Author Topic: Kill to Killed ratio  (Read 13128 times)

Offline DMGOD

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Re: Kill to Killed ratio
« Reply #15 on: January 20, 2011, 02:16:51 PM »


The guys that say "score means nothing", well maybe, but I bet they know what their score is.
I say score is garbage and only encourages the "xbox" style type of playing and 99% of the time im ranked top 100 so there goes that theory.  
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Offline Ardy123

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Re: Kill to Killed ratio
« Reply #16 on: January 20, 2011, 02:17:45 PM »
The guys that say "score means nothing", well maybe, but I bet they know what their score is.

Score means nothing because its too easy to 'game' at the expence of a good gaming env.

If we all flew me262s, p51s or 190d9s, and only fought when we had an overwhelming adv, then we could have very high scores, but the game would be ruined and it would no longer be fun, because combat would be avoided, and its the adrenalin rush from the struggle, the fight that brings most of us to the game, not the I killed 200 guys with out getting killed because I dove in from 20k, took the pick and ran home (you would get bored of this fast too).
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Offline Zoney

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Re: Kill to Killed ratio
« Reply #17 on: January 20, 2011, 02:18:34 PM »
I say score is garbage and only encourages the "xbox" style type of playing and 99% of the time im ranked top 100 so there goes that theory.  

LOL, so you do know your own score that means nothing, exactly as I said, thank you.
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Offline kilo2

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Re: Kill to Killed ratio
« Reply #18 on: January 20, 2011, 02:26:55 PM »
The only thing I care anything about is my K/D. To me its like your golf score while your playing the game its not for ego but just something to work towards.
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Offline DMGOD

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Re: Kill to Killed ratio
« Reply #19 on: January 20, 2011, 02:29:53 PM »
LOL, so you do know your own score that means nothing, exactly as I said, thank you.
still means nothing though cause anybody will tell you I am the worst player in the game.
Because every pretty girl deserves to go to a ball.  http://thedrunkenmonkeys.webs.com

This is the smartest saying ever, period. nothing beats it if you really look deep into he meaning. your a g*&da^*genius dmgod  :aok

Offline Mirage

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Re: Kill to Killed ratio
« Reply #20 on: January 20, 2011, 02:30:43 PM »
The only thing I care anything about is my K/D. To me its like your golf score while your playing the game its not for ego but just something to work towards.


same here, as opposed to making it rise by avoiding fighting, I try to raise it by finding fights and learning as much as I can
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Offline waystin2

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Re: Kill to Killed ratio
« Reply #21 on: January 20, 2011, 02:59:47 PM »
The only stat I really care about is my hit percentage.  I can tell if something is off somewhere if it starts to drop.  If I'm shooting good, then I'm killing well, and everything else falls into place.  I don't mind fighting several guys, only to get killed without getting one of them.  My k/d doesn't really effect me one way or the other.  I do really really hate missing kill shots on a bad guy and then ending up getting killed by him.  I'll get killed over and over and not care, but I sure hate losing a fight due to gunnery or rubber bullets that I really should have won.  Hit percentage is where it's all at for me. 

I won't speak to the rubber bullets conspiracy theories out there, but I am with Madda on this.  Hit percentage is all I follow.  It gives me a pretty good read on whether I am actually hitting the side of the barn so to speak.  K/D can be so easily manipulated by player ingame behaviors that it does not give you a proper read as to how you stack up against other AH players.  So my advice is get close, then get closer, then open fire when you can read the enemy con's instrument panel!

 :salute

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Offline TonyJoey

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Re: Kill to Killed ratio
« Reply #22 on: January 20, 2011, 03:34:04 PM »
Score means nothing because its too easy to 'game' at the expence of a good gaming env.

If we all flew me262s, p51s or 190d9s, and only fought when we had an overwhelming adv, then we could have very high scores, but the game would be ruined and it would no longer be fun, because combat would be avoided, and its the adrenalin rush from the struggle, the fight that brings most of us to the game, not the I killed 200 guys with out getting killed because I dove in from 20k, took the pick and ran home (you would get bored of this fast too).

It is a common misconception that a good score is so easy to attain that you 'could if you wanted to.' Flying extremely safe, while helping Kill/Death, hurts Kill/Time so dramatically (depending on how 'safe' you fly) that you won't be in a top spot. Trust me, achieveing a high rank takes alot more than most give it credit for.

Offline Masherbrum

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Re: Kill to Killed ratio
« Reply #23 on: January 20, 2011, 03:57:38 PM »
I wish I was good. :cry
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Offline LLogann

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Re: Kill to Killed ratio
« Reply #24 on: January 20, 2011, 04:00:54 PM »
Check it out yourself..........   :salute
http://bbs.hitechcreations.com/scores/planes.php

What is a good fighter kill to killed ratio. What is average.
I have been playing for about five months and almost 1 to 1 kill to killed. Is that good bad or about avg.

Thanks for the input.
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Offline Babalonian

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Re: Kill to Killed ratio
« Reply #25 on: January 20, 2011, 04:05:03 PM »
A 1:1 KDR is good, but better is that you can track and note an improvement in your KDR score over the time you've been playing.  :aok  We can give you averages and general stats, especialy Lusche, he's really good with that.  But I think you're already doing the right thing, and that is tracking yourself and comparing your own stats to your own stats.  Set goals and stuff for yourself, ya know like a 1.2 KDR this tour, 1.5 the next, and maybe finaly go for a 2:1 KDR.

That is what is with most of the attitude you get here amongst the score conversations in this game.  Scoreing as a whole, comparing one player to another, is pretty easily manipulated and a horrible tool to really guage ones abilities over anothers in this game.  Scoreing however as a personal stat tracker is priceless in this game, it allows you to track the hard results of your previous sorties and compare those whith other stats of yours to see where you're doing exceptionaly and where you might be falling behind.  



Score means nothing because its too easy to 'game' at the expence of a good gaming env.

If we all flew me262s, p51s or 190d9s, and only fought when we had an overwhelming adv, then we could have very high scores, but the game would be ruined and it would no longer be fun, because combat would be avoided, and its the adrenalin rush from the struggle, the fight that brings most of us to the game, not the I killed 200 guys with out getting killed because I dove in from 20k, took the pick and ran home (you would get bored of this fast too).

This day has been forever marked for me, Doras are now considered score-wh!@#ish!  :aok  :D
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Wow, you guys need help.

Offline CptTrips

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Re: Kill to Killed ratio
« Reply #26 on: January 20, 2011, 04:05:20 PM »
What is a good fighter kill to killed ratio. What is average.
I have been playing for about five months and almost 1 to 1 kill to killed. Is that good bad or about avg.

Thanks for the input.

Well  100:1 is a good number.  200:1 is even better tho. ;)

Seriously, it depends a lot on how you are flying.  You may fly with different goals in different tours.  You should have different K/D expectations accordingly.  Some tours you may intentionally throw yourself into a lot of nutty situations just to develop your furball SA and get lots of trigger time per flight hour.  More than likely your K/D is going to suffer, but that’s OK given what you were intending.

Sometimes you want to spend a tour trying to fly to live.  Yes, I think you should try this kind of flying too.  It requires a different kind of SA and develops your instincts on when to risk, and when to decline engagement. It teaches you a different kind of judgement.   When to press the attack; and when to prudently extend.  Those are important skills too, especially if you start playing one life events.  In events teams have limited resources and you’re not doing your team any favors getting yourself killed stupidly.  When flying this way, you should be trying to maximize your K/D numbers.  If you aren’t doing any better than when you were furballin, then, well, you need to work on that. ;)

Both kinds of flying are important tools that teach you different things.  You will, of course, run into various AH Taliban types you tell you must ONLY fly one way or the other and anything else makes you an Infidel.  If they want to squat in their dank caves and issue game-play fatwa’s, then that’s their prerogative.

My advice would be not be overly swayed by them and learn to dabble in both types of flying.  Each has something to teach you.  I think you get more enjoyment out of the game overall.

If you’re flying-to-live, any tour you are able to maintain greater than  1:1, you are doing fine.

All of the above is only my opinion of course.

Regards,
Wab




Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline TonyJoey

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Re: Kill to Killed ratio
« Reply #27 on: January 20, 2011, 04:11:04 PM »
I wish I was good. :cry

Maybe one day...




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Offline Guppy35

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Re: Kill to Killed ratio
« Reply #28 on: January 20, 2011, 04:14:00 PM »
Depends on what you fly, how you fly and how often you fly.

Basically it can only tell you so much.  I wouldn't worry about it.  You'll know if you are having a good night or a bad night regardless :)
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Offline Ack-Ack

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Re: Kill to Killed ratio
« Reply #29 on: January 20, 2011, 04:18:02 PM »
I won't speak to the rubber bullets conspiracy theories out there, but I am with Madda on this.  Hit percentage is all I follow.  It gives me a pretty good read on whether I am actually hitting the side of the barn so to speak. 

Way

Same here, to me the other stats are rather useless for me to gauge whether or not I'm improving.  By looking at my hit percentage these last few tours compared to the tours prior to the update that changed the head position views and gunsight, I saw a significant drop of at least 4-5% after the update.  After I figured out the cause (due to my old gunsight) and started to use a gunsight that Bustr had made for me, my hit percentage as steadily improved and now I'm at around 9%, just 2-3% shy of what my average used to be prior to the update.  I just have to work on my long range shots (shots beyond 600yds) now.

ack-ack  
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