Author Topic: Now that it's over  (Read 4146 times)

Offline Bannor

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Re: Now that it's over
« Reply #15 on: November 22, 2010, 07:01:20 AM »
Where are the guns? :airplane:
Destiny brought you here, now FATE will deal with your six!

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Offline B4Buster

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Re: Now that it's over
« Reply #16 on: November 22, 2010, 12:09:36 PM »
Had quad 37mm installed but was told to get rid of them.
"I was a door gunner on the space shuttle Columbia" - Scott12B

Offline Krusty

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Re: Now that it's over
« Reply #17 on: November 22, 2010, 11:57:30 PM »
I've played this game long enough to know that the interaction between wheels (be it plane or GV) and the ground is simplistic, and to notice that wind interacting with things on the ground doesn't act right.

Please don't tell me "practice offline more!" because practice as I might to overcome a problem in the game's coading, EVERY time wind is involved in ground level alts in FSO it's stupid. It's bad enough a select minority wants to ever-decrease the icon range to nothingness. You don't need to make things artificially more difficult.

Offline FiLtH

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Re: Now that it's over
« Reply #18 on: November 23, 2010, 12:22:20 AM »
   Id prefer that all settings be MA standard for FSO.  Id leave the experimentation to special events that people can go join to try out. Maybe use the AvA as the test bed.

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Offline B4Buster

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Re: Now that it's over
« Reply #19 on: November 23, 2010, 11:04:55 AM »
Come on Krusty, you take me too seriously. I for one support short icon ranges, wind, and different radar settings. It requires more communication, teamwork, and cooperation between squads. I'm all for that! :)
"I was a door gunner on the space shuttle Columbia" - Scott12B

Offline Delirium

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Re: Now that it's over
« Reply #20 on: November 23, 2010, 05:23:18 PM »
I don't like shortened icon ranges as they tend to favor those with a better computer.

That said, wind has your panties in a bind? Wind isn't that big of a deal.
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Offline Vulcan

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Re: Now that it's over
« Reply #21 on: November 23, 2010, 11:40:12 PM »
<scupcake> someone needs to practice their carrier traps    :devil

Offline wmills

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Re: Now that it's over
« Reply #22 on: November 24, 2010, 08:35:23 PM »
I like a little wind when carriers are a big part of the scenario as they were here.  It lends some realism.  Just like shorter icons and manual bomb calibration. FSO shouldn't be like the MA, and it shouldn't be as easy IMHO.  I play it because I have this idea that it is at least a little more like what historically happened and a little less gamey than the MA.  :rock   

<S> wmills

Offline Krusty

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Re: Now that it's over
« Reply #23 on: November 24, 2010, 08:47:52 PM »
Shorter icons do not lead to more realism.

Matter of fact last frame my entire squad is orbiting over a task group as defense and an entire SQUADRON of A6M5s appears overhead, popping into icon one at a time then disappears. Could barely see the dots. I'm calling it out, they're like "Where?" I'm shouting repeatedly and only after a long delay of searching does the squad lead see them (right over us, 1k yards) and they fly right over and disappear.

1k is within firing distance.

They popped in, popped out and totally disappeared dots and all. On top of that we had an entire squadron of Ki84s, and entire squadron of Ki61s (hitting the fleet) and throughout all of this none of us saw the other for the longest time.

Completely unrealistic to be all circling and climbing all over each other's flight paths and never running into each other. Actively SEARCHING for the enemy in the same airspace and not seeing them? No thanks. You can take that to the AvA.

I agree with putting full icons in FSO. It's about time this was set. It's always been pushed "shorter, make them shorter! Make them shorter!" but frankly the majority don't want that. Add in lag, add in too many cons in one sector, and you get dots attacking you with no icon until they're wll into guns range.

I've probably got several films of F4Fs diving into my formation of D3As and B5Ns and not showing on icon until 800 yards (AFTER they opened fire). Ludicrous.


Wind at landing alt also is ludicrous. It doesn't work right.

Offline gyrene81

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Re: Now that it's over
« Reply #24 on: November 24, 2010, 10:07:39 PM »
1k is within firing range? Yeah maybe in the neon banner 6k icon world of the main arenas, but it shouldn't be in the FSO unless you want to toss out all other aspects of simulated reality or whatever semblence there is of it.

I don't agree with icon ranges under 3k for FSO only for the sake of the participants who cannot afford computers good enough to handle the settings needed, as well as those who have less than adequate vision needed for more challenging settings. Regardless of how much some of us might want the greater challenges, within the FSO the needs of the many should outweigh the desires of the few. However, the neon banner romper room 6k icon settings do not belong in the FSO any more than the FSO short range icon settings belonging in the main arenas.

jarhed  
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Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Krusty

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Re: Now that it's over
« Reply #25 on: November 25, 2010, 01:44:38 AM »
We could add a -100mph downdraft at all alts...

That would be "challenging".... but you can see how challenging is not remotely the same as "realistic" -- and arbitrary "challenges" are why Targetware is such a laughable game. Don't want need or like that in Aces High.

Offline gyrene81

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Re: Now that it's over
« Reply #26 on: November 25, 2010, 08:39:40 AM »
You do that extreme exaggeration thing a lot Krusty...and it makes you look like a nintendo whinetard. How about sticking within the realm of legitimatcy for once in a discussion?

40mph wind is a challenge....100mph wind is impossible, even in real life. A 4mph wind can be easily handled even by a newb like me...



Ghostdancer, legitimate issues aside, how long has it been since there wasn't a whine about something in an FSO event?
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline ghostdancer

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Re: Now that it's over
« Reply #27 on: November 25, 2010, 08:49:50 AM »
Hey how did I get involved in this?

There are always whines in FSO. It is the nature of the beast. Most participants view the event from their immediate interaction with it and don't view the event from the overall pictures or beyond the perspective of themselves or their squad.

Krusty doesn't like wind at ground level. That is perfectly legitimate. However, it is his personal opinion and so far I haven't read a chorus of other people also expressing that opinion. But all CMs are constantly evaluating their design and actual results. Sometimes we find their is a legitimate issue sometimes not.

« Last Edit: November 25, 2010, 08:51:21 AM by ghostdancer »
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Offline Krusty

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Re: Now that it's over
« Reply #28 on: November 26, 2010, 08:16:25 PM »
I have screenshots from past FSOs of entire flights of perfectly intact planes with FAR more docile landing than an F4u all ripping gear off on landing (in formation, practically).

You make it sound like I'm the ONLY one that's ever brought this up Ghost, and that's just misleading.

In REAL LIFE 4mph isn't much, but IN THIS GAME wheels and the ground don't work like they should and this makes landing and even simply TAXIING far harder.

Offline ghostdancer

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Re: Now that it's over
« Reply #29 on: November 26, 2010, 10:04:13 PM »
Krusty in this thread you are the only one complaining about this. That is not misleading.

I don't have a recollection of other people complaining about this in FSO's that I have run. Then again I only use wind in my designs to enforce alt caps. I can't vouch for other CMs designs since to be honest I don't follow them religiously. I let the designer of the FSO handle issues, complaints, whines that come up under their watch. Usually after I run an FSO I spend the time in between de-stressing. So I can say I do believe this has not been an issue that has generated a lot of complaints but I can't rule out the possibility that I was just not reading the specific thread if it was not during one of my designs.

Please post the relevant threads where others have complained about this before and provide screen shots of how wind have screwed other events as you claim so a logical discussion can occur of whether it is indeed a widespread problem or not. Right now from the responses in this thread from other players you are in the minority.



« Last Edit: November 26, 2010, 10:08:16 PM by ghostdancer »
X.O. 29th TFT, "We Move Mountains"
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