They changed the spawns, so that when people spawned in they weren't all ways in the same spot. So now a spawn could be broken easier. Spawn camping was much harder 
I disagree.
Trinity TT had always had those distant triple spawns, and that did not keep anyone away from it.
And when the spawn points on Ndisles (our only surviving TT map after arena split) had been adjusted in the same way (triple spawn, bigger distance to center) it had no big impact. It's been only after the giant maze of hedges was installed, that players were going away from TT.