loved it!!!!



« Last Edit: July 09, 2010, 12:03:20 AM by sky25 »


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Offline Guppy35

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Re: Still like the changes?
« Reply #67 on: July 09, 2010, 12:19:49 AM »
No hunting... period. Too convenient. You don't have to take the initiative to find them, high or low. Fine for NOE, but for 25K heavy bombers, too? I guess we will switch to a Japanese bomb group and make all our deep high alt runs one way. I want situational awareness, tactical planning, and communication back in the high alt aspect. Leave SOME mystery as to where a bomb group is going.

Let the scouts do their scouting and actively coordinate an intercept mission to bring us down, i.e. HUNTING. Likewise, let us bombers have some chance at success. LEAVE THAT KIND OF HUNTING IN THE GAME. It's been proven time and again most everyone has had fun with it.

As is, the radar is one big billboard with no gaps at all, and not worth porking because it's back up in no time, just like the radar factory is. The only thing missing is altitude and speed listings next to our red dots. Granted the "fog" of the NOE has been removed, but more importantly, so has the "tactical" in a tactical heavy bomber strike.

I know you guys in the 91st like long range high alt bombing.  More power to ya.  I also like that you try to include the historical aspect of it.  Keep in mind that the heavies didn't go long and survive for real for a reason.  The LW knew they were coming early and could direct fighters to them.  Schweinfurt/Regensburg wasn't an accident.  The bombers couldn't survive over Germany without fighter escort.

There was a reason why fighter escorts to go all the way with the buffs were needed.  There was nothing tactical about it.  The whole idea was to get the LW to come up and fight.  The bombers were bait in the end so the escorts could deal with the German fighters.

If anything, the changes have given your group more realisim, which I think you'd applaud.  I'd suggest increasing your escorts :)
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Offline Lusche

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Re: Still like the changes?
« Reply #68 on: July 09, 2010, 02:11:42 AM »
Why should a single bomber be able to go on a long range sortie and have any expectations of survival?

Because it's not only about squads & hordes? Because planning was fun instead of just bullying through at 35K in a straight line with as much players as possible?
Because it was fun to have to think & to hunt as a fighter, too?


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Offline Flayed

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Re: Still like the changes?
« Reply #69 on: July 09, 2010, 03:24:51 AM »
Because it's not only about squads & hordes? Because planning was fun instead of just bullying through at 35K in a straight line with as much players as possible?
Because it was fun to have to think & to hunt as a fighter, too?

  Sadly Lusche I feel that players like us are a dying breed, players that can actually read the map and use the dar bar's.    And as a result of our player type dying out HT has to dumb down the arenas for those that can't be bothered with the little effort it takes to actually go find the con in that sector even when 3/4 of it was taken up by a radar ring.  Sadly the MA's are feeling more and more like a fancy dueling arena instead of a place of options and fun.   
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Offline Lusche

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Re: Still like the changes?
« Reply #70 on: July 09, 2010, 03:45:07 AM »
And as a result of our player type dying out HT has to dumb down the arenas for those that can't be bothered with the little effort it takes to actually go find the con in that sector even when 3/4 of it was taken up by a radar ring. 

I'm pretty sure that was not his original intention or line of thought ;)
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Offline Glen69

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Re: Still like the changes?
« Reply #71 on: July 09, 2010, 04:28:38 AM »
I haven't taken to the new rules, i'm not keen on giving the enemy an easy time. I'll go in kill dar just to make them work. But now i really do go NOE... In a GV  :devil
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Offline lulu

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Re: Still like the changes?
« Reply #72 on: July 09, 2010, 04:32:56 AM »
As to me, no differences between DA and Mas now.

Horde problem was more an excuse or a mistake then a problem.
In fact Horde still persists.

As it was very predictable.

Furballing * furballing = booring

Increment of action is apparent only.

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Offline Madkow

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Re: Still like the changes?
« Reply #73 on: July 09, 2010, 07:17:22 AM »
Because it's not only about squads & hordes? Because planning was fun instead of just bullying through at 35K in a straight line with as much players as possible?
Because it was fun to have to think & to hunt as a fighter, too?



Yes it was fun but you didn't answer my question.

 Why should a single bomber be able to go on a long range sortie and have any expectations of survival?

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Offline Lusche

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Re: Still like the changes?
« Reply #74 on: July 09, 2010, 07:25:08 AM »
Yes it was fun but you didn't answer my question.

Yes, I did.

I could ask you the same: Why should he not? (Don't say "it's unrealistic") ;)
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