Author Topic: AKAK  (Read 8076 times)

Offline TinmanX

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Re: AKAK
« Reply #90 on: January 26, 2011, 09:23:43 AM »
See Rule #4
« Last Edit: January 26, 2011, 10:51:28 AM by Skuzzy »
"...and then we discovered why. Why this 'Cheech', who had fought with gods and demons, why he flew the Zeke. He was being kind, giving us a chance to run away."
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Offline Dichotomy

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Re: AKAK
« Reply #91 on: January 26, 2011, 09:25:13 AM »
*whistles innocently  :angel:
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Offline 68ZooM

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Re: AKAK
« Reply #92 on: January 26, 2011, 09:43:18 AM »
you know in the AvA they dont have all his drama  hehe   :neener:   :bolt:
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Offline Banshee7

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Re: AKAK
« Reply #93 on: January 26, 2011, 09:51:45 AM »
Ack,throwing age around a game forum is no way to prove your point.

games were created with "kids" as the target audiance, so calling someone a kid on a game forum really has no significance to it other than to try to throw your age around. so in a way, your old age would make you the outcast on a game forum.

/involvement in this dispute  :bolt:


Which is exactly why this is not a game.  It is a combat simulator...
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Offline Yeager

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Re: AKAK
« Reply #94 on: January 26, 2011, 10:03:42 AM »

Which is exactly why this is not a game.  It is a combat simulator...
I think the best possible way to approach your comment it is to refer to AH as both.  It is a combat simulator/game.
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Offline Banshee7

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Re: AKAK
« Reply #95 on: January 26, 2011, 10:05:07 AM »
I think the best possible way to approach your comment it is to refer to AH as both.  It is a combat simulator/game.

I view it as something I can live without, but I choose to play.  That still doesn't help me from letting my temper get the best of me  :D
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Offline Yeager

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Re: AKAK
« Reply #96 on: January 26, 2011, 10:21:08 AM »
It would be a better combat simulator if the opposing sides were not capable of communicating with each other.  That part of the "game", the open channel taunting and insulting, has probably done as much harm as good over the years and seriously detracts from the combat simulation.  Opposing forces in war tend to speak different languages anyway. 
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline Banshee7

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Re: AKAK
« Reply #97 on: January 26, 2011, 10:22:38 AM »
Yeah, it can get pretty heated, but cross-country communication is a not too bad.  I enjoy talking to the different friends I've accumulated over the years that are on different countries.
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Offline Shuffler

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Re: AKAK
« Reply #98 on: January 26, 2011, 10:47:13 AM »
Wait... did I just apologize to myself?  :noid :noid :noid

 :rofl
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Offline dedalos

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Re: AKAK
« Reply #99 on: January 26, 2011, 10:56:46 AM »
you know in the AvA they dont have all his drama  hehe   :neener:   :bolt:

CAP?  Is that you?  :D
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline dedalos

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Re: AKAK
« Reply #100 on: January 26, 2011, 10:58:42 AM »
It would be a better combat simulator if the opposing sides were not capable of communicating with each other. 

And an even better one if the people using the combat simulator, did not do everything they could to avoid combat eh?  :old:
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline NormH3

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Re: AKAK
« Reply #101 on: January 26, 2011, 11:05:57 AM »
you know in the AvA they dont have all his drama  hehe   :neener:   :bolt:

for the most part..you're right

Offline LCADolby

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Re: AKAK
« Reply #102 on: January 26, 2011, 11:14:08 AM »
"psssst, I was told there was a part in here about AKAK eating babies, is it true?"
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Offline Banshee7

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Re: AKAK
« Reply #103 on: January 26, 2011, 11:14:50 AM »
"psssst, I was told there was a part in here about AKAK eating babies, is it true?"

Only if they're less than a year old
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Offline 68ZooM

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Re: AKAK
« Reply #104 on: January 26, 2011, 11:17:39 AM »
There is two things that separate this from a combat simulation and combat game, yeager pointed one out, the other I'm sure we all know is what makes this a Game and not Simulation.... all together now..... Score/Rank  :O   :bolt:
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