Author Topic: New Town Capture....  (Read 4783 times)

Offline grizz441

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Re: New Town Capture....
« Reply #45 on: December 14, 2010, 01:40:15 PM »
I'm glad so many "get it".  :aok

I wish some others "got it" but unfortunately they never will.

Offline BiPoLaR

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Re: New Town Capture....
« Reply #46 on: December 14, 2010, 02:00:37 PM »
I personally think a rainbow flag popping up would be a nice touch to the new cap change. Just my thoughts.
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Offline caldera

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Re: New Town Capture....
« Reply #47 on: December 14, 2010, 02:06:58 PM »
I personally think a rainbow flag popping up would be a nice touch to the new cap change. Just my thoughts.

Maybe you can let HTC borrow yours.   :neener:
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline BiPoLaR

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Re: New Town Capture....
« Reply #48 on: December 14, 2010, 02:09:04 PM »
Maybe you can let HTC borrow yours.   :neener:
You'd have to get it from sunbat
R.I.P. T.E.Moore (Dad) 9-9-45 - 7-16-10.
R.I.P. Wes Poss  (Best Friend) 11-14-75 - 5-2-14

Offline Seadog36

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Re: New Town Capture....
« Reply #49 on: December 14, 2010, 02:25:30 PM »
Agreed. 80-90% of town needs to be taken down.  Everything else is great though.  Flag is awesome.
:aok +1

Offline dirtdart

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Re: New Town Capture....
« Reply #50 on: December 14, 2010, 02:43:38 PM »
Hey, at least for the time being a desynchronized attack where on building pops early, will still result in a capture instead of a wasted trip. 
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Offline sky25

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Re: New Town Capture....
« Reply #51 on: December 14, 2010, 02:45:36 PM »
Love the flag. That idea alone is the best. Maybe 50% is too easy. 75% might be more realistic.


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Offline Melvin

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Re: New Town Capture....
« Reply #52 on: December 14, 2010, 02:48:02 PM »
Hey, at least for the time being a desynchronized attack where on building pops early, will still result in a capture instead of a wasted trip. 

The result of poor planning is a wasted trip.
See Rule #4

Offline wasp3

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Re: New Town Capture....
« Reply #53 on: December 14, 2010, 03:05:30 PM »
Great new game!  settings really make for good action :banana:

Offline RamPytho

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Re: New Town Capture....
« Reply #54 on: December 14, 2010, 03:19:48 PM »
50% is way to low. took enough down with one pass in bettys this morning
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from the OP post, looks like proper grammar is perked and he's all out of perks.

Offline grizz441

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Re: New Town Capture....
« Reply #55 on: December 14, 2010, 03:22:26 PM »
I like the idea of the size of airfield being tied into how much of the town needs to be down.  Still though, even for a small airfield, 50% is rather low.  Should be 75-85-95% or sometihng to that degree based on airfield size.   :aok

Offline Plawranc

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Re: New Town Capture....
« Reply #56 on: December 14, 2010, 03:34:01 PM »
75% of town, which is central and side district, with a couple of outlying buildings. And a coordinated attack. Would be perfect for game play.

Plus, my P-38 Jarbo runs will be even more fun  :rock

how about, 70% small, 80% medium, 90% large base.

So you need a larger force for larger targets. THAT, would be cool
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Offline Oddball-CAF

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Re: New Town Capture....
« Reply #57 on: December 14, 2010, 03:36:02 PM »
   Whoever came up with the "flag" idea should get a raise. Such a simple addition. And man, oh man, does it
ever generate a LOT of excited traffic on vox.
  Put me down for the "make it harder" votes in here. I'm thinking 85-90 percent for all of 'em regardless of size.

Offline Shuffler

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Re: New Town Capture....
« Reply #58 on: December 14, 2010, 04:10:29 PM »
The percentage is way too low now. I can see how the folks only interested in score would feel different.



As I said in another thread the flag would be a nice touch... and it is.

Some just do not want any challenge.

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Offline Bubbajj

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Re: New Town Capture....
« Reply #59 on: December 14, 2010, 04:16:44 PM »
This new system makes it way to easy to capture fields. The other night the team was flying pretty well out numbered. A few passes by a mossie, a 110 and a lanc took the town right down. It was captured in a few minutes. I usually don't mind trying to defend out numbered because, if nothing else, you slow em down and have the opportunity to get some fighting in. The new way really didn't involve any fighting. The opposing team just came in avoided any defense dropped a few bombs and it was over. I don't see any point to even trying to defend unless you have even numbers or it's just a waste of time. I logged off immediately thereafter thinking I'm not gonna waste my time trying to chase down a bunch of unstoppable base takers. Was the old capture method too hard? It seems the base takers as least had to fight for it before. The new system SUCKS.
« Last Edit: December 14, 2010, 04:19:34 PM by Bubbajj »