Author Topic: remove absent player from arena.  (Read 2033 times)

Offline Jayhawk

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Re: remove absent player from arena.
« Reply #30 on: August 20, 2010, 12:26:23 PM »
Here's a problem, I might be afk for 60 minutes on climb-out if I'm doing a strat run or something.

"Well just make it if someone is sitting in the tower" you say.

Oh, then I'll just park my plane in a hanger and go afk.
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Offline 321BAR

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Re: remove absent player from arena.
« Reply #31 on: August 20, 2010, 12:37:43 PM »
Here's a problem, I might be afk for 60 minutes on climb-out if I'm doing a strat run or something.

"Well just make it if someone is sitting in the tower" you say.

Oh, then I'll just park my plane in a hanger and go afk.
and that is why HTC wont implement this... :aok
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Offline Traveler

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Re: remove absent player from arena.
« Reply #32 on: August 20, 2010, 12:37:53 PM »
To get around the auto-kicker would be the reason.  Not saying that I would because if I find that I'm going to be AFK more than 10 minutes I will log off.  Just pointing out that it is very easy to circumvent such systems.

I guess I was question your stated desire to create something that you now state you would never need.  I was trying to understand your reasoning.  Within my original post I was only interested in removing persistent AFK after 20 min.   An hour might be a more favorable timing.  

It wouldn't be a denial of service because I am not preventing anyone from logging into the game.  Also, as a paying customer I too have the right to be online as long as I want even if it's spent sitting in the tower while AFK.

And I was not suggesting that anyone would be removed from the game, just the arena in which they had assumed a persistent AFK state .  They would be removed to the clipboard for arena selection.  Your right to be online was not affected.  You are still signed on to AH.  You would just not be allowed to skew the calculation for CAP or ENY.    And so we are clear, I’m not against anyone going AFK, it’s just the persistent AFK that I want to address.
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Offline Jayhawk

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Re: remove absent player from arena.
« Reply #33 on: August 20, 2010, 12:42:53 PM »

I guess I was question your stated desire to create something that you now state you would never need.  I was trying to understand your reasoning.  Within my original post I was only interested in removing persistent AFK after 20 min.   An hour might be a more favorable timing.  
 
And I was not suggesting that anyone would be removed from the game, just the arena in which they had assumed a persistent AFK state .  They would be removed to the clipboard for arena selection.  Your right to be online was not affected.  You are still signed on to AH.  You would just not be allowed to skew the calculation for CAP or ENY.    And so we are clear, I’m not against anyone going AFK, it’s just the persistent AFK that I want to address.


I see what you're saying, but would that really help that much?  How many people are really going afk for hours at a time?  A handful.  So those couple spots are filled up with active players and you're back at full cap.  Unless all those inactive players start returning and now you're suddenly over cap and it will be even longer before you can get in.
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Offline Traveler

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Re: remove absent player from arena.
« Reply #34 on: August 20, 2010, 12:51:38 PM »
I see what you're saying, but would that really help that much?  How many people are really going afk for hours at a time?  A handful. 
Yes they stay logged in, go to bed , get up, go to work, return from work and play.   Look at my original post .  see the quote from one of many that state that the answer to CAPS is to never log off.

So those couple spots are filled up with active players and you're back at full cap.  Unless all those inactive players start returning and now you're suddenly over cap and it will be even longer before you can get in.
That over cap will not happen.  My  wish is that the player in a  persistent AFK state would have been removed from the arena and placed within the game on the clipboard at the point where they select an arena or perhaps in the lobby.
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Offline Dr_Death8

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Re: remove absent player from arena.
« Reply #35 on: August 20, 2010, 12:58:27 PM »
Here's a problem, I might be afk for 60 minutes on climb-out if I'm doing a strat run or something.

Then your plane is in the air and flying therefor you are registering in action. C'mon Jay, you are smarter than that.

Now if you go AFK during climbout and get shot down and end up sitting in a tower for 30 min, then yes, automatic you get ejected.  Come back expecting to be 40,000 ft above NME base and you are looking at the arena choice screen, oh well :neener: :salute

Offline Jayhawk

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Re: remove absent player from arena.
« Reply #36 on: August 20, 2010, 01:02:24 PM »
Then your plane is in the air and flying therefor you are registering in action. C'mon Jay, you are smarter than that.

Now if you go AFK during climbout and get shot down and end up sitting in a tower for 30 min, then yes, automatic you get ejected.  Come back expecting to be 40,000 ft above NME base and you are looking at the arena choice screen, oh well :neener: :salute

So are you saying there has to be a distinction made about having to be off the ground.  Okay, I'll sit in a GV, they can't kick me out of it, I only fly in those when I hit a bush.  :aok
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Offline Dr_Death8

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Re: remove absent player from arena.
« Reply #37 on: August 20, 2010, 01:29:15 PM »
No, I am saying the distinction would be sitting in a tower or in a hanger (vehicle selection screen) for an extended period of time. If you are in a GV, plane, or ack gun even, technically you are "in play" and therefor can be engaged.  :aok :salute

Offline Jayhawk

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Re: remove absent player from arena.
« Reply #38 on: August 20, 2010, 01:30:15 PM »
No, I am saying the distinction would be sitting in a tower or in a hanger (vehicle selection screen) for an extended period of time. If you are in a GV, plane, or ack gun even, technically you are "in play" and therefor can be engaged.  :aok :salute

Ok, so it's okay to park my GV in a hanger and go afk?
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Offline milesobrian

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Re: remove absent player from arena.
« Reply #39 on: August 20, 2010, 01:49:51 PM »
Seriously with the cap issue this makes perfect sense, unless hitech wants us to sit in the arenas afk for hours on end to avoid having to deal with  the caps.....

Offline Jayhawk

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Re: remove absent player from arena.
« Reply #40 on: August 20, 2010, 01:52:51 PM »
Seriously with the cap issue this makes perfect sense, unless hitech wants us to sit in the arenas afk for hours on end to avoid having to deal with  the caps.....

1. What cap issue?

2. Have you been reading the various ways people discuss working around the system?
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Offline Traveler

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Re: remove absent player from arena.
« Reply #41 on: August 20, 2010, 01:59:44 PM »
Ok, so it's okay to park my GV in a hanger and go afk?
No.  I’m trying to determine if you are really trying to add to the discussion or just be argumentative.
The purpose of the original post was a desire to ensure that the ENY and CAP that is calculated is accurate.  Players that remain in a persistent AFK state for 10 to 14 hours or even days at a time, skew the ENY and CAP calculation.  I wished that players who remain in an arena while they go to bed, work and do other things for hours or days on end be removed from the arena.    My original time limit was 20 minutes, but perhaps that was to short a period of time.  An hour or hour and a half might be more reasonable. 
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Offline SEseph

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Re: remove absent player from arena.
« Reply #42 on: August 20, 2010, 02:03:40 PM »
If any player had any brains, he could make a macro and defeat any afk spotting software they could put in place.

No point in this request.

-1

While I agree with you, it's easy to spot such players because of the fluid motion of the game, but if they are ejected from say, Orange, for inactivity, well, you can't come back in Orange for an hour. By that time, a macro could fail because of arena cap, but also allows people who have to go and it takes much longer than expected (I myself an guilty) the ability to get in and play, just not in said arena for an hour since boot. I've seen script detecting programs, and if a player had a script for here for the sole purpose of logging in.. ban them.
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Offline Jayhawk

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Re: remove absent player from arena.
« Reply #43 on: August 20, 2010, 02:04:40 PM »
I can add to the discussion yet still disagree with you.  I'm pointing out the difficulty in implementing it by various ways to work around it.
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Offline Traveler

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Re: remove absent player from arena.
« Reply #44 on: August 20, 2010, 02:13:02 PM »
1. What cap issue?
CAP issue, as in unable to join your squad in the arena because the arena is closed by the CAP.
CAP issue, as in you are playing with your squad in an arena that everyone was able to get into and now you are discoed  and unable to get back into the same arena you were just discoed from.
CAP issue, as in the CAP is calculated by the total number of people in an arena, even if half of them are in a persistent state of AFK.
CAP issues, as in loped sided game play caused by very unequal numbers  per country.
 

2. Have you been reading the various ways people discuss working around the system?

I’m not sure I follow.   The various ways around the CAP?  What has been mentioned is once you are able to get into Orange that you never log out.  See persistent state of AFK above
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