Author Topic: Self Shadowing frame rates  (Read 1782 times)

Offline Vinkman

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Self Shadowing frame rates
« on: December 06, 2010, 12:56:05 PM »
I've read a lot of the threads and folks say they "max out" the graphics in the game but I wonder if that means shelf shadowing and the other shadow capabilities. Maxed, to me, includes checking all the boxes for shadows and water, and setting the shadow resolution to 8192, along with cranking up the sliders for ground detail range.

Can anyone run 60 frames/s with everything maxed, in a furball over a carrier with puffy going off and some clouds around?

Curious. Thanks.

Vinkman

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Offline guncrasher

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Re: Self Shadowing frame rates
« Reply #1 on: December 06, 2010, 01:37:12 PM »
I can do 4860 or whatever it is with my e8400 and a 465 evga card.fps will drop to the mid 50 sometimes.but I can only do 30s when transferring films using fraps.go figure.


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Offline Tigger29

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Re: Self Shadowing frame rates
« Reply #2 on: December 06, 2010, 02:29:20 PM »
E7400 slightly overclocked to 3.0GHZ.
4GB DDR3 Ram
HD5830 ATI Video Card
1920X1200 Monitor (Resolution is important to note as well)

I can turn EVERYTHING but shadows on max (2048 textures + hi res, sliders on DETAIL and MAX DISTANCE, MAX AA, Detailed water/ground, bump map).  I can turn on buildings' shadows.  I can turn on Self Shadows 2048 textures +smoothing and maintain 50+FPS in 99.9% of situations.  4096 textures yields 40-50fps for the most part and some stuttering.

Because I don't like how the self shadows look at those low of textures, I run with it off.  Seems to make gameplay much smoother regardless of FR.

If I turn on other plane's shadows, my FR drops to 25-30 at times.. pretty much no matter what my other graphics settings are.

When I bought the 5830 (to replace my nvidia 9800GTX+) it performed better than I had expected, but not as good as I had hoped.  Looking back now I wish I had saved up for at least a 5850 but I still can't complain.  The 5830 has been good so far.

Offline katanaso

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Re: Self Shadowing frame rates
« Reply #3 on: December 06, 2010, 02:40:52 PM »
I can turn EVERYTHING but shadows on max (2048 textures + hi res, sliders on DETAIL and MAX DISTANCE, MAX AA, Detailed water/ground, bump map).  I can turn on buildings' shadows.  I can turn on Self Shadows 2048 textures +smoothing and maintain 50+FPS in 99.9% of situations.  4096 textures yields 40-50fps for the most part and some stuttering.

When you state Max AA, do you have the ATI Catalyst Control Panel AA checked to "Application Controlled", so that it uses the game's AA setting, or is manually set to the max setting, overriding the game's setting?

I have an OC'd E8400 (running at 3.8GHz), 8GB RAM, an OC'd 5850 (975/1200), and if I use "Application Controlled" settings and the max AA in AH (8x), the game lags.  I can run with very high AA if it's manually set in the Catalyst Control Panel.


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Offline Tigger29

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Re: Self Shadowing frame rates
« Reply #4 on: December 06, 2010, 02:56:50 PM »
When you state Max AA, do you have the ATI Catalyst Control Panel AA checked to "Application Controlled", so that it uses the game's AA setting, or is manually set to the max setting, overriding the game's setting?

I have an OC'd E8400 (running at 3.8GHz), 8GB RAM, an OC'd 5850 (975/1200), and if I use "Application Controlled" settings and the max AA in AH (8x), the game lags.  I can run with very high AA if it's manually set in the Catalyst Control Panel.

Yes it is set to Application Controlled (however I use ATI Tray Tools instead of the Catalyst Control Panel).  I have the AH AA slider set to max... I'm assuming it's 8x, but I don't really know.

The only time I notice 'lagging' is if I'm in a GV driving into action and I zoom my view... then the FR seems to kind of 'stutter' however the FR itself stays high.

Offline maddafinga

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Re: Self Shadowing frame rates
« Reply #5 on: December 06, 2010, 03:01:58 PM »
I've read a lot of the threads and folks say they "max out" the graphics in the game but I wonder if that means shelf shadowing and the other shadow capabilities. Maxed, to me, includes checking all the boxes for shadows and water, and setting the shadow resolution to 8192, along with cranking up the sliders for ground detail range.

Can anyone run 60 frames/s with everything maxed, in a furball over a carrier with puffy going off and some clouds around?

Curious. Thanks.

Vinkman



I can run with literally everything maxxed out and don't ever notice it dropping off of the refresh rate.  I ended up turning the self shadowing off however, it just ended up being too distracting to me.  I found I was watching shadows play through my cockpit and not watching the bad guys too frequently.  When I run shadows I run them at the 4k level and haven't noticed any framerate difference at all from having them on or off.  I've got a Phenom2 quad core 3.2 with 4 gigs of ram and the MSI factory overclocked 5850, nothing in the game has handed it a problem yet.  I figure I've got about 2 more years before it's upgrade time again. 
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Offline katanaso

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Re: Self Shadowing frame rates
« Reply #6 on: December 06, 2010, 03:39:00 PM »
Yes it is set to Application Controlled (however I use ATI Tray Tools instead of the Catalyst Control Panel).  I have the AH AA slider set to max... I'm assuming it's 8x, but I don't really know.

The only time I notice 'lagging' is if I'm in a GV driving into action and I zoom my view... then the FR seems to kind of 'stutter' however the FR itself stays high.

Interesting.  It's a hurdle that I've yet to been able to jump for some reason, so I have to use the manual settings.

Whatever setting is in the game looked very nice too, and that's the reason I was trying to get it to work, but I get the same issue where the frame rate stays high yet the game lags (or stutters).
mir
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Offline Skuzzy

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Re: Self Shadowing frame rates
« Reply #7 on: December 06, 2010, 03:42:43 PM »
Lags and stutters are generally caused by CPU loading, not the video card itself.
Roy "Skuzzy" Neese
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Offline skribetm

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Re: Self Shadowing frame rates
« Reply #8 on: December 06, 2010, 07:16:07 PM »
everyone stating their specs/framerates are missing out an important detail. your gaming resolution.
the higher res you have, the more taxing it is on your GPU to run max settings.

Offline zeromajin

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Re: Self Shadowing frame rates
« Reply #9 on: December 06, 2010, 07:19:23 PM »
Yes, it took me awhile to create the scenario you described, (I'm new to the game and had no idea what furball meant) but I stay rock steady @ 59-60 FPS with Vsync on.

I have every option active, and every slider, value set to max. However, I started playing this game on my step-father's (cobbler) PC running at more modest settings, and I can def say the juice isn't worth the squeeze and that the biggest, gameplay factor I can tell (again I'm still learning) seems to be keeping your frame rate high and distance level of detail high(seeing someone before they see you).
I don't "sleep", I just catch quick naps during the load screens
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Offline Bino

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Re: Self Shadowing frame rates
« Reply #10 on: December 06, 2010, 07:21:34 PM »
I run my machine (see CPUZ info link in signature) at 1600 x 1200 resolution with 85 Hz vertical refresh.  Main textures set to 1024, shadow textures set to 4096, all sliders at maximum detail, and only the "shadow on others" option is turned off.  I almost never see the in-game FPS read-out vary from 85.
« Last Edit: December 06, 2010, 07:26:25 PM by Bino »


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Offline skribetm

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Re: Self Shadowing frame rates
« Reply #11 on: December 06, 2010, 07:27:37 PM »
Yes, it took me awhile to create the scenario you described, (I'm new to the game and had no idea what furball meant) but I stay rock steady @ 59-60 FPS with Vsync on.

next step up is to run triple HD screens.  :aok

Offline guncrasher

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Re: Self Shadowing frame rates
« Reply #12 on: December 06, 2010, 08:51:17 PM »
I have mine at 1920x1080.

semp
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Offline zeromajin

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Re: Self Shadowing frame rates
« Reply #13 on: December 06, 2010, 10:07:44 PM »
next step up is to run triple HD screens.  :aok

I can already kinda do that, I already have 3 monitors running. The only problem is that I have (2) Samsung 23inch monitors on the sides, but I play on a 60inch Mitsubishi. So I can do it but it doesn't look quite right, and if I get a 3rd Samsung I can't play on the large display, which is already as wide as the 3 smaller monitors.

BTW, 3D gaming on the 60inch looks AMAZING!
« Last Edit: December 06, 2010, 10:09:49 PM by zeromajin »
I don't "sleep", I just catch quick naps during the load screens
Specs  CPU - i7 950 4.1 Ghz @ 1.304v  CPU Cooling - Prolimatech Super Mega
Mobo - Rampage III Extreme Memory - Kingston HyperX 12Gig
Boot Drive - Crucial SSD Storage Drive - WD Black 4TB Raid 0
GPU - GTX 580 x2

Offline zack1234

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Re: Self Shadowing frame rates
« Reply #14 on: December 07, 2010, 06:19:53 AM »
ati 4850 75 fsp with shadows, water etc detail terrain gets on my nerves so thats off.

Shadows on buildings off other plane shadows off :old:

Everything on its 59/60

i have a aspire predator 7200 i think its a good pc
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