One other TrackIR issue I noticed last night flying around in the P-51B. When I moved my head to the side to see around the nose on a deflection shot I can only go so far because of the limit of the view. I assumed the limit was the game cockpit glass limit. Later as I toggled to snap view mode, I used the 'move head position left [and right] funtion and found the limit was quite a bit further than with Track IR.
Does anyone know why that is? I assume the game determines the limits, but does it assume some generic head diameter with TrackIR and a head diameter of zero with preset views? Anyone else notice this before?
Vink
the actual total distance you move can be set/adjusted within the Track IR programing, not just the angle or range of head motion.
seeing as everyone one else is coughing up their view secrets i guess i might as well give up mine too.
i don't not use the X or Y axis views of the Track IR programing. I use only the raise/lower, slide left/right, zoom in/out and rotate left/right views from the Track IR the X and Y axises i use buy means of my hat switch.
i don't preset the views, i leave them at the standard settings.
if i want to check 6 i pull the hatswitch back and it gives me the 6 view then i just move my head a bit to slide from one side to the other.
the way to eliminate having to constantly push your head back and forth while checking 6 is simple. when you set your static head location in the cockpit don't just sit centered, push your head forward a little then set your static Track IR view. when you do this you will find 2 things happen when you sit normally, 1 your forward view will set as if you are sitting back in the seat and 2 when you hat switch to your 6 O'clock you will find that you are already pulled back and have a wide open view without having to move your head back/out. then it is as i said, just a little slide from one side or the other to get the perfect 6 view for the circumstances.
i find that without using the Track IR on the X and Y axises i have less jumping and alot less sticky spots when in the jerking bouncing throws of a furball or close in knife fight. a small amount of head movement gives me every angle of every view that i couldn't readily get from just the hatswitch and almost none of the issues that are common lost in limbo problems that come with using just the tracker IR.
its the best of both worlds.
hope it helps........well unless its me your shooting at that is!!!!