Author Topic: Local rather than Global ENY  (Read 1386 times)

Offline curry1

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Re: Local rather than Global ENY
« Reply #15 on: August 21, 2010, 07:49:23 PM »
Hmmm. What would happen if one bish decided to go to A1? ENY Sky rockets for rooks and nits? Idk about this idea, it seems buggy.

lol i was thinking exactly that
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Offline FiLtH

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Re: Local rather than Global ENY
« Reply #16 on: August 21, 2010, 09:47:32 PM »
  If that Bish flew a ways to get to A1 then his takeoff base eny would be affected but he wouldnt be there to make his count, lessening the available force at his base. Theres always ways around stuff, it would be up to the player whether it would be worth the extra effort to mess with it.

  Anything that would have the affect of spreading out fights rather than the TOTAL concentration we have now would be an improvement.

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Offline Chalenge

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Re: Local rather than Global ENY
« Reply #17 on: August 21, 2010, 10:14:33 PM »
The problem is the mentality enforced by the time rule of the game (kills/time) which has knits (at least) convinced to fly the shortest distance to the nearest field and either fight or capture. The other concept you are fighting with this idea is the hordes which are all part of the game as well and brought on by the mission editor. If you get rid of missions will you get rid of hordes? No. If you cap the number of people that can launch from one field will hordes disappear? Maybe but whats going to stop them from leaving the game altogether?

Not a good plan.
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Offline FiLtH

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Re: Local rather than Global ENY
« Reply #18 on: August 21, 2010, 11:18:39 PM »
   Quit? What's that? People don't quit this game.

    HTC has said his piece so its moot, but I think you can agree there must be a better way to manage too many people of one side, in one area on the map than there currently is.

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Offline Karnak

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Re: Local rather than Global ENY
« Reply #19 on: August 21, 2010, 11:27:04 PM »
I cannot think of a way to make this work.  It might work in the middle of a zone, but anything on the edge of zone would be subject to having aircraft flown in from zones that aren't ENY impacted.

Unless you go so drastic as to have that P-51D <poof> into a P-51B or P-40, the Spitfire XVI <poof> into a Spitfire IX or I, Bf110G-2 <poof> into a Bf110C-4b upon entering the zone, and I don't think anybody wants that.
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Offline hitech

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Re: Local rather than Global ENY
« Reply #20 on: August 22, 2010, 07:29:12 AM »
   Quit? What's that? People don't quit this game.

    HTC has said his piece so its moot, but I think you can agree there must be a better way to manage too many people of one side, in one area on the map than there currently is.


We have never tried to manage where people play on a map. And I have still not seen any post as to why it would be a good idea to manage how many people are in one area.

HiTech

Offline NOT

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Re: Local rather than Global ENY
« Reply #21 on: August 22, 2010, 10:48:07 AM »

We have never tried to manage where people play on a map. And I have still not seen any post as to why it would be a good idea to manage how many people are in one area.

HiTech

NOT to be an "overly educated rectal orifice", but isnt that what you are doing with the arena caps??




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Offline FiLtH

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Re: Local rather than Global ENY
« Reply #22 on: August 22, 2010, 12:16:26 PM »

We have never tried to manage where people play on a map. And I have still not seen any post as to why it would be a good idea to manage how many people are in one area.

HiTech

    I thought my original post was clear, but what Im trying to explain ( and not in an unfriendly way) is when you have an eny penalty and you are the type of player who wants to fight against the enemy, not so much his own countrymen for kills, but goes to a different base, it would be nice not to have the penalty there when you are fighting many 51s and the like and you are limited in your plane choice. 

I know, I know, holy run-on sentence Batman :)

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Offline grizz441

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Re: Local rather than Global ENY
« Reply #23 on: August 22, 2010, 12:24:04 PM »
I cannot think of a way to make this work.  It might work in the middle of a zone, but anything on the edge of zone would be subject to having aircraft flown in from zones that aren't ENY impacted

Exactly.  If you want to fly a P51D to 8:1 odds, you need to take off from a base further away.  The additional flight time would be the penalty.  Or if you want it to be a short flight to be surrounded by green, you need to fly a P51B.  The trick would be (that you briefly touched on) selecting appropriate zone boundaries for each map.  


Offline grizz441

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Re: Local rather than Global ENY
« Reply #24 on: August 22, 2010, 12:30:57 PM »
And I have still not seen any post as to why it would be a good idea to manage how many people are in one area.

The only thing I see the local eny doing is limiting what additional aircraft can take off in that zone. Aces High is like Night of the Living Dead, everyone keeps respawning.  As soon as a fight really starts to deteriorate, those players that choose to continue to respawn into this fight should have to fly a 'lesser' aircraft.  Getting the formula correct for local eny would also have to be based on feel.

I know I could make a very good working and above all, fair, Local Eny formula and also zone a map for you if you want to see.  If your mind is already completely made up on the notion, then I won't waste my time.
« Last Edit: August 22, 2010, 12:35:17 PM by grizz441 »

Offline hitech

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Re: Local rather than Global ENY
« Reply #25 on: August 22, 2010, 01:00:23 PM »
    I thought my original post was clear, but what Im trying to explain ( and not in an unfriendly way) is when you have an eny penalty and you are the type of player who wants to fight against the enemy, not so much his own countrymen for kills, but goes to a different base, it would be nice not to have the penalty there when you are fighting many 51s and the like and you are limited in your plane choice. 

I know, I know, holy run-on sentence Batman :)

Ahh now I understand, you want the country balance eny to have less of an effect on you.
Thanks now I'm clear on the subject.

HiTech

Offline Karnak

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Re: Local rather than Global ENY
« Reply #26 on: August 22, 2010, 02:28:21 PM »
Exactly.  If you want to fly a P51D to 8:1 odds, you need to take off from a base further away.  The additional flight time would be the penalty.  Or if you want it to be a short flight to be surrounded by green, you need to fly a P51B.  The trick would be (that you briefly touched on) selecting appropriate zone boundaries for each map.  


But that wouldn't be true if the base being attacked was close to the edge of the zone.  In that case you could have your P-51D, without any long flight to get it, and massive numerical superiority too.
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Offline grizz441

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Re: Local rather than Global ENY
« Reply #27 on: August 22, 2010, 02:39:49 PM »
But that wouldn't be true if the base being attacked was close to the edge of the zone.  In that case you could have your P-51D, without any long flight to get it, and massive numerical superiority too.

If the zones rolled with the front line bases, and only applied to the front line bases, this would not be an issue.

Offline Karnak

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Re: Local rather than Global ENY
« Reply #28 on: August 22, 2010, 02:49:49 PM »
If the zones rolled with the front line bases, and only applied to the front line bases, this would not be an issue.
Doing it that way just defeats the whole point and you may as well stick with global ENY restrictions.  If the entire front is counted then the numerically dominant side still gets dinged no matter if they are attacking/defending a place where the numerically inferior side has local numerical superiority.  The moment you switch to tighter zones to deal with that you reintroduce the possibility of bringing in a P-51D from a base right outside the zone to attack or defend a base right inside the zone.
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Offline grizz441

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Re: Local rather than Global ENY
« Reply #29 on: August 22, 2010, 02:58:57 PM »
Doing it that way just defeats the whole point and you may as well stick with global ENY restrictions.  If the entire front is counted then the numerically dominant side still gets dinged no matter if they are attacking/defending a place where the numerically inferior side has local numerical superiority.  The moment you switch to tighter zones to deal with that you reintroduce the possibility of bringing in a P-51D from a base right outside the zone to attack or defend a base right inside the zone.

You wouldn't sum up the entire fronts.  You would split up the front bases.  The fronts on most maps aren't uniform, it wouldn't be that difficult to do.  if country A base distance country B base < 40 miles, draw zone around it.  If there were other bases within that range too you could circumscribe a zone circle (radius based on edge distance from furthest base in circle to edge of circle) around the adjecent bases perimeter and set that as a zone.  Number the Zone, set it at a refresh rate every 1-2 minutes to check the balance.  If the conditions change, i.e. base is captured, delete Zone, redraw it based on new conditions.