Author Topic: CV Mission Jumpers  (Read 653 times)

Offline Rob52240

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CV Mission Jumpers
« on: September 13, 2010, 05:34:31 PM »
Is there any possibility of having a way to prevent people from launching planes from a CV while the gunners are shelling a town before a mission?
At least half of the time when I or a squadmate have waited hours for a carrier to get into position someone decides to be a 1 man carrier attack force and alert the enemy of our presence.  This is extremely frustrating and they usually won't even respond when asked to wait for the mission to take off.

I do program for a living (mechanical processes, not games) and was wondering if some logic could be added to prevent someone from taking off from a carrier with a posted mission while no enemy players are within X miles of said carrier.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline Pigslilspaz

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Re: CV Mission Jumpers
« Reply #1 on: September 13, 2010, 05:36:11 PM »
Up your mission from farther, use more fuel.

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Offline Jayhawk

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Re: CV Mission Jumpers
« Reply #2 on: September 13, 2010, 05:36:40 PM »
No matter if it's possible or not, it shouldn't be done.  That would be controlling how someone chooses to play.  It's frustrating, but part of the game.
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Offline waystin2

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Re: CV Mission Jumpers
« Reply #3 on: September 13, 2010, 05:48:03 PM »
No matter if it's possible or not, it shouldn't be done.  That would be controlling how someone chooses to play.  It's frustrating, but part of the game.

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Offline Baumer

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Re: CV Mission Jumpers
« Reply #4 on: September 13, 2010, 06:16:58 PM »
How about making it so that the town you're shelling starts flashing when you shoot at it?    :devil

I like how a base starts flashing when a single con gets within the radar ring, but a Task Group 5 miles off shore shelling the the snot out of it, does nothing to warn the side being attacked. The only way to know it's under attack is to "happen" to be in the tower and hear the incoming rounds and buildings exploding. (unless some helpful individual decides to take-off from said CV)

 :rolleyes:
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Offline Rob52240

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Re: CV Mission Jumpers
« Reply #5 on: September 13, 2010, 06:30:41 PM »
Wit the Current map in orange, it is completely obvious that there is a CV off shore because the coastal bases tend to be far from the rest of the enemy bases.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline ImADot

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Re: CV Mission Jumpers
« Reply #6 on: September 13, 2010, 06:50:17 PM »
My wish: Un-stealth the CV.  Flash the base after the first object is destroyed by the CV guns - whether it be from 20 miles or 2 miles.  Oh, and flash the base if the CV gets within 5 miles of the base even if it isn't shelling.
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Offline Rino

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Re: CV Mission Jumpers
« Reply #7 on: September 13, 2010, 08:29:03 PM »
How about making it so that the town you're shelling starts flashing when you shoot at it?    :devil

I like how a base starts flashing when a single con gets within the radar ring, but a Task Group 5 miles off shore shelling the the snot out of it, does nothing to warn the side being attacked. The only way to know it's under attack is to "happen" to be in the tower and hear the incoming rounds and buildings exploding. (unless some helpful individual decides to take-off from said CV)

 :rolleyes:

     Maybe no one notices the hundreds of 5 and 8 inch shells exploding.  Ok,ok...I go deaf sitting in the
tower on the CV when the guns fire..much less when the shells explode  :D
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Offline FiLtH

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Re: CV Mission Jumpers
« Reply #8 on: September 15, 2010, 09:23:55 AM »
    Anything to increase the sneakiness Im against.

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Offline Dadsguns

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Re: CV Mission Jumpers
« Reply #9 on: September 15, 2010, 09:38:36 AM »
My wish: Un-stealth the CV.  Flash the base after the first object is destroyed by the CV guns - whether it be from 20 miles or 2 miles.  Oh, and flash the base if the CV gets within 5 miles of the base even if it isn't shelling.

 :aok 


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Offline Masherbrum

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Re: CV Mission Jumpers
« Reply #10 on: September 15, 2010, 11:14:50 AM »
Is there any possibility of having a way to prevent people from launching planes from a CV while the gunners are shelling a town before a mission?   At least half of the time when I or a squadmate have waited hours for a carrier to get into position someone decides to be a 1 man carrier attack force and alert the enemy of our presence.  This is extremely frustrating and they usually won't even respond when asked to wait for the mission to take off.

I do program for a living (mechanical processes, not games) and was wondering if some logic could be added to prevent someone from taking off from a carrier with a posted mission while no enemy players are within X miles of said carrier.

It isn't "your CV".  There are plenty of folks who think the "CV is theirs".   Usually they have absolutely limited tactical sense and spam the range channel with constant "orders" that my nine year old son could manage.  

No.

My wish: Un-stealth the CV.  Flash the base after the first object is destroyed by the CV guns - whether it be from 20 miles or 2 miles.  Oh, and flash the base if the CV gets within 5 miles of the base even if it isn't shelling.

Yes.
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Offline Traveler

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Re: CV Mission Jumpers
« Reply #11 on: September 15, 2010, 02:19:58 PM »
How about making it so that the town you're shelling starts flashing when you shoot at it?    :devil

I like how a base starts flashing when a single con gets within the radar ring, but a Task Group 5 miles off shore shelling the the snot out of it, does nothing to warn the side being attacked. The only way to know it's under attack is to "happen" to be in the tower and hear the incoming rounds and buildings exploding. (unless some helpful individual decides to take-off from said CV)

 :rolleyes:

The logic behind  a request to flash the town when being shelled by a fleet has merit.   Certainly someone living within a town being shelled would notice and give an alarm.   

+1 
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Offline waystin2

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Re: CV Mission Jumpers
« Reply #12 on: September 15, 2010, 02:28:57 PM »
The logic behind  a request to flash the town when being shelled by a fleet has merit.   Certainly someone living within a town being shelled would notice and give an alarm.   

+1 


Needs to be moved to a separate wish... +1
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Offline The Grinch

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Re: CV Mission Jumpers
« Reply #13 on: September 17, 2010, 02:42:48 AM »
How about making it so that the town you're shelling starts flashing when you shoot at it?    :devil

I like how a base starts flashing when a single con gets within the radar ring, but a Task Group 5 miles off shore shelling the the snot out of it, does nothing to warn the side being attacked. The only way to know it's under attack is to "happen" to be in the tower and hear the incoming rounds and buildings exploding. (unless some helpful individual decides to take-off from said CV)

 :rolleyes:
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Offline Mato

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Re: CV Mission Jumpers
« Reply #14 on: September 17, 2010, 08:09:13 AM »
Here's my $.02 on the CVs.

Did late WWII radar detect ships?

If it didn't, 'the base under attack' message should come after the first shells land, (alarm set off by non combat or civilian personnel at the base or town).
If it did, the message should come as soon as the CV group enters radar range, whether anybody takes off from it or not.

 :salute