Author Topic: Change coming soon to arena capping methology.  (Read 10410 times)

Offline gldnbb

  • Copper Member
  • **
  • Posts: 289
Re: Change coming soon to arena capping methology.
« Reply #135 on: November 22, 2010, 06:47:24 PM »

Losing customers due to unhealthy community due to too large of arena doesn't get fixed by re-opening the game to the large numbers that originally cause the unhealthy community.


Quite the opposite for the offpeak arena bringing together the entire community to work together to either 1) take a base   2)defend a base  3)or up a fighter sweep.     For once in a very long long time, this 1 arena concept allowed the rooks to get their 'organization' factor back to join any mission and be successful.

Something that had been sorely absent in the  'old method'  of two late war arenas.

It reduced frustration,  it focused the effort.    It's nothing short of a miracle.

Now... If HTC can only fix the peak hour  max cap that splits apart my squad and other's who prefer not to fly  (like myself)  until cap numbers come up to rejoin their squadmates.
To fly or not to fly, that is the question
-The Golden BB-


Offline viking73

  • Nickel Member
  • ***
  • Posts: 484
Re: Change coming soon to arena capping methology.
« Reply #136 on: November 22, 2010, 11:47:26 PM »
Quote
You really didn't ever read the arena message did you?

The off peak arena opens as the prime time arenas close, and vice versa.

Huh? Are you daft? Did you really read what i wrote?  :huh  I said INSTEAD OF opening another new arena, leave the Orange open and close the Blue. The Orange can be the 1 "off peak" arena plus the maps can continue through the times. You won't kick so many out of an arena. Most used to go to Orange anyway at midnight when it shot up to 400 limit. So what's the friggin' difference? This way at least one arena won't have it's bases frozen and everyone kicked off which is about the dumbest idea I've ever seen.
« Last Edit: November 22, 2010, 11:50:06 PM by viking73 »
T2Maw
80th FS {OM-KNIGHTS} Kommando Nowotny {FSO}/{CCS}
S.A.P.P.
Air Warrior 1996, Aces High 2000
Skin Designer

Offline DMGOD

  • Silver Member
  • ****
  • Posts: 1174
      • DRUNKEN MONKEYS
Re: Change coming soon to arena capping methology.
« Reply #137 on: November 22, 2010, 11:54:30 PM »
Here's an Idea, Leave both arenas alone and uncap them and let the players play where they want :aok

Never heard one complaint when they were like this when WW1 arena first came out.

Of course the simple solution will never happen, all of this is so stupid and is gonna piss people off and make them just quit.



 It hurts to agree with Shaw but I think Shawk might be on to something
Because every pretty girl deserves to go to a ball.  http://thedrunkenmonkeys.webs.com

This is the smartest saying ever, period. nothing beats it if you really look deep into he meaning. your a g*&da^*genius dmgod  :aok

Offline grizz441

  • Platinum Member
  • ******
  • Posts: 7000
Re: Change coming soon to arena capping methology.
« Reply #138 on: November 22, 2010, 11:56:02 PM »
Here's an Idea, Leave both arenas alone and uncap them and let the players play where they want :aok

Never heard one complaint when they were like this when WW1 arena first came out.

Of course the simple solution will never happen, all of this is so stupid and is gonna piss people off and make them just quit.



What if I want to play in blue except that there is no one in there because everyone is in orange?  What am I supposed to do?

Offline kvuo75

  • Gold Member
  • *****
  • Posts: 3003
Re: Change coming soon to arena capping methology.
« Reply #139 on: November 23, 2010, 12:20:54 AM »
Huh? Are you daft? Did you really read what i wrote?  :huh  I said INSTEAD OF opening another new arena, leave the Orange open and close the Blue. The Orange can be the 1 "off peak" arena plus the maps can continue through the times. You won't kick so many out of an arena. Most used to go to Orange anyway at midnight when it shot up to 400 limit. So what's the friggin' difference? This way at least one arena won't have it's bases frozen and everyone kicked off which is about the dumbest idea I've ever seen.

whats the difference indeed! I'm pretty sure the idea is to keep everything as balanced as possible. If orange is the off hours arena, then it is exposed to more action than blue. therefore, when the blue arena comes back up, the map in orange has been "worked" more than the blue map has.



kvuo75

Kill the manned ack.

Offline FiLtH

  • Platinum Member
  • ******
  • Posts: 6448
Re: Change coming soon to arena capping methology.
« Reply #140 on: November 23, 2010, 12:29:54 AM »
   I havent played since this. If I was a base taker Id be ok with it. Something probably had to be done with the B29 coming.

~AoM~

Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: Change coming soon to arena capping methology.
« Reply #141 on: November 23, 2010, 03:09:54 AM »
Here's an Idea, Leave both arenas alone and uncap them and let the players play where they want :aok

Never heard one complaint when they were like this when WW1 arena first came out.

agreed (see my sig). strange thing to me is that the experiment/accident seemed to work fine, I never understood why the dynamic caps were reintroduced :headscratch:
« Last Edit: November 23, 2010, 03:12:27 AM by RTHolmes »
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline bj229r

  • Platinum Member
  • ******
  • Posts: 6732
Re: Change coming soon to arena capping methology.
« Reply #142 on: November 23, 2010, 06:07:53 AM »
What if I want to play in blue except that there is no one in there because everyone is in orange?  What am I supposed to do?
Roll endless empty fields and be #1?
Never underestimate the power of stupid people in large numbers

http://www.flamewarriors.net/forum/

Offline Blooz

  • Gold Member
  • *****
  • Posts: 3841
Re: Change coming soon to arena capping methology.
« Reply #143 on: November 23, 2010, 06:32:12 AM »
agreed (see my sig). strange thing to me is that the experiment/accident seemed to work fine, I never understood why the dynamic caps were reintroduced :headscratch:

The dynamic caps were never eliminated. There was no plan to eliminate them.

During US prime time you're going to have the population split between two arenas for social reasons.
« Last Edit: November 23, 2010, 06:34:59 AM by Blooz »
White 9
JG11 Sonderstaffel

"You can't vote your way out of communism."

Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: Change coming soon to arena capping methology.
« Reply #144 on: November 23, 2010, 06:38:09 AM »
whether planned or accidental, the dynamic caps were removed for a period of ?4-6 weeks after the introduction of the WWI arena.
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline grizz441

  • Platinum Member
  • ******
  • Posts: 7000
Re: Change coming soon to arena capping methology.
« Reply #145 on: November 23, 2010, 08:28:55 AM »
whats the difference indeed! I'm pretty sure the idea is to keep everything as balanced as possible. If orange is the off hours arena, then it is exposed to more action than blue. therefore, when the blue arena comes back up, the map in orange has been "worked" more than the blue map has.


Not if the orange was a giant map and the blue was a small one.  That would offset that "worked more" disparity.

I don't like it though because it would make orange seem more like the "main arena" and blue just some side arena that you get stuck in from time to time.  Both arena's should feel as equals.

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17921
      • Fugi's Aces Help
Re: Change coming soon to arena capping methology.
« Reply #146 on: November 23, 2010, 08:33:18 AM »
Yes the caps were turned off then, but maybe they saw the same crap start springing back up that made them decide to use the dynamic caps.

I know a single arena sucks, see it ever time Tuesday comes around. Leaving 2 arenas uncapped will make a single arena of crap, and an empty arena because everyone MUST play with the numbers.

That is why the dynamic caps will be around as long as we have 2 LW arenas.

Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: Change coming soon to arena capping methology.
« Reply #147 on: November 23, 2010, 08:47:29 AM »
yeah maybe they did see more of ... whatever. much more likely they didnt see more ... whatever ... because no one else I talked to about it noticed an increase. thats why many of us found it so strange that the caps were reintroduced.

with current numbers 2 uncapped arenas would result in one arena with 70-90% of the players and a second with 10-30%. If you want to fly in an arena with 400 players you could, if you prefer to fly in one with 100 players you could. what is the problem with that? :headscratch:
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline SHawk

  • Silver Member
  • ****
  • Posts: 1031
Re: Change coming soon to arena capping methology.
« Reply #148 on: November 23, 2010, 09:37:53 AM »
What if I want to play in blue except that there is no one in there because everyone is in orange?  What am I supposed to do?

Go back to Orange and roll a 262 and have a free for all. :aok


http://www.youtube.com/watch?v=gXLZeL59gfc&NR=1&feature=fvwp <<--My Favorite Band

If it takes full power to taxi to the hanger, your gear is probably up.

Offline CHAPPY

  • Silver Member
  • ****
  • Posts: 855
Re: Change coming soon to arena capping methology.
« Reply #149 on: November 23, 2010, 09:51:49 AM »
Here's an Idea, Leave both arenas alone and uncap them and let the players play where they want :aok

Never heard one complaint when they were like this when WW1 arena first came out.

Of course the simple solution will never happen, all of this is so stupid and is gonna piss people off and make them just quit.



 :aok