Author Topic: Connectivity and zee tater  (Read 2165 times)

Offline dirtdart

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Connectivity and zee tater
« on: November 10, 2010, 11:33:03 AM »
A couple of questions for the BBS "Experten" a group whose shadowy members I esteem. 

Background:  Yesterday seemed to be a horrible day for a K4.  I would shoot a 17 or 24 from nose to tail seeing MG131 hits the entire length.  Yet I noticed no major parts flying off or major explosions from the MK108.  The 108 had a ROF of 650 RPM, the 131s 900-1000.  In theory for every couple of 131 flashes there should be a tater hit or three in there somewhere.  Yes, my aim is good and I understand round drop blah blah blah.... 

My specific question is, are some weapons (like the 108) effected by lag more than others? When HOd, I would not hear round impacts for sometimes a full second until after the other aircraft passed.  So, my connection, or theirs, sucked. 

Second question is:  Which round / fuse combo are we coded for in the game?  If it is the minengeschoss, then is it using the vc70 delay fuse?  Could lag cause that to detonate prior to or outside of the aircraft? 

Bottom line, I am trying to correlate the damage I have seen in WWII testing / films, with AH.  It would seem that a burst of mk108 should consistently destroy the bulk of the planes in AH and lately, that does not seem to be the case. 

Please discuss or elaborate. 

 
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Offline Imowface

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Re: Connectivity and zee tater
« Reply #1 on: November 10, 2010, 11:38:24 AM »
How far away were you when you made the shots?
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Offline dirtdart

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Re: Connectivity and zee tater
« Reply #2 on: November 10, 2010, 11:47:23 AM »
200ish flying right over the top.
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Offline Imowface

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Re: Connectivity and zee tater
« Reply #3 on: November 10, 2010, 11:50:48 AM »
did you have a DT equiped? here you only fireing the Mg's? because that sounds curious that if you really got it nose to tail that you missed with every tater
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Offline dirtdart

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Re: Connectivity and zee tater
« Reply #4 on: November 10, 2010, 11:53:53 AM »
Yeah man I know.  Hence the post.  It was even worse in dogfights. I would run a stream of tater across the sky and have a 110 slip between the rounds.  Made for a long evening.
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Offline grizz441

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Re: Connectivity and zee tater
« Reply #5 on: November 10, 2010, 12:52:41 PM »
You aren't leading enough.

Offline Imowface

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Re: Connectivity and zee tater
« Reply #6 on: November 10, 2010, 01:01:20 PM »
the tribe has spoken
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Offline JOACH1M

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Re: Connectivity and zee tater
« Reply #7 on: November 10, 2010, 01:33:57 PM »
You aren't leading enough.
Take the mans advice, he's good!
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Offline macleod01

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Re: Connectivity and zee tater
« Reply #8 on: November 10, 2010, 02:09:09 PM »
...I would shoot a 17 or 24 from nose to tail seeing MG131 hits the entire length.  Yet I noticed no major parts flying off or major explosions from the MK108. 

Seems like he's leading just fine.

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Offline AWwrgwy

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Re: Connectivity and zee tater
« Reply #9 on: November 10, 2010, 02:26:43 PM »
Seems like he's leading just fine.

Just saying

Different guns, different trajectories, unless you're shooting at the convergence, assuming both are the same, while flying straight and level.

Fly in the TA with the LCS and watch the +s.

Why would anyone listen to what Grizz has to say about the 30mm anyway?   :noid



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Offline dirtdart

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Re: Connectivity and zee tater
« Reply #10 on: November 10, 2010, 02:27:30 PM »
Grizz, with all respect for your taterness, they were straight down the long axis of the plane, lead had little to do with it.

My main question / concern is in which round, fuse combo do we have? Would a bad connect define when the moment of impact is vice the physical location of the round?  

I frequently hear "the tater is nerfed" or, the put duds into the round count, etc... on range.  I would naturally think this is not the case, there is probably a simple explanation, such as lag.  
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Offline grizz441

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Re: Connectivity and zee tater
« Reply #11 on: November 10, 2010, 02:28:30 PM »
Seems like he's leading just fine.

Just saying

Mgs fire twice as fast as mk108's. He's hitting with bbs and undershooting with mk108's.  I usually chalk the illusion of lacing a target with only bbs as a combination of missing with taters as your gun sight bobs and also undershooting.  We could sit here for pages and analyze how it's possible to only hit with bbs, but in a nutshell, it's because your undershooting and ur nose is bobbing when you fire.  Lead more first, keep your nose steady second.

/thread

Offline dirtdart

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Re: Connectivity and zee tater
« Reply #12 on: November 10, 2010, 02:34:54 PM »

Why would anyone listen to what Grizz has to say about the 30mm anyway?   :noid



wrongway

Yeah, really, who is this Grizz cat??
If you are not GFC...you are wee!
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Offline dirtdart

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Re: Connectivity and zee tater
« Reply #13 on: November 10, 2010, 02:46:39 PM »
Damn simultaneous post...

Thanks for the insight Grizz.  Believe me when I say I know when I am missing.  I did not get round drop until I went to the TA a while ago and used the lead computing cross hairs.

If you are not GFC...you are wee!
Put on your boots boots boots...and parachutes..chutes...chutes.. .
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Offline bustr

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Re: Connectivity and zee tater
« Reply #14 on: November 10, 2010, 05:01:48 PM »
Last night TT all the Mastertaters I know were experiencing Failure to Perform tater problems.

I was asked similare questions concerning lag related to effectiveness of Mk 108 rounds. The players I talked to can manage 2-3 kills landed in a K4 on their worst days. In the world of computers and servers a predictable small percentage of customers connected to a system will always be an anomoly in personal performance from the general customer base. Anyone who works as a large coporation support engineer deals with this every day on the phone.

1. Is there a time component to the gunnery equation that internet lag can effect more drasticly with slower traveling rounds? You just need more in a small block of PC to PC communicated time to get something recorded as damge by the enemies computer. Or do both PC's have to agree with each other before damage is accepted?

This is assuming the server is only the master controller of security access accounts and router of environmental physical data changes between objects controled by the the Aces High game installed on each players PC. This accounts for Skuzzy saying over the years that his servers are never under any load due to client connections and processing. Your PC is under all the physical environment load. You cannot play in an arena if you do not accept the automatic download of a new or updated map. But, once in the arena you can play without custom skins enabled because of the default skins being the defaulting standard. So too if a map has a bad texture or object you get discos and AH.exe errors equaly across the customer base.

You guys should read the Readme's forensicly over time.

2. A question spawned by Grizz's observation. The more internet lag, then is a much longer lead, or getting much closer to the target required on bad nights? What constitutes a bad night? The players who talked to me were even having the same problems point blank with the trigger mashed down. 65 taters point blank, percentages are in favor of one tater hitting for every 15 out the spout under 200d.

3. How directly tied to the overall damage recorded by the enemy plane is the hit sprites seen by your computer? Again from question (1.): Or do both PC's have to agree with each other before damage is accepted?

4. Can the damage you see from your monitor as hit sprites never be communicated to the enemies computer due to internet issues or processing congestion at your PC?

5. Because of the destructive ability of a single Mk 108 round, is there a higher feedback proof of airframe contact assigned to the 30mm thus making it that much more sensative to internet lag and/or internal PC processing congestion?

Since release <2.21 Patch3> this is the third thread started concerning just this issue.

http://bbs.hitechcreations.com/smf/index.php/topic,299777.0.html
http://bbs.hitechcreations.com/smf/index.php/topic,298414.0.html

My bet is Grizz is the CEO of HiTech's favorite single malt distillery. So HiTech gets a truck load every christmas....Sucks to be the rest of us.... :neener:
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