Author Topic: Uh-oh... I've got an idea.. again!  (Read 4925 times)

Offline Lusche

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Uh-oh... I've got an idea.. again!
« on: November 25, 2010, 03:18:15 AM »


Intention:
I want to ensure that maps are still rotating in reasonable time.
I want to give the "strategic players" a bigger carrot
I don't want to accomplish that at the expense of any other playing style
I don't want to dumb down anything, or to make captures easier again
I do want to create more hotspots for fights



My basic idea:

1. Maps are up for 2 weeks at most, then they are rotated out. This is to prevent continuous stale situations and to get players totally bored if there's a map up they totally dislike.

2. And another strategic victory level, so that we have two:
Crushing Victory: The old one. capture 40% of both countries. Get 25 perks per category. Will be very difficult to pull of. Players can be "proud"... if they care ;)
Marginal Victory: When the arena resets, determine a winner. Chesspiece with the most bases or points (see my "advanced" idea below) is declared to have won. Get 10 perks per category. Much easier, but smaller carrot.

Advantage: War winners have a reachable goal , but overall nothing much changes for everyone else. No need to downtune base captures or anything else. A Crushing Victory will be the ultimate, but very challenging & rare goal.


On top of that, my advanced idea:
Intention
- a means to determine the winning country at reset
- creating combat hotspots and adding some more strategy

Way to achieve that: All bases are assigned a point value, depending on their type and distance from HQ. Victory determination is no longer based on simple base count, but total point value.

Large airbases close to the capital are much more valuable than some remote (and easily sneakable) airfield. Strat players have the choice: get that easy Vbase that's worth 1 point for victory purposes... or try to get that important, but extremely well defended large airfield worth 8 points towards victory?
Blowing a breach deep into the enemy's heartland is much more rewarding, but also much more difficult. Maybe this could actually create actual offensives, fronts and true lines of attack reminiscent of the old "capture order" but without it's rigidness?

Example for possible values:
Base values: Vbase 1, port 2, small field 3, med field 4, large field 5
Range modifier (sectors from HQ): 0=2.0, 1=1.8, 2=1.6, 3=1.4, 4=1.2, 5=1.0, 6+=0.8

One could even go further and assign point value to the factories and the city, to make them more valuable as a target and thus increasing gameplay variety

If you do not care about the war, there will be almost no difference, except for a possible creation of more prolonged fights over more "important" targets.


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Offline klingan

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Re: Uh-oh... I've got an idea.. again!
« Reply #1 on: November 25, 2010, 04:27:01 AM »
Will you lose point if you lose a captured base?



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Offline Crythos

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Re: Uh-oh... I've got an idea.. again!
« Reply #2 on: November 25, 2010, 04:27:59 AM »
Good ideas for the strategic players amongst us without making "easymode" which the pure combat types seem to mistakenly think is being requested.

Some good ideas being floated around amongst the recent mudslinging in general, the one posted about bomber types and field restrictions also made alot of sense and the possible look at strat, building downtimes.

All offer somthing for the Strategic player but should in effect actually increase good fights for those who purely want to look for air combat.
"Tojo"

Offline Lusche

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Re: Uh-oh... I've got an idea.. again!
« Reply #3 on: November 25, 2010, 04:32:24 AM »
Will you lose point if you lose a captured base?

Of course. Would make no sense otherwise. You hold X points of rook bases only as long as you own them. Else a side would just grab & never defend, which is absolutely not what I had in mind.


Example: I made a calculation for Ndisles using the point values I gave above. It turned out a side had bases with a net worth of about 92 points.
40% of that would be about 37 points.




« Last Edit: November 25, 2010, 04:39:12 AM by Lusche »
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Offline klingan

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Re: Uh-oh... I've got an idea.. again!
« Reply #4 on: November 25, 2010, 04:41:50 AM »
Of course. Would make no sense otherwise. You hold X points of rook bases only as long as you own them. Else a side would just grab & never defend.


Yea that was what i was thinking.

Do you start with 0 points or the amount of points that your own bases gives you?
Do you lose points if you lose one of your own bases?


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Offline Lusche

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Re: Uh-oh... I've got an idea.. again!
« Reply #5 on: November 25, 2010, 04:44:37 AM »
Yea that was what i was thinking.

Do you start with 0 points or the amount of points that your own bases gives you?
Do you lose points if you lose one of your own bases?

Maybe the word "points" is confusing. Just think of the current system already working that way. It's just that currently every base is worth one point.
My proposed system is pretty much the same as the current one, it's just that different bases have different values now.

To get the "crushing" victory, you still need to hold 90% (points) of your own and 40% (points) of each enemy bases.

But this point system is just a additional layer I hope it could add some strategic gameplay and create more concentrated , longer fights. The core is still what I called the "basic" idea.
« Last Edit: November 25, 2010, 04:50:00 AM by Lusche »
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Offline EskimoJoe

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Re: Uh-oh... I've got an idea.. again!
« Reply #6 on: November 25, 2010, 06:20:42 AM »
I like this idea, but maybe increase the "Crushing Victory" Points to 30 so teh war winnarz can say "We gotz to getz 3x as much perkz!1!!"

Or dare I say 50 perks? Incentive enough, right?

Nevermind, I don't like the second idea.  :D
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Offline 5PointOh

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Re: Uh-oh... I've got an idea.. again!
« Reply #7 on: November 25, 2010, 06:26:00 AM »
Great idea Lusche...
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Offline zack1234

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Re: Uh-oh... I've got an idea.. again!
« Reply #8 on: November 25, 2010, 06:34:00 AM »
You have done enough  :huh
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Offline Dadsguns

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Re: Uh-oh... I've got an idea.. again!
« Reply #9 on: November 25, 2010, 06:43:02 AM »
I stopped after "I want to give the "strategic players" a bigger carrot"     :huh


"Your intelligence is measured by those around you; if you spend your days with idiots you seal your own fate."

Offline TEShaw

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Re: Uh-oh... I've got an idea.. again!
« Reply #10 on: November 25, 2010, 06:44:54 AM »
Nice work, Lusche.

Now, try to get some sleep tonight!

regards, T. E. Shaw

Offline Lusche

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Re: Uh-oh... I've got an idea.. again!
« Reply #11 on: November 25, 2010, 06:49:33 AM »
Now, try to get some sleep tonight!

I did sleep well last night, thank you ;)
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Offline zack1234

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Re: Uh-oh... I've got an idea.. again!
« Reply #12 on: November 25, 2010, 07:01:47 AM »
i don't know how you can sleep after all thats happened :old:
There are no pies stored in this plane overnight

                          
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Offline Latrobe

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Re: Uh-oh... I've got an idea.. again!
« Reply #13 on: November 25, 2010, 07:41:52 AM »
HT should just hire you into the company  ;) :aok

Me like this idea!

Offline cobia38

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Re: Uh-oh... I've got an idea.. again!
« Reply #14 on: November 25, 2010, 07:45:59 AM »

Intention:
I want to ensure that maps are still rotating in reasonable time.
I want to give the "strategic players" a bigger carrot
I don't want to accomplish that at the expense of any other playing style
I don't want to dumb down anything, or to make captures easier again
I do want to create more hotspots for fights





if it aint broke dont fix it

the more complex the plumbing, the easyer it is to clog a pipe

you can please half the people all the time ,or all the people half the time, but you cant please all the people all the time



 we have plenty of hotspots.....we have plenty of action.....we have plenty of strat targets.
 the biggest problem for HTC is finding a happy balance between furballers and base takers


  Harvesting taters,one  K4 at a time