Author Topic: Squadron Recruitment tactics discussion  (Read 4727 times)

Offline Ripsnort

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Squadron Recruitment tactics discussion
« on: January 04, 2001, 02:29:00 PM »
To give you alittle history, when JG2 had Weazel as the CO and myself as the XO, we were approx. 12 strong.  We decided to go on a recruitment drive, and between Weazel and I, we ended up with 60+ members in JG2.  These are my guidelines for Squadron recruitment:

You have to find them, they're not going to find you:

I don't care how much web publicity you have, its just not the same as going face to face with a prospective squadmate.  You have to actively search them out, and you can fulfil your requirements in about a 2 week period with taking about 15 min. a day online to recruit.

Tools to work with:
Have an information sheet or a web URL (one that is NOT a squad website) that basically gives a "Readers Digest" version  what your squad is all about, what your philosophy is in squad tactics, and what your general guidelines are (i.e. "We fly the P51" or "We fly all Aircraft types"..etc)  Click the link in my signature at the bottom of this page for an example of a weblink to an 'Information Source' to your squadron's 'business plan'.  Better yet, create a word document that you can either attach to an email, or copy and paste to an email. Link your website inside the information document, but by all means, do not just send someone your website URL and expect them to be impressed.

Log on and check the Roster:

Check your Country you fly for first:
Now, some of the names with no squad affliation attached to them may have a familiar ring, you may have flown with this person in the last few weeks...these are the guys to write down on a pad of paper first.  Then move onto the countries that you don't fly for, these are alittle tougher to recruit since they fly for a different country other than your own, but not impossible to persuade.  Make a list of 'potential squadron mates', then Alt_Tab to the HTC website.

The best are NOT already taken!  
Don't think for a minute that a newbie would not make a good squadmate.  I've taken completely green rookies to online sims in the 2 squads I've been CO of, and some have turned into terror for the rest of Aces High.  As a matter of fact, I'd rather have someone too green than too experienced, this way you can 'mold' them to fit the needs of your squadron.

Get your squadron involved!

Our squad has a 'Sponsorship Program', whereas, if one of your current squaddies spots a potential squadmate, that squaddie may 'Sponsor' the prospect.  This works especially good when using a 'flattering' tactic, ie. saying "Apache has been flying with you lately online, and is sponsoring you to an invite to join our squadron".  It is VERY effective, and since you can't be online all the time, why not have others looking over prospective squadmates?

Check the Last Tour Scores:

Score Schmore, I could give a rats bellybutton when it comes to someones score, some of you may care, but me personally, I'm checking to see if they are 'a team player'...after all thats what squadrons are all about.  I look to see if they are 'diversified'...ie. if they fly more than 1 type of fighter, if they fly bombers, if they drive vehicles, or boats...I  personally like a all-around person that can do all of it, so that when the mission calls for specific tactics, I've got someone on my team to help fulfill the goals, whether it be BARCAP, CAS, ESCORT, BOMBING or JABO.  Now, go down the 'list' of prospective squaddies and rank them 1-5 on their 'diversity' of A/C they fly.  Trust me, the guys that fly all A/C types will make a much better squadmate than one that flys only one type, in the long run

Start Talking!

Get back online by Alt-Tab'ing with your 'list' you've assembled from the score page and private channel each individual, one at a time.  Make sure they are not busy, start off with something like: "Hiya Scrody, have you got a moment or are ya busy?"

Wait for a reply.  If they don't reply then try again, check for their reply in all text buffers, since some may not know how to private channel you back...here's where you can help them and tell them how to private channel you back.

Once communication on PRIVATE CHANNEL (I stress this, you don't want someone to 'steal' your prospective squaddie away) is established, start off with a line something like "I'd like to extend an invitation to you  in joining our squadron, we fly primarily P51 Mustangs, but fly all aircraft types that are offered in Aces High".  Wait for a reply before going any further with your pitch.  Keep your pitch short, simple, and don't act like you're begging, act like you're extending them an opportunity to enjoy the sim to its finest, which indeed being in a squadron can do!  If they show interest, ask them for their email addy so that you may send them your 'Squaron Information Sheet' or 'Squadron information URL', or whatever you've prepared in advance to explain to a prospect what your squad is all about, DO NOT try to explain it to them in a text buffer.  They are online to fly and kill, NOT to listen to a pitch...keep your pitch short and simple, get their email addy and send them the information.

Be prepared for new squadmates!

Make sure you have an 'information packet' for your new squadmate once they've accepted the offer.  Have a URL or word document made up with information pertaining to squad nights, passwords (for web sites, HTC Bulletin boards, etc) and I highly suggest a copy of "Rules and Regulations", an outline of what you, as a CO, expect of a person in regards to online behavior (ie., you don't want some guy whining everytime someone  shoots him down, it can make the whole squad look pretty bad).  Have your goals and objectives outlined either in your "Squadron information sheet" or your 'New Squad member Orientation sheet'.  This will keep the newcomer focused on what your squads goals and objectives are. Make DAMN sure you send them the online INVITE once they've accepted.  Never send an invite online before you've sent out your squadron information sheet, you may discover that the person is a '2-week wonder' or may not be cut out for the regiment you have, or may not have, in your squad.  Everyone runs squadrons differently, so filter out the ones that may not 'fit' in your squadron by giving them information via email PRIOR to inviting them by actually sending the .invite XXXX while online.

Follow up after you've accepted them into your squad!

Make sure you add the new squad mate to your email distribution list and send an email or post on the BB welcoming the new squadmate, make them feel 'at home'. After all, they may be saving your prettythang one day!

Bring them in a few at a time!

Don't go out and recruit 10 people in one week, do a couple at a time, train them, get them up to speed with the rest of your squad, and if you feel so desired, go out an get a few more...its my opinion that smaller is better, and work more closely together than a huge squadron does.

Free Advertisement!

If you post on bulletin boards of your fav. flight sim, use the signature files linking prospective squaddies to your 'Squadron Information URL'.  If you are a member of Aces High,fill out a 'Squadron Information Sheet' found in a thread on this forum, and send it to Ripsnort, it's linked to the HTC website and can help those searching for a squad learn alittle bit more about your squad.  Contact me if you may need some help, I'm always willing to help those forming new squads, you can contact me at:
ripsnort@aceshighcs.com

Summary

Hope this helps, It's been very successful for me in two squadrons, and it's helped me fly with guys that have commonality in what I consider the best online expericence....FLIGHT SIMS!

<S>

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~Death Rattlers~
Member of 'MAG-33' (Click here)
Click here for VMF-323 Death Rattlers info
Click here for interviews with other Aces High Squadrons
If you cannot do something well,
learn to enjoy doing it poorly!


[This message has been edited by Ripsnort (edited 01-04-2001).]

[This message has been edited by Ripsnort (edited 01-04-2001).]

Offline NHFoxtro

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Squadron Recruitment tactics discussion
« Reply #1 on: January 04, 2001, 02:58:00 PM »
Rip thanks for the advise on building a squad, this will help.

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NHFoxtro
-XO-NightHawks
 
NightHawks "WE BAD"

[This message has been edited by NHFoxtro (edited 01-04-2001).]

Offline Fariz

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« Reply #2 on: January 04, 2001, 03:12:00 PM »
Very nice post Rip, thanks  


Offline hblair

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« Reply #3 on: January 04, 2001, 03:17:00 PM »
I've only actively recruited one guy into our squadron. Recruiting drives tend to bring in your lower quality people in my opinion (not talking about pilot skill, but your fly-by-nighters). I've only had 2 people ever quit the squad, and one was because he was in a hard to work out time zone. He realized this and went searching for a squad he could see more often. The other one left our squad and joined some cult that starts with "AK".  

The Assassins have 16 members and thats as big as we want to get. When you get bigger than that you tend to lose that personal side of being in a squad. I like the feeling of comaradery that a smaller squad brings.

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[This message has been edited by hblair (edited 01-04-2001).]

Offline Ripsnort

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« Reply #4 on: January 04, 2001, 03:21:00 PM »
Hblair, that's why it is VERY important to outline what your squadron expects from a squadmate in a 'Squadron Information Sheet' or something as such...this weeds them out in most cases.  I agree with you on size, -323 only allows 20 members max, since I've had bad experiences trying to manage 60+ personalities in other squads...

[This message has been edited by Ripsnort (edited 01-04-2001).]

Offline Nash

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« Reply #5 on: January 04, 2001, 03:45:00 PM »
Hey Rip - Fantastic post! Thank you for taking the time to write it... very informative.

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« Reply #6 on: January 04, 2001, 05:38:00 PM »
 
Quote
Originally posted by hblair:
The other one left our squad and joined some cult that starts with "AK".    

Yes I too have seen these "AK" wierdos. I understand they practice such rituals as sheep shagging, cross dressing, flying nekkid with sheep in their lap, and every full moon they go dancing around a large campfire singing and yelling words unknown to the normal person's vocabulary. A very odd and curious group indeed.
hehehe
-SW

Offline Tac

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« Reply #7 on: January 04, 2001, 06:13:00 PM »
"flying nekkid with sheep in their lap"

Gud Gawd.. I did NOT neet that image in my mind!


Death to all Aks! LIBERATE THE SHEEP! *grin*    

Offline daddog

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« Reply #8 on: January 04, 2001, 06:46:00 PM »
Excellent post Rip! <S>

You have some recruitment tactics down very well.  You also have a couple of ideas I have not thought of.  I think for someone who is considering starting a squad they should read what you have posted and follow much of it as it suits their needs.  I am sure they would do quite well.

I have been C.O. for the 332nd Flying Mongrels for over 3 years now.  We were over 40 in Warbirds, which took about 2 years.  It seemed the larger we grew the faster we grew. I think by the end of the first year we had about 12 members and in the 2nd year we were over 30.  I would not suggest you add more then a couple a week.  Frankly that is WAY to fast for me.  A one or two new members a month is more my speed.      

I pride myself in really getting to know my members. I like to know their “real” names, what they do for a living, where they live, married, kids and other particulars.  Our squad has the focus of having fun and making friends, which has really paid off.  I have had the pleasure of meeting harppa, woodog, docdog, ghosth, dhog, ozark, vaderr, and teerex, (hope I did not forget anybody!) and I can honestly say all of them are my friends.  It goes beyond this game, but a personal relationship.  Sure this sim is the vehicle for 90% of our communication, but it has spread to phone calls, snail mail, and face to face time together.

I have always been particular in who is our squad.  Once a new member has filled out an application I send them a “squad intro” letter that explains much of what Rip talked about.  Underlining it all is my expectations from new members.  If after reading they still want to join I then send out their ICQ to our squadies and we get to know the new prospective.  Usually we vote on them in about 2 weeks, sometimes a bit longer.  In that time I want several of our current members to fly with them and get a “feel” for who they are.  For someone to become a new member they have to get 100% approval of existing members or I don’t allow them to become a member.  That is to say if I have 25 guys in my squad and everyone vote yes on his membership, (including me), but one members says no then they don’t become a member.  It can be a long process that does not promote rapid growth of a squadron, but it is a proven and successful system for our squad.  

Since our squad began its members have experienced the loss of parents, children, and dear friends.  It has seen divorce and separation, and the blessing of marriage and children.  Some members really are more private then I am.  Sometimes I feel like I have never really gotten to know them, but like everyone should I respect their privacy and don’t press issue of getting to know them.  Once at a difficult time a member sent me his condolences, privately sharing with me that he had experienced the same thing.  It was brief, but heart felt. Something I will not forget.  

If you do recruit members into your squad take the time to get to know them.  If you don’t you are losing out on a wonderful blessing.  Don’t look at your squad as a way to become known because you are now a C.O.  Don’t try to make it into the “best” squad in Aces High with the highest points and the hottest pilots.  Don’t compare your squad with others because they are bigger or have more prominent members known to the Aces High community.  Look at your squad as a means to make new friends who have a common interest. Friends who like you have a life outside Aces High and can share part of that life with you. If you can do that then your squad will be successful even if you only recruit one member.
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CM, CO, daddog
332nd Flying Mongrels
Snapshots & Check 6!
   
Where men become friends and friends become brothers.


[This message has been edited by daddog (edited 01-04-2001).]
Noses in the wind since 1997
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Offline Ripsnort

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« Reply #9 on: January 04, 2001, 07:21:00 PM »
Bravo, Daddog, good post!

Offline Nash

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« Reply #10 on: January 04, 2001, 09:32:00 PM »
Ouch     What do ya tell a guy who lost by 1 vote?

No Gore jokes please  

Offline hblair

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« Reply #11 on: January 05, 2001, 01:41:00 AM »
Thats what I was thinking, Nash!  

Offline daddog

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« Reply #12 on: January 05, 2001, 09:53:00 AM »
LOL!
Thankfully that has not happened often. I never tell them they lost by X amount of votes or who voted against them. Really though, that is easy compared to letting someone in the squad and then realizing that I made a mistake. That has happened twice and I almost quit because of it.

Telling someone they are not welcome in your house is easy, dragging someone out kicking and screaming is not.


Noses in the wind since 1997
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Offline AKSneaky

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« Reply #13 on: January 05, 2001, 11:18:00 AM »
C'mon Wulfie, not all of us fly nekkid with sheep on our laps.  I found their claws just a bit too sharp for those umm tender parts.  Plus I had too hard a time seeing around them in a dog fight.  I have gone to putting the ewe under the desk in front of me to still facilitate there um special qualities and my K/D ratio has increased every since.  AKOkkie however has completly given up flying this sim cause the sheep wandering the terrain aimlesly were just too much distraction for him.  By the way he did send along this picture (below) from his wedding.

AKSneaky, 2/AH
Brigade Operations Officer

   

[This message has been edited by AKSneaky (edited 01-05-2001).]

Offline AKSneaky

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« Reply #14 on: January 05, 2001, 11:48:00 AM »
Hey Rip, I just noticed yer just up the road apiece from me! Not too many of us in the NW.