Author Topic: Track IR 5 - six o'clock  (Read 1634 times)

Offline vafiii

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Track IR 5 - six o'clock
« on: October 18, 2010, 03:00:45 PM »
Is there any way to duplicate the hat switch 6:00 views with track ir? No matter how many adjustments I make I can't get a good six o'clock view without turning, leaning sideways and backing away from the screen. I have track ir box checked in view preferences which helped a little but there has to be a better way? Any advice?

Offline Tigger29

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Re: Track IR 5 - six o'clock
« Reply #1 on: October 18, 2010, 03:14:36 PM »
As far as I know... the answer is NO.

You CAN duplicate it by turning your head to rotate your view around to your six, then moving your head away from the monitor and off to the side a bit... mimicking what a real pilot would have to do to look around the back of his seat.

It's just one of those things that I have gotten used to and it's not a big deal at all anymore, but if someone has found a way to do just as you want, I might be interested as well...

Offline FLS

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Re: Track IR 5 - six o'clock
« Reply #2 on: October 18, 2010, 03:29:34 PM »
You can lean forward, recenter trackIR, then look back. That gives you a higher, further back, head position. Then recenter again when you need your normal forward view.

You can also use a rear hat view then use the TrackIR to move your head to the side.

Offline vafiii

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Re: Track IR 5 - six o'clock
« Reply #3 on: October 18, 2010, 03:44:42 PM »
If I could use the hat switch for the 6 o'clock view only then that would be great. The problem is when track ir is on the hat switch 6 view is not the same as the hat switch 6 view with track ir turned off. Unless I'm missing something?

Offline FLS

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Re: Track IR 5 - six o'clock
« Reply #4 on: October 18, 2010, 03:55:35 PM »
You can't use your custom 6 view with TrackIR. TrackIR uses your forward view head position as it's base so you can't have a different head position for each view like you can with the hat views.

Offline guncrasher

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Re: Track IR 5 - six o'clock
« Reply #5 on: October 18, 2010, 07:56:46 PM »
i have my hat switch to look back , then move my head from side to side while holding it, you can also move up and down while looking to the side.  that works better than your switch view only. remember the trakir is not a replica of the switch function, but it replicates how you would do it in RL, which you would move you head side to side, up and down .

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Offline zack1234

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Re: Track IR 5 - six o'clock
« Reply #6 on: October 19, 2010, 12:53:21 AM »
Yes you can use both hat switch at the same time, and look back.
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Offline ColTomb

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Re: Track IR 5 - six o'clock
« Reply #7 on: October 19, 2010, 07:12:58 AM »
vafiii, after the beta3 driver, Natural Point stop the head rotation at 180 degrees. I have the beta3 driver and an very old profile at MediaFire
http://www.mediafire.com/?2zdia7h9ma87dh3 This driver will let you see past 180 degrees, you can even look a full 360 if you want to.
This may help with your 6 view..

Offline FLS

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Re: Track IR 5 - six o'clock
« Reply #8 on: October 19, 2010, 07:16:55 AM »
I think the issue is the position of your head relative to the headrest. The older driver doesn't help with that.

Offline Tinribs

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Re: Track IR 5 - six o'clock
« Reply #9 on: October 19, 2010, 04:50:27 PM »
turn your head around thats the point of a trackir isnt it? if you want a quick snapshot of your 6 use your hatswitch. :headscratch:
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Offline vafiii

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Re: Track IR 5 - six o'clock
« Reply #10 on: October 19, 2010, 08:09:26 PM »
Discovered that if I only use pitch and yaw axis and limit motion to 180 degrees the 6 o'clock view will be exactly the same as the hat switch view. It's freakin' beautiful! I was ready to send back track ir, started playing around with adjustments and bingo! Success! I also don't need to lean to the side to see around the back seat. It's one motion.
« Last Edit: October 19, 2010, 08:15:54 PM by vafiii »

Offline Vinkman

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Re: Track IR 5 - six o'clock
« Reply #11 on: October 20, 2010, 10:44:44 AM »
The track option in the game can be 'toggled' between using the tracker and resorting to fixed views. I set all my views in each plane and have a button set as a view mode toggle. I only really need this in the F4U because that stupid hood that covers the back of the cockpit makes it so yo have to move so far forward to get a good rear view that my favorite TrackIR settings have a problem with the range of motion. So I hit a button to return to standard snap view mode, and then hit a button to get the pre-set six o'clock view.   :salute

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Offline Vinkman

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Re: Track IR 5 - six o'clock
« Reply #12 on: October 20, 2010, 10:50:26 AM »
One other TrackIR issue I noticed last night flying around in the P-51B. When I moved my head to the side to see around the nose on a deflection shot I can only go so far because of the limit of the view. I assumed the limit was the game cockpit glass limit. Later as I toggled to snap view mode, I used the 'move head position left [and right] funtion and found the limit was quite a bit further than with Track IR.

Does anyone know why that is? I assume the game determines the limits, but does it assume some generic head diameter with TrackIR and a head diameter of zero with preset views? Anyone else notice this before?

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Offline zack1234

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Re: Track IR 5 - six o'clock
« Reply #13 on: October 20, 2010, 10:52:39 AM »
head diameter is why Kaz does not use trick ir :old:
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Offline FLOTSOM

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Re: Track IR 5 - six o'clock
« Reply #14 on: October 20, 2010, 11:43:59 AM »
One other TrackIR issue I noticed last night flying around in the P-51B. When I moved my head to the side to see around the nose on a deflection shot I can only go so far because of the limit of the view. I assumed the limit was the game cockpit glass limit. Later as I toggled to snap view mode, I used the 'move head position left [and right] funtion and found the limit was quite a bit further than with Track IR.

Does anyone know why that is? I assume the game determines the limits, but does it assume some generic head diameter with TrackIR and a head diameter of zero with preset views? Anyone else notice this before?



Vink

the actual total distance you move can be set/adjusted within the Track IR programing, not just the angle or range of head motion.

seeing as everyone one else is coughing up their view secrets i guess i might as well give up mine too.

i don't not use the X or Y axis views of the Track IR programing. I use only the raise/lower, slide left/right, zoom in/out and rotate left/right views from the Track IR the X and Y axises i use buy means of my hat switch.

i don't preset the views, i leave them at the standard settings.

if i want to check 6 i pull the hatswitch back and it gives me the 6 view then i just move my head a bit to slide from one side to the other.

the way to eliminate having to constantly push your head back and forth while checking 6 is simple. when you set your static head location in the cockpit don't just sit centered, push your head forward a little then set your static Track IR view. when you do this you will find 2 things happen when you sit normally, 1 your forward view will set as if you are sitting back in the seat and 2 when you hat switch to your 6 O'clock you will find that you are already pulled back and have a wide open view without having to move your head back/out. then it is as i said, just a little slide from one side or the other to get the perfect 6 view for the circumstances.

i find that without using the Track IR on the X and Y axises i have less jumping and alot less sticky spots when in the jerking bouncing throws of a furball or close in knife fight. a small amount of head movement gives me every angle of every view that i couldn't readily get from just the hatswitch and almost none of the issues that are common lost in limbo problems that come with using just the tracker IR.

its the best of both worlds.

hope it helps........well unless its me your shooting at that is!!!!
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