Author Topic: SKINS, MAPS, Water, land are *SLOW* to appear  (Read 1000 times)

Offline gldnbb

  • Copper Member
  • **
  • Posts: 289
SKINS, MAPS, Water, land are *SLOW* to appear
« on: August 08, 2010, 01:51:10 PM »
Hi there,

In the past had been flying fine,  then had to reinstall AH and downloaded the whole thing from the website.

Now the game takes forever to display airplane skins,  (about 1 minute), maps  (anywhere between 1 to 2 minutes),  and sometimes  water and ground terrain (where they appear black for more than 2 minutes).   The maps are the real urgency because I refer to them often,  and have to more 'memorize the maps'  on pertinent targets  now.

Skins include
Aircraft default skins or custom skins.  THey all start out white.
Arming Hangar skins include:  Oil drums, bombs, guns.   All those skins start out white.
Bases objects appear white initially when flying over them,  or the strat targets  white out.


Anyone can help optimize AH?   It was perfect up until 1 month ago and newest updates are not fixing this.

Thanks,


To fly or not to fly, that is the question
-The Golden BB-


Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: SKINS, MAPS, Water, land are *SLOW* to appear
« Reply #1 on: August 08, 2010, 02:16:42 PM »
Dxdiag sir, system, graphics and sound sections only.

Since you did a fresh install, what graphics settings are you using?
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Tigger29

  • Gold Member
  • *****
  • Posts: 2568
Re: SKINS, MAPS, Water, land are *SLOW* to appear
« Reply #2 on: August 08, 2010, 02:21:58 PM »
I'm wondering if you're having hard drive issues... does your computer seem to be taking longer than usual to boot?  Any programs seem to take longer than usual to load?  Try copying a large file... does it take an excessive amount of time?

A few years back I had a hard drive going out on me.  It actually passed all of the testing.. didn't lose any information but was just creeping along... reminded me of an old 10MB IBM hard drive from way back in the day.  Luckily I was able to clone it and then get the hard drive replaced under warranty.

Anyways, Aces High was doing very similar kinds of things on me when that was happening...

Offline gldnbb

  • Copper Member
  • **
  • Posts: 289
Re: SKINS, MAPS, Water, land are *SLOW* to appear
« Reply #3 on: August 08, 2010, 03:04:41 PM »
Not noticing any slowness on my PC,  it boots up the same but I'll keep an eye on it, thanks...

Here's the funny thing:    It worked fine until just bit before a month ago i was going through the add/remove programs to clean house.  Initially noticed 2  Aces high so began uninstalling one,  it uninstalled both.   I had to download from the site and install.   After that,  all textures slow to load.  So, old game = fine,  new game = not fine,  all within the same day.

After that I left it as it was for all those AH sound/miles updates..   Today,  decided to do a full uninstall,  defrag drive which took forever because highly fragmented,  did a fresh install but that did not resolve issues.  Was hoping maybe fragmented PC was the issue.

Also,  I changed AGP in setupmode (F2)  to  256,  128, 64,   and none seem to help.   I"m going to put it back to defaults 128.
To fly or not to fly, that is the question
-The Golden BB-


Offline gldnbb

  • Copper Member
  • **
  • Posts: 289
Re: SKINS, MAPS, Water, land are *SLOW* to appear
« Reply #4 on: August 08, 2010, 03:05:39 PM »
Dxdiag sir, system, graphics and sound sections only.

Since you did a fresh install, what graphics settings are you using?

Graphics mode?  Not sure what you mean.   I did lower texture size to 512  instead of  1024,  but that also did not help.
To fly or not to fly, that is the question
-The Golden BB-


Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: SKINS, MAPS, Water, land are *SLOW* to appear
« Reply #5 on: August 09, 2010, 06:17:22 AM »
It is going to be a resource issue.  Whether it is directly related to RAM, video card, or CPU, it will be one or the sum of any of them causing it.  A DXDIAG output is needed.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline fuzeman

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 8914
Re: SKINS, MAPS, Water, land are *SLOW* to appear
« Reply #6 on: August 09, 2010, 11:16:57 AM »
I know when I first load up after logging in I load ok but if I dare alt tab out it can take some time to re-laod all my textures. Assuming it to be my old computersaurus.
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

"Masters of the Air" Scenario - JG54

Offline Plazus

  • Gold Member
  • *****
  • Posts: 2868
Re: SKINS, MAPS, Water, land are *SLOW* to appear
« Reply #7 on: August 09, 2010, 04:40:14 PM »
While you may be trying to optimize AH performance, you will want to focus on optimizing your computer performance too. Some suggestions:

1. Run a disk defragment. (I usually do it once per week, although it is not entirely necessary)
2. Perform a disk cleanup. (You can browse to it by going to Start, Programs, Accessories, System Tools)
3. If you have never heard of CCleaner, I recommend checking it out. I run this program every day. It gets rid of junk files that slow down computer speed. http://www.piriform.com/ccleaner

If you are trying to optimize AH performance, remember that the more files you have saved in your AH directory, the more data your computer has to process while running it. In this case, if you have every single skin DLed in game, you may want to get rid of some of those skins you dont use. Fewer skins can help with performance. Are you running a custom sound pack? Filter out sounds you dont use by deleting those files.

There are many things you can do to optimize performance. I have named but a few. A DXDIAG output would be helpful in figuring out what might be the problem.

You can always do a clean reinstall of the game and see if that will help.
Plazus
80th FS "Headhunters"

Axis vs Allies

Offline gldnbb

  • Copper Member
  • **
  • Posts: 289
Re: SKINS, MAPS, Water, land are *SLOW* to appear
« Reply #8 on: August 09, 2010, 06:00:48 PM »
DONE (but did not help):     1. Run a disk defragment. (I usually do it once per week, although it is not entirely necessary)

Not Yet Done:    2. Perform a disk cleanup. (You can browse to it by going to Start, Programs, Accessories, System Tools)

DONE (but did not help):     3. If you have never heard of CCleaner, I recommend checking it out. I run this program every day. It gets rid of junk files that slow down computer speed. http://www.piriform.com/ccleaner


Quote
.... if you have every single skin DLed in game, you may want to get rid of some of those skins you dont use. Fewer skins can help with performance. Are you running a custom sound pack? Filter out sounds you dont use by deleting those files.
I had the same amount of skins and sounds from the get go and had no performance issues,  however to test your theory I moved out all the sounds and aircraft skins folder and   the problem does not go away.

Quote
There are many things you can do to optimize performance. I have named but a few. A DXDIAG output would be helpful in figuring out what might be the problem.
 Will post some items in next reply

Quote
You can always do a clean reinstall of the game and see if that will help.
Previously did this when I started this thread.


As for my system, after performing every known thing,  it is healthier than ever  and healthier than before my problems began  but the problem still persists.
« Last Edit: August 09, 2010, 06:05:19 PM by gldnbb »
To fly or not to fly, that is the question
-The Golden BB-


Offline gldnbb

  • Copper Member
  • **
  • Posts: 289
Re: SKINS, MAPS, Water, land are *SLOW* to appear
« Reply #9 on: August 09, 2010, 06:20:32 PM »
DXDIAG Results:
DirectX Files  -   No Problems found
Display -           No Problems found
DirectDraw, Direct3D7,8,9  =        All tests were successful
Sound -  No problems found,  tested directSound
Music -  All tests successful
Input - No Problems found
To fly or not to fly, that is the question
-The Golden BB-


Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: SKINS, MAPS, Water, land are *SLOW* to appear
« Reply #10 on: August 09, 2010, 09:08:15 PM »
DXDIAG Results:
DirectX Files  -   No Problems found
Display -           No Problems found
DirectDraw, Direct3D7,8,9  =        All tests were successful
Sound -  No problems found,  tested directSound
Music -  All tests successful
Input - No Problems found

That's not the dxdiag output we're looking for gldnbb. If you ever see problems in those areas, either directx is corrupted or the hardware failed. As stated previously, the information from the sections: system information, display devices, sound devices.

The information from sections "system information":
Quote
------------------
System Information
------------------
Time of this report: 8/7/2010, 12:04:52
       Machine name: XXX
   Operating System: Windows 7 Enterprise 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
           Language: English (Regional Setting: English)
System Manufacturer: XFX68L
       System Model: XFX Nforce 680i LT
               BIOS: Phoenix - AwardBIOS v6.00PG
          Processor: Intel(R) Core(TM)2 CPU          6600  @ 2.40GHz (2 CPUs), ~2.4GHz
             Memory: 4096MB RAM
Available OS Memory: 4094MB RAM
          Page File: 729MB used, 5410MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7600.16385 64bit Unicode




Display devices:
Quote
---------------
Display Devices
---------------
          Card name: NVIDIA GeForce GTS 250
       Manufacturer: NVIDIA
          Chip type: GeForce GTS 250
           DAC type: Integrated RAMDAC
         Device Key: Enum\PCI\VEN_10DE&DEV_0615&SUBSYS_26001682&REV_A2
     Display Memory: 2286 MB
   Dedicated Memory: 495 MB
      Shared Memory: 1791 MB
       Current Mode: 1680 x 1050 (32 bit) (59Hz)
       Monitor Name: X193HQL (Analog)
      Monitor Model: V223W
         Monitor Id: ACR001B
        Native Mode: 1680 x 1050(p) (59.954Hz)
        Output Type: DVI
        Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0011.9745 (English)
     Driver Version: 8.17.11.9745
        DDI Version: 10
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 4/3/2010 22:55:32, 11906664 bytes
        WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
  Device Identifier: {D7B71E3E-4555-11CF-2353-0B061CC2C535}
          Vendor ID: 0x10DE
          Device ID: 0x0615
          SubSys ID: 0x26001682
        Revision ID: 0x00A2
 Driver Strong Name: oem2.inf:NVIDIA_SetA_Devices.NTamd64.6 .1:Section003:8.17.11.9745:pci\ven_10de&dev_0615
     Rank Of Driver: 00E62001
        Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
   Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
            D3D9 Overlay: Supported
            DXVA-HD: Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled





Sound devices:
Quote
-------------
Sound Devices
-------------
            Description: Speakers (Realtek High Definition Audio)
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0885&SUBSYS_10ECE601&REV_1001
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: RTKVHD64.sys
         Driver Version: 6.00.0001.6151 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a
          Date and Size: 8/7/2010 11:45:30, 2419176 bytes
            Other Files:
        Driver Provider: Realtek Semiconductor Corp.
         HW Accel Level: Basic
              Cap Flags: 0x0
    Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

            Description: Realtek Digital Output (Realtek High Definition Audio)
 Default Sound Playback: No
 Default Voice Playback: No
            Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0885&SUBSYS_10ECE601&REV_1001
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: RTKVHD64.sys
         Driver Version: 6.00.0001.6151 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a
          Date and Size: 8/7/2010 11:45:30, 2419176 bytes
            Other Files:
        Driver Provider: Realtek Semiconductor Corp.
         HW Accel Level: Basic
              Cap Flags: 0x0
    Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: SKINS, MAPS, Water, land are *SLOW* to appear
« Reply #11 on: August 10, 2010, 06:08:34 AM »
Are you running FRAPS? 

Also, check the Windows Task Manager, under the processes tab, and note the CPU usage (look at it for a minute or two).  It should be at 0, 99% of the time with occasional bounces to 1%.

Water has no texture.  It is drawn by the video card.  Your video card may be overheating, which would slow it down.  NVidia does throttle back when they get too hot.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline gldnbb

  • Copper Member
  • **
  • Posts: 289
Re: SKINS, MAPS, Water, land are *SLOW* to appear
« Reply #12 on: August 10, 2010, 07:25:59 PM »
Are you running FRAPS? 

Also, check the Windows Task Manager, under the processes tab, and note the CPU usage (look at it for a minute or two).  It should be at 0, 99% of the time with occasional bounces to 1%.

Water has no texture.  It is drawn by the video card.  Your video card may be overheating, which would slow it down.  NVidia does throttle back when they get too hot.

Not running FRAPS,  as for the CPU usage,  as I'm typing this with only my antivirus running on the menu bar and the A52 throttle and rudder sitting there,   cpu usage goes from  2%  to  15%,  when i move my windows around,  it goes up to around 20%,  when I shake the windows task manager window quickly it goes up to 49% cpu and settles back down to about 8%.

AS for gfx card overheats,  that may be true but still does not explain why in a 4 hour period, the game goes from running just fine,  to being uninstalled & reinstalled.  and thusly then loading textures slowly.
To fly or not to fly, that is the question
-The Golden BB-


Offline gldnbb

  • Copper Member
  • **
  • Posts: 289
Re: SKINS, MAPS, Water, land are *SLOW* to appear
« Reply #13 on: August 10, 2010, 07:30:56 PM »
DXDIAG:

System Information:
Quote
------------------
System Information
------------------
Time of this report: 8/9/2010, 19:02:53
       Machine name: XXXXXXXXXX
   Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.100216-1441)
           Language: English (Regional Setting: English)
System Manufacturer: Dell Computer Corporation
       System Model: Dimension XPS               
               BIOS: Phoenix ROM BIOS PLUS Version 1.10 A02
          Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz
             Memory: 3326MB RAM
          Page File: 351MB used, 3586MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.2180 32bit Unicode

Display Devices:
Quote
---------------
Display Devices
---------------
        Card name: 128 DDR ATI Radeon 9800
     Manufacturer: ATI Technologies Inc.
        Chip type: Radeon 9800AGP
         DAC type: Internal DAC(400MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_4E48&SUBSYS_30021002&REV_00
   Display Memory: 128.0 MB
     Current Mode: 1152 x 864 (32 bit) (85Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: ati2dvag.dll
   Driver Version: 6.14.0001.6297 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 2/21/2003 00:09:28, 268416 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: ati2mtag.sys
    Mini VDD Date: 2/21/2003 00:09:04, 570112 bytes
Device Identifier: {D7B71EE2-0D08-11CF-2B6B-0310A1C2CB35}
        Vendor ID: 0x1002
        Device ID: 0x4E48
        SubSys ID: 0x30021002
      Revision ID: 0x0000
      Revision ID: 0x0000
      Video Accel: ModeMPEG2_D ModeMPEG2_C
 Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {0E85CB93-3046-4FF0-AECC-D58CB5F035FD}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {0E85CB93-3046-4FF0-AECC-D58CB5F035FD}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {0E85CB93-3046-4FF0-AECC-D58CB5F035FD}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {0E85CB93-3046-4FF0-AECC-D58CB5F035FD}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(IMC1,0x31434d49) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,0x31434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {0E85CB93-3046-4FF0-AECC-D58CB5F035FD}: Format(In/Out)=(IMC1,0x31434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(IMC2,0x32434d49) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,0x32434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {0E85CB93-3046-4FF0-AECC-D58CB5F035FD}: Format(In/Out)=(IMC2,0x32434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(IMC3,0x33434d49) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,0x33434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {0E85CB93-3046-4FF0-AECC-D58CB5F035FD}: Format(In/Out)=(IMC3,0x33434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(IMC4,0x34434d49) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,0x34434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {0E85CB93-3046-4FF0-AECC-D58CB5F035FD}: Format(In/Out)=(IMC4,0x34434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(S340,0x30343353) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,0x30343353) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {0E85CB93-3046-4FF0-AECC-D58CB5F035FD}: Format(In/Out)=(S340,0x30343353) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(S342,0x32343353) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,0x32343353) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {0E85CB93-3046-4FF0-AECC-D58CB5F035FD}: Format(In/Out)=(S342,0x32343353) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: All tests were successful.
 D3D7 Test Result: All tests were successful.
 D3D8 Test Result: All tests were successful.
 D3D9 Test Result: All tests were successful.

To fly or not to fly, that is the question
-The Golden BB-


Offline gldnbb

  • Copper Member
  • **
  • Posts: 289
Re: SKINS, MAPS, Water, land are *SLOW* to appear
« Reply #14 on: August 10, 2010, 07:32:19 PM »
Sound devices
Quote
-------------
Sound Devices
-------------
            Description: SB Audigy 2 Audio [CF00]
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_10031102&REV_04
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: ctaud2k.sys
         Driver Version: 5.12.0001.1196 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 8/11/2006 15:45:38, 499584 bytes
            Other Files:
        Driver Provider: Creative
         HW Accel Level: Full
              Cap Flags: 0xF5F
    Min/Max Sample Rate: 4000, 192000
Static/Strm HW Mix Bufs: 64, 62
 Static/Strm HW 3D Bufs: 64, 62
              HW Memory: 0
       Voice Management: Yes
 EAX(tm) 2.0 Listen/Src: Yes, Yes
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: The tests were cancelled before completing.

---------------------
Sound Capture Devices
---------------------
            Description: SB Audigy 2 Audio [CF00]
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: ctaud2k.sys
         Driver Version: 5.12.0001.1196 (English)
      Driver Attributes: Final Retail
          Date and Size: 8/11/2006 15:45:38, 499584 bytes
              Cap Flags: 0x41
           Format Flags: 0xFFF
To fly or not to fly, that is the question
-The Golden BB-