Author Topic: Kill to Killed ratio  (Read 13201 times)

Offline waystin2

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Re: Kill to Killed ratio
« Reply #60 on: January 21, 2011, 01:41:44 PM »
Can't say I blame them as the conversation is dominated by what seems to be opinions that say you should't have too high a K/D score.

Hello Zoney,

First no flame here Sir. Let me be the first to say that it is cool that you choose to maintain a high K/D in fighter mode.  No issues with it.  All I said was that for me the hit percentage means more, because the K/D can be upped just by scoring your plane each time correctly and staying out of situations where you have a high percentage chance of dieing.  This is fact.  So as a measure of pilot skill for something other than score it is absolutely useless.

Let me ask you a few questions:

Can you pick any other pilot in this thread and tell me that you can take them 25 times for every time you are killed by them?

Can you pick any other squadron represented in this thread and tell me that you and your squadron can kill 25 of them for everyone of your squad's losses?

I do not believe you can.  I am not slamming you, just trying to drive home the point that K/D is not a good reference as to how a pilot in this game compares to other pilots.  Rather it is a measure of your ability to perform scoring functions in the game.

 :salute

Way
« Last Edit: January 21, 2011, 01:45:15 PM by waystin2 »
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Offline hitech

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Re: Kill to Killed ratio
« Reply #61 on: January 21, 2011, 02:40:21 PM »
If score is so easily manipulated, tell me exactly how you would manipulate it to increase your fighter rank.


HiTech

Offline Ardy123

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Re: Kill to Killed ratio
« Reply #62 on: January 21, 2011, 02:44:56 PM »
If score is so easily manipulated, tell me exactly how you would manipulate it to increase your fighter rank.


HiTech

This thread is about K/D. so if you want a high K/D do the following...

1) Look at the map, find a fight where your side has a large numerical advantage.
2) Fly there, and when fighting, keep you 'e' up and attack planes who are already engaged with others.
3) Don't turn more than 90 degrees, keep you speed, climb out, and repeat.

---or----

1) Spend all day in attack mode, then wait for a vulch to occur at an red guys field
2) Then switch to fighter mode and vulch the planes.
3) Land with your kills and go back to attack mode.

or I can reverse it... on how to get a poor score

1) look for out numbered situations, that are not in your favor, preferably where the numbers are greatly stacked against you... such as a 1v12 etc..
2) up and try to fight all of them at the same time.
3) die constantly

« Last Edit: January 21, 2011, 02:54:43 PM by Ardy123 »
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Offline hitech

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Re: Kill to Killed ratio
« Reply #63 on: January 21, 2011, 03:12:56 PM »
This thread is about K/D. so if you want a high K/D do the following...

1) Look at the map, find a fight where your side has a large numerical advantage.
2) Fly there, and when fighting, keep you 'e' up and attack planes who are already engaged with others.
3) Don't turn more than 90 degrees, keep you speed, climb out, and repeat.

---or----

1) Spend all day in attack mode, then wait for a vulch to occur at an red guys field
2) Then switch to fighter mode and vulch the planes.
3) Land with your kills and go back to attack mode.

or I can reverse it... on how to get a poor score

1) look for out numbered situations, that are not in your favor, preferably where the numbers are greatly stacked against you... such as a 1v12 etc..
2) up and try to fight all of them at the same time.
3) die constantly




Idea #1 your Kills per time will be very low do to not having to fight for kills vs other people.
It will also do nothing for your gunnery %.
If you are not already fairly good you will not get many kills.

Idea 2 you will not get enough flight time in to raise your points in the fighter category.

HiTech



Offline BiPoLaR

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Re: Kill to Killed ratio
« Reply #64 on: January 21, 2011, 03:16:06 PM »
If score is so easily manipulated, tell me exactly how you would manipulate it to increase your fighter rank.


HiTech
PT boats = great kills per time and hit %
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Offline Ardy123

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Re: Kill to Killed ratio
« Reply #65 on: January 21, 2011, 03:16:36 PM »

Idea #1 your Kills per time will be very low do to not having to fight for kills vs other people.
It will also do nothing for your gunnery %.
If you are not already fairly good you will not get many kills.

Idea 2 you will not get enough flight time in to raise your points in the fighter category.

HiTech

HiTech,
As I stated above, the opp is about KD not overall fighter score, to which I wrote in my post, to achieve a high K/D.
Also, if you do 'idea 1' for a while, you will develop good aim and over time have a high gunnery %, but sill know almost nothing about defensive ACMs.

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Offline JunkyII

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Re: Kill to Killed ratio
« Reply #66 on: January 21, 2011, 03:36:29 PM »
HiTech,
As I stated above, the opp is about KD not overall fighter score, to which I wrote in my post, to achieve a high K/D.
Also, if you do 'idea 1' for a while, you will develop good aim and over time have a high gunnery %, but sill know almost nothing about defensive ACMs.


Your leaving out SA....probably the most important thing in the MA
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Offline hitech

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Re: Kill to Killed ratio
« Reply #67 on: January 21, 2011, 03:52:30 PM »
HiTech,
As I stated above, the opp is about KD not overall fighter score, to which I wrote in my post, to achieve a high K/D.
Also, if you do 'idea 1' for a while, you will develop good aim and over time have a high gunnery %, but sill know almost nothing about defensive ACMs.

I understand Ardy, my comment was to the people who always say, scoring is simple to manipulate. If you are not already a good pilot, trying for score will not get you very high in the ranks. There is a huge difference between getting in the top 100 and getting in the top 5 when trying for score.


But to answer your original question 1.0 and above is good if you not concentrating on your K/d and flying to have fun. But if K/D is your only goal, then it completely sucks.

HiTech


HiTech
« Last Edit: January 21, 2011, 03:54:40 PM by hitech »

Offline Ack-Ack

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Re: Kill to Killed ratio
« Reply #68 on: January 21, 2011, 03:54:37 PM »
If score is so easily manipulated, tell me exactly how you would manipulate it to increase your fighter rank.


HiTech

This is very easy to do.

1.  Up a fighter, preferrably one with cannons
2.  Go buff hunting and/or vulching
3.  Only engage buffs and vulch, never engage in dogfight
4.  Fly 5 to 10 sorties like this scored under "fighter" and land each flight
5.  Score all fighter sorties after this under "Attack" to preserve your fighter score/rank

The above steps are how some achieve high fighter rank in the mid-war arena.  For an example of such a player, just look at some of Biggamer's previous tours where he was #1 in Fighter.

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Offline Masherbrum

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Re: Kill to Killed ratio
« Reply #69 on: January 21, 2011, 04:03:05 PM »
My favorite are the tools who run three or fewer in any particular category, but profusely deny "they fly for score".  :rofl

Dale, it is most definitely manipulated. 
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Offline ink

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Re: Kill to Killed ratio
« Reply #70 on: January 21, 2011, 04:17:46 PM »
ok I was a bit off...I have all my info for 54 tours, (I dont have tour 125~129,took break at 130) so 54 tours, I have a total kill count of 15,442 with 10,723 deaths that is K/D of 1.44, my best K/D in all planes is tempest at 2.69,with 132kills,48deaths, the Hurri2 I have 6,478,kills,with 3,617,deaths K/D of 1.79, my best hit% is tour 124 at 7.25, my best K/H is 9.16 tour 122, the most planes I have killed from highest P51~1,168,Spit16~1,092,N1K2~826,LA7~772. Each one I killed more then I died to:-).. Tour 54 my third, I got 387kills,389deaths, in 82 hours tour 124 I got 388kills,181deaths, in 51 hours.....so I see a nice big improvment over the tours:-)  the only planes that killed me more then I killed are F4U~1C,tempest,262,163,F4U4,typhon.  All info was taken from "AKUAG Aces High pilot stats" I compilled all my names and tours I flew in at tour 124, thats why im missing a few:-(  lol havnt been in a bomber since tour 86, have only 11 tours in GV's all early days,not 1 capture. Lol cool lookin at this.

Offline Dadsguns

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Re: Kill to Killed ratio
« Reply #71 on: January 21, 2011, 04:19:40 PM »
My favorite are the tools who run three or fewer in any particular category, but profusely deny "they fly for score".  :rofl

Dale, it is most definitely manipulated. 

Oh yeah. 


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Offline TonyJoey

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Re: Kill to Killed ratio
« Reply #72 on: January 21, 2011, 04:34:02 PM »
PT boats = great kills per time and hit %


Negative ghostrider, GV's/Boats don't help for fighter score. In fact, you're hit% would go down after strafing any.

Offline Zoney

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Re: Kill to Killed ratio
« Reply #73 on: January 21, 2011, 04:34:52 PM »
If I may, some of you may be twisting some statements a bit.....

I fly to make kills and land them.  That is why my K/D is high.  I know it sounds similar but it is not the same as saying, "I fly to improve my K/D"

I love the patience and SA it takes to anticipate incoming high altitude anything, buffs or fighters and being in a position to thwart their mission.  Yes I start with an advantage most of the time.  Those advantages include but are not limited to: SA, Altitude, Superior Plane, Superior guns, ACM, gunnery, and numerical advantage.

Here's the deal with me, I take off intending to get some alt and then engage the enemy so I put it on auto, then go do chores for 5 minutes or so.  When I come back I want to be about halfway to the fight, gives me time to re-assess the situation.  If, when I get to where I am going there is not anything else high, then I start shedding that alt, and engage.  Sometimes there is just one poor guy there and it's a bad deal for him.  Sometimes there is nothing but red and I am at best disrupting their mission and maybe getting a kill.  Sometimes there is a bunch of greens, few reds but all the friendlies are low and the enemy high so I get to try to drive them all down to where I have some help and the low guys can finally engage the cluster circling high overhead.  Sometimes its that high buff, he has been patient and is at 20k plus and all the friendlies have nothing for him because they have been having a good time furballing low.  I figure if we are defending then I am helping by being that guy in the right place at the right time with the skill set to succeed.  I have no problem fighting on the deck at a disadvantage.  I have done that plenty of times.  I just prefer not to start there.

I get that we are all different, looking for and enjoying different things and everyone here no matter what they do, if they are respectful have my respect and admiration.

Some of you guys are just fantastic at all aspects of this game.  Grizz for example.  He currently has a K/D over 50/1.  Yet I see him doing everything this great game has to offer and looks like he's having a hell of a good time too.  A couple of my squaddies fly so well as a winged pair that I don't even want to go near them because they are going to kill everything in their sector.  With guys like these the best I can do is just try to keep up.  Ever engagement, every kind allows me to learn and improve, I'm simply in no hurry.

So, why am I sharing all of this?  To be loved and respected for uber skills?  Nope, I don't have those skills.  I simply want to be respected for the fun I am having and the enjoyment that interacting with all of you in what is the best game the world has to offer.
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Offline BiPoLaR

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Re: Kill to Killed ratio
« Reply #74 on: January 21, 2011, 04:38:28 PM »
Negative ghostrider, GV's/Boats don't help for fighter score. In fact, you're hit% would go down after strafing any.
wrong ghost rider. check it and see. Always been a little hidden secret.
Not only does it help your hit % and time, it helps in the total points. You dont get credit for the kill, but you raise 3 of 5 categories in fighter score.

Thanks for playing tho :ahand

EDIT: this only works on PT boats. Not any other GV
« Last Edit: January 21, 2011, 04:43:11 PM by BiPoLaR »
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