Yes, in game it's 250. I had heard that the real aircraft could drop higher than that.
The thing that I always wonder about is how many Gs could the plane pull without damaging the flaps. I am quite sure that the handbook speed limit on deployment assumes G~1, with some tolerance. In the game we lower 30 deg flaps at 250mph and then pull 6G...
The stress on the flap will depend on the lift and induced drag that scale close to linearly with G, and there is an additive term due to parasitic drag. Since lift and induced drag scale like V^2, my guess is that for a given limiting stress on the flap the speed limit will go like V_limit ~ V_book / sqrt(G), at least for G>1. So if the manual says 250mph is the safe limit, then you have to be doing less than 100mph to pull 6G without breaking them (6G at 100mph is of course impossible).
I wish the auto retract (or alternatively, jam flaps) feature would kick in for a speed modified by G load. This way manuevering flaps will be useful only at very low speeds and only the first few notches and we will see a bit less of the flap-fest that flight sims have become.