Ok. I have had enough. They made the towns too easy to capture. This has created poor game play conditions in the Mid War arena, as far as I'm concerned. The problem being the strategic play squadrons that just want to capture bases and roll the map. This makes it too easy for them and reduces fighting time for everyone else.
It got worse when the Joker's Jokers Squadron decided to start playing Midwar. They horde bases, thus game play mostly amounts to seeing how far down the runway you can get before they vulch you. Two strat squadrons are too much for any arena.
My suggestion is to have two Midwar Arenas and, hopefully, have one arena with the old damage system where towns would be harder to capture. That way, the strat squadrons would tend to go to the easy capture arena and vulch, capture and roll maps to their hearts content. The rest of us that prefer doing a bit more than that could play in the harder capture arena.
The only problem I see is Midwar often doesn't have enough people even for good play in one arena. Still, when the strat squadrons (Joker's Jokers in particular) show up, it doesn't make it worth staying in the arena anyway.
I also don't know if they could make one arena harder to make captures in than another, but they change settings in the AvA arena all the time so I'm guessing it's possible. Even if they had both arenas with easy capture, it would leave another arena for players to go to so they could avoid the pure strat players.
Seems to me the worst that could happen if this was done is one arena stays empty. Let the flaming begin!
