Author Topic: FaceTrackerNoIR in Aces High  (Read 3760 times)

Offline Spite

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Re: FaceTrackerNoIR in Aces High
« Reply #15 on: February 10, 2011, 06:50:32 PM »
If you right click the screenshot and open in a new tab or window, you will get the full view.

I will direct link to my .ini file as well.

I have the 'EWMA' sliders all set to 100. but only the 'smoothing' slider set to 1.  This gives me very smooth movement of travel.  But only, if I launch AH first and THEN launch FaceTrackNoIR.  For some reason, if I reverse the order, the movement is quite jumpy with the center view drifting a lot.  Also, it seems if you don't launch FaceTrackNoIR at all, the head position cursor keys and Page Up and Down keys refuse to function.  Launch FaceTrackNoIR and then they work.  Anyone else notice this or is it just me?

What Bashwolf's screenshot does not show, are the settings on the "Curves" button and it is there that the amount of head movement to actual distance traveled/viewed is determined.  I only have to turn my head a little to get full six views in either direction.  For some planes (F4U) you may need to also lean to the sides with a little forward or backward movement.  I would like to see other "Curve" Settings to see if I am close.


Offline MrRiplEy[H]

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Re: FaceTrackerNoIR in Aces High
« Reply #16 on: February 12, 2011, 02:22:32 AM »
I think that's quite interesting. One thing that turns me off from TIR and facetrack, however, is that you're looking out the side of your eye to see the screen as you turn your head.


Too bad there's not a way to track position and use monitor glasses as well. That way you actually look right, and in your glasses your view pans right.


Is there anything like that? Something that simulates moving around and seeing in that direction as you should? (hypothetically, that is... I can't afford to change how I fly, so I will stick with hat+up for now)

Uh, missed the VR glasses threads along the years?
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Offline roffi

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Re: FaceTrackerNoIR in Aces High
« Reply #17 on: February 13, 2011, 08:44:43 AM »
I'm running win7 x 64 so I didn't hold out much hope of getting this to run. Dusted down an old Logitech quickcam I had lurking in a drawer, connected it and found the w64 bit drivers on the Logitech website.

Installed the facetracknoir siftware and got the "No DLLs were found in the waterfall procedure." error

Checked tracknoir website and found

Q: I get 'IPP waterfall error':
A: This error is probably caused by the fact that you have a processor, that was not recognized by the IPP-runtime installer. To solve this, you should un-install the IPP-runtime (via Control Panel/Add Remove Programs) and then install the faceAPI demo. You can un-install the faceAPI demo after this.

I have an i7 processor so this makes sense so went to faceAPI website http://www.seeingmachines.com/ and downloaded demo as instructed (have to register first), installed and uninstalled amd hey presto the tracknoir software worked.

Next problem was lighting. As it turned out I have two lamps on my desk, one either side of my seating area, the 3 brightness touch level type so was easy to find a suitable even lighting level.

Frame rate on camera was very poor and jumping around. I found that by turning the exposure down to about 50% I could stabilise this at 14fps still in the red but better. I used Spite.s file and started up Aces High setting up a joystick button to stop TrackIR and Start with Pan.

I was surprised to find it worked!

I needed to tweak EWMA factors (will also try Bashwolf settings) and it now works much better. I still need to make large head movements to left and tight and up and down a bit laggy but that may be the poor frame rate and low exposure.

I am encouraged enough to buy a PS3 eye camers having found the Windows drivers at http://codelaboratories.com/downloads/ .

Offline SectorNine50

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Re: FaceTrackerNoIR in Aces High
« Reply #18 on: February 13, 2011, 03:18:39 PM »
Omg...

Awesome!  I've had issues with the LED hat thing, very finicky...  This might be my knight in shining armor!
I'm Sector95 in-game! :-D

Offline jocrp6

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Re: FaceTrackerNoIR in Aces High
« Reply #19 on: February 14, 2011, 07:32:15 AM »
I have Windows-7 64 bit and got it working, (not-beta) but with a regular logitec camera,  I use the freetrack software with a modified microsoft camera now,and have it working to a T! no funding for the PS3 camera now, but I want to try it,   seems side-up,and rear-up veiws are great!  but too much bobble head  for me,  maybe the camera,  started making me dizzy!
« Last Edit: February 14, 2011, 09:45:04 AM by jocrp6 »

Offline Spite

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Re: FaceTrackerNoIR in Aces High
« Reply #20 on: February 14, 2011, 10:49:11 PM »
The difference between version 1.3 (non-beta) and version 1.4 (beta) is night and day.  The non-beta version was unplayable for me.

Offline roffi

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Re: FaceTrackerNoIR in Aces High
« Reply #21 on: February 19, 2011, 09:43:08 AM »
I have ps3 eyecamera now and framerate up to 50 fps. Much smoother and responsive but have to find optimum settings again. Sounds like v5 will make a difference.

Being able to  center using a mapped joystick key would be a real boon, the built in trackir option doesn't work.

Offline Vulcan

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Re: FaceTrackerNoIR in Aces High
« Reply #22 on: February 19, 2011, 05:40:55 PM »
Sounds like with this software VR headsets no longer need trackers in em :)


Offline SectorNine50

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Re: FaceTrackerNoIR in Aces High
« Reply #23 on: February 21, 2011, 04:03:45 AM »
Sounds like with this software VR headsets no longer need trackers in em :)



This was my first thought, this would lower the prices a decent amount.  I'm hopeful that a high-resolution one comes out soon!  I'll jump on it! :x
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Offline gyrene81

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Re: FaceTrackerNoIR in Aces High
« Reply #24 on: February 26, 2011, 12:00:12 PM »
 :O this could be a real nice tool but...omg...5 minute test in offline mode using spite's ini file...i need some tylenol...

think i need a better cam...and a tutorial on how to adjust it for in game use would be real nice...  :rolleyes:
jarhed  
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Offline bashwolf

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Re: FaceTrackerNoIR in Aces High
« Reply #25 on: February 27, 2011, 11:18:57 PM »
gyrene81 "think i need a better cam...and a tutorial on how to adjust it for in game use would be real nice."

Gyrene cam makes big difference for this software.  I have ps3 eye and there is ini file which makes the ps3 eye cam unlock the 30fps. I get a constant 50-60 fps.  I am sure there are other good cameras that are just are good but since my sons had ps3 camera I just borrowed it.  Also, u can do in game adjustment while your flying around thats how i tweak mine.  PC System, camera, etc does matter to get good smooth motion. I am still tweaking it and took me while to get mine set at okay settings.

Bash

Offline Wraith_TMS

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Re: FaceTrackerNoIR in Aces High
« Reply #26 on: March 04, 2011, 07:01:40 PM »
FYI guys, that version 1.5 was released today.


FWIW,

...
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Offline VAMPIRE 2?

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Re: FaceTrackerNoIR in Aces High
« Reply #27 on: March 09, 2011, 02:29:48 AM »
I think that's quite interesting. One thing that turns me off from TIR and facetrack, however, is that you're looking out the side of your eye to see the screen as you turn your head.


Too bad there's not a way to track position and use monitor glasses as well. That way you actually look right, and in your glasses your view pans right.


Is there anything like that? Something that simulates moving around and seeing in that direction as you should? (hypothetically, that is... I can't afford to change how I fly, so I will stick with hat+up for now)

I thought the same thing they have something even neater now! once I find it I will post it but there track IR glasses with 780p res . now the screen stays in front of you no matter where you look.  but its price tag defeats the purpose of this post. the post is about a decent FREE Ir program. these glasses are another monitor around $400+
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Offline gyrene81

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Re: FaceTrackerNoIR in Aces High
« Reply #28 on: March 14, 2011, 11:38:49 AM »
anyone using this know how to stop the camera from auto zooming in?

been putzing with it a bit...i have the sensitivity figured out (i think) but...still haven't figured out how to get it to stop wandering around when i want it to be stationary.
jarhed  
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Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Wraith_TMS

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Re: FaceTrackerNoIR in Aces High
« Reply #29 on: March 14, 2011, 12:24:51 PM »
anyone using this know how to stop the camera from auto zooming in?

been putzing with it a bit...i have the sensitivity figured out (i think) but...still haven't figured out how to get it to stop wandering around when i want it to be stationary.

Gyrene, if I understand your question, you want to be able to pause/resume its tracking at will?

That can be done by setting up the "Short Keys" feature in the Face API Settings tab.  For instance, I set Shift+f9 to stop/start tracking and Shift+f12 to recenter the head position.  These were the same settings I used to use with Freetrack, so it's very intuitive for me. 

You can also choose what you want FTNOIR to do once you pause it.  You can set it to zero out its position (recenter) or pause in place.   You can also set it to stop completely or keep tracking but not pass the track on into Aces High.   Just go to the Face API settings and you'll see those controls.

FWIW,

...
o--[--Wraith----   
The Musketeers 
(In-game: Wraithe)
"Never try to teach a pig to sing; it wastes your time and it annoys the pig." -- R. A. Heinlein