The debate over perk planes and uber planes will never end because this is the first place where every sort of matchup, historical and fantasy, can be done.
High alt interceptors, dogfighters, fighter bombers and everything in between can be matched to see which dominates, but even then victory still depends on the individual battle circumstances.
Usually numbers and speed still prevail, but sometimes a solo artist will demonstrate amazing mastery, e.g., a 109 orbiting an enemy base and picking off challengers one by one, and still somehow managing to evade vengeful pursuers and land all those kills.
I vote for everyone being allowed to use every plane free, including the perk ones, at least a couple times each tour. The arenas are large enough that everyone should be able to find the kind of fight they want somewhere. Of course, that's pretty much what we have in the present perk system, except newbies might find it difficult to accumulate enough points soon enough.
After awhile, it's easy to get tired of the uber planes and gain more satisfaction with one 202 victory than with 10 Niki wins. Every fight is different, and as in all sports, the most important thing is the NEXT action, not the last one.
The evolution of the combat arena should provide the more historical matchups some people prefer while the main arena teems with unlimited power fantasy matchups of every persuasion.
These perk threads once again illustrate the terrific job Aces High has done in modeling aircraft many of us had no or little knowledge of until we got a chance to actually try them out. Marvelous education as well as great fun.