Author Topic: Tank Town GV bombing solution  (Read 10827 times)

Offline TDeacon

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Re: Tank Town GV bombing solution
« Reply #75 on: December 19, 2010, 12:06:14 PM »
Greebo:

That looks promising.  

However, since it is still possible that an off-hours horde could capture all of them, let's be sure that the "outer" bases can be reached easily by spawning from a home country base outside of TT.  That way, if someone captures the entire TT (as the Rooks did to Ozkansas), then a single player can spawn from outside to within 3 miles of the "outer" base; knock out the acks, then come back in an M3 before the acks respawn.  If someone chooses to defend in this case, then that's ok, as you still have GV combat.  The problem with the all-Rook Ozkansas was that once they screwed things up by capturing the entire island, it required a major non-GV effort by the other countries to get back on the island.  

Offline TDeacon

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Re: Tank Town GV bombing solution
« Reply #76 on: December 19, 2010, 12:11:38 PM »
dirtdart; it is not good design practice to rely on "...hope..." and "...that might...".   :)

I hope so, 25Hs and IL-2 will get crushed by fighters looking for easy kills over the middle of a TT.  I just wanted to create a singular place where it was inherently difficult to bomb GVs without creating entirely new maps.  If the map editor just placed a blob of clouds over TT, that might be enough to deter guys there.  

Offline Greebo

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Re: Tank Town GV bombing solution
« Reply #77 on: December 19, 2010, 12:43:33 PM »
That's the intention TDeacon, in fact I'll probably put the SP into the crater well above the outer field on the lower slopes of the crater wall.
« Last Edit: December 19, 2010, 12:49:16 PM by Greebo »

Offline 68ZooM

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Re: Tank Town GV bombing solution
« Reply #78 on: December 19, 2010, 01:10:52 PM »
would it be easier to just have a GV only arena,(experimental) and see if it becomes popular or how it affects MA gameplay or if it would have the same numbers as the ww1 arena with very few people playing in there, i understand what some people want but it just sounds silly to be in the MA GV'n and not want any aircraft to bother you, its like playing in a bubble and everyone can see you but cant get in, lower cloud level ? that might work but would'nt stop people who know how to bomb, when a spawn is camped i'm going to do my best to free that spawn up so our country can use it,weither its in TT or not, why let some spawncamper just sit there racking up kills , is that a GV battle?

 GV's have no problems with rolling onto an AF's and blasting planes away, hiding in the hangers waiting for planes to spawn in, whats the difference?  how can we stop this? see.... it works both ways some GV's don't want to be bombed in TT and some Aircraft don't want to be killed while lifting off at AF's ....only solution GV only arena, just like when aircraft want to fight just aircraft they go to the DA ( i know bad example) to fight..  tankers can to, that's always a option

  now what i posted is not directed at anyone and hope no one takes offense
« Last Edit: December 19, 2010, 02:31:34 PM by 68ZooM »
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Offline oakranger

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Re: Tank Town GV bombing solution
« Reply #79 on: December 19, 2010, 02:17:21 PM »
Why not have the TT at 30,000 feet? 
Oaktree

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Offline Greebo

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Re: Tank Town GV bombing solution
« Reply #80 on: December 19, 2010, 03:37:40 PM »
I see your point Zoom, but seperate arenas never work. Everyone goes to the arena where everyone is. There's still plenty of spawn points to the airfields and vehicle fields outside the crater on my map so anti-tank aircraft will still have a role. I'm not stopping aircraft reaching TT either, just making it more difficult. I've also got a few airfields with no GV spawn points into them, to give some sort of role to the C-47 again.

I've gone out of my way to make life difficult for spawn campers in this TT design too.
« Last Edit: December 19, 2010, 03:42:31 PM by Greebo »

Offline 68ZooM

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Re: Tank Town GV bombing solution
« Reply #81 on: December 19, 2010, 03:56:00 PM »
I see your point Zoom, but seperate arenas never work. Everyone goes to the arena where everyone is. There's still plenty of spawn points to the airfields and vehicle fields outside the crater on my map so anti-tank aircraft will still have a role. I'm not stopping aircraft reaching TT either, just making it more difficult. I've also got a few airfields with no GV spawn points into them, to give some sort of role to the C-47 again.

I've gone out of my way to make life difficult for spawn campers in this TT design too.

thank you for understanding what i was trying to say  :salute
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Offline Oddball-CAF

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Re: Tank Town GV bombing solution
« Reply #82 on: December 19, 2010, 04:19:59 PM »
would it be easier to just have a GV only arena

  They'll still whine. It's what the GV clowns do best; besides spawn camping, I mean. :devil

Offline bj229r

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Re: Tank Town GV bombing solution
« Reply #83 on: December 19, 2010, 05:12:31 PM »
I very strongly suggest that we use a geometry guaranteeing that a base will flash.  That will bring in the players.  Lack of players is the current problem with Trinity TT, as you can't tell if someone is in there.  In the worst case, even if someone merely "sits on the base", it generates an interesting fight.  However, in Ozkansas, once people are in there, they typically go offensive and leave the bases, which is the ideal we are striving for.  

One way to do this, Greebo, is perhaps to put 3 Vbases in the center, identically spaced to what we have in Ozkansas TT.  (In other words, leave out  the center town).  The first player in will be able to generate attention by starting to capture one of these Vbases, which will cause them to flash.  Radiating out from this Vbase there should be a series of additional Vbases from each country, spaced as in the Ozkansas TT.  Leave out the Air bases, ring with mountains, and make the whole thing relatively distant from any air bases outside the mountains.  The Ozkansas layout gives plenty of "room to fight", and is quite interesting to play in.  I don't think it loses anything by leaving out the center town.  It's main problem is that it's too easy to fly AC to.  
Myself and 4-5 other Rooks spent 3+ hours attacking V186 (during which time it never stopped flashing) the other night in Trinity...3-4 guys were steadily defending (REALLY need better odds than than to take a Vbase sans airplanes) but during all that time, we only got maybe 1 guy from Rooks to poke his nose in there, and he quickly left for some other place. I'm not sure what more a GV'er needs than what is available at Trinity TT
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Offline TDeacon

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Re: Tank Town GV bombing solution
« Reply #84 on: December 19, 2010, 11:41:24 PM »
Myself and 4-5 other Rooks spent 3+ hours attacking V186 (during which time it never stopped flashing) the other night in Trinity...3-4 guys were steadily defending (REALLY need better odds than than to take a Vbase sans airplanes) but during all that time, we only got maybe 1 guy from Rooks to poke his nose in there, and he quickly left for some other place. I'm not sure what more a GV'er needs than what is available at Trinity TT

I would be happy with those numbers.  I spent about an hour attacking as a Knight the other accessable Bishop Trinity TT base, and it was usually just me against 2 or 3 defenders.  I suppose I could have switched to Bishops and joined your battle.  

Even so, an idiot fellow Knight named "Handsolo" showed up in a B25-H, and killed off one of the TT battles we were having at V27).  It's kind of ironic the contempt that players like "Oddball-CAF" pretend to have for GV spawn camping, since their bombing of GVs is equally one-sided.  Doesn't take much skill, does it Oddball-CAF?   :devil
« Last Edit: December 19, 2010, 11:47:54 PM by TDeacon »

Offline sky25

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Re: Tank Town GV bombing solution
« Reply #85 on: December 19, 2010, 11:55:29 PM »
I think the one thing that HTC could do to improve the tank game is to remove icons from enemy tanks.. Make the bomb****s actually have to bomb the tank and not that bright red icon they are looking for..

Tanks usually look for cover in the trees. This is not possible with a bright red icon saying look here I am come bomb me.. Tanks can still be seen without the enemy icon. They just have to look harder for them...

Keep the icon on friendly tanks. Just remove it from the enemy tanks.. Make it the same as what a tank on the ground sees..

I think this would also improve the easy base capture problem everyone is complaining about.. :salute


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Offline Greebo

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Re: Tank Town GV bombing solution
« Reply #86 on: December 20, 2010, 12:47:01 AM »
In real life tanks were hard to spot from the air if they stayed still and didn't fire. What if each tank's icon range changed depending on what it was doing? So if you are stationary and not firing you would have a short icon range. Every time you fire the main gun, the range would increase for a second or two and when you are moving the range would also increase.

Offline oakranger

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Re: Tank Town GV bombing solution
« Reply #87 on: December 20, 2010, 01:11:30 AM »
I think the one thing that HTC could do to improve the tank game is to remove icons from enemy tanks.. Make the bombers actually have to bomb the tank and not that bright red icon they are looking for..

Tanks usually look for cover in the trees. This is not possible with a bright red icon saying look here I am come bomb me.. Tanks can still be seen without the enemy icon. They just have to look harder for them...

Keep the icon on friendly tanks. Just remove it from the enemy tanks.. Make it the same as what a tank on the ground sees..

I think this would also improve the easy base capture problem everyone is complaining about.. :salute

I think the enemy GV icon can not be seeing until you are 1.5k and closing. 
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Offline MarineUS

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Re: Tank Town GV bombing solution
« Reply #88 on: December 20, 2010, 01:22:57 AM »
In real life tanks were hard to spot from the air if they stayed still and didn't fire. What if each tank's icon range changed depending on what it was doing? So if you are stationary and not firing you would have a short icon range. Every time you fire the main gun, the range would increase for a second or two and when you are moving the range would also increase.
:aok +1
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Offline sky25

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Re: Tank Town GV bombing solution
« Reply #89 on: December 20, 2010, 06:28:28 AM »
I think the enemy GV icon can not be seeing until you are 1.5k and closing. 

I think you are correct  Oak. It would be nice to make it just a little harder for you to spot those tanks .. :salute


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