Author Topic: flight SIM!  (Read 2631 times)

Offline Beefcake

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Re: flight SIM!
« Reply #75 on: February 05, 2011, 10:38:03 AM »
I hope I'm not the only one who thought, "Hey, that'd be some serious immersion, I'd like to do that".   :uhoh   :D


Honestly I would like do something like this, however, I only want to do it every blue moon. This type of realism would be great (IMO) for scenarios, I could easily see myself warming up the B25 while going over final details with my squadron, taxiing out the runway, going through the motions, etc. It would be awesome, but only for that. In the MA I want to take off immediately and get into the battle, not sit around fiddling with fuel mixtures, cowl flaps, and battery settings.
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Offline Jayhawk

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Re: flight SIM!
« Reply #76 on: February 05, 2011, 12:53:43 PM »

Honestly I would like do something like this, however, I only want to do it every blue moon. This type of realism would be great (IMO) for scenarios, I could easily see myself warming up the B25 while going over final details with my squadron, taxiing out the runway, going through the motions, etc. It would be awesome, but only for that. In the MA I want to take off immediately and get into the battle, not sit around fiddling with fuel mixtures, cowl flaps, and battery settings.

Agree 100%
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Offline LLogann

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Re: flight SIM!
« Reply #77 on: February 05, 2011, 01:01:45 PM »
If it's 100,000 people.........  It's alot.  Your opinion is flawed. 

And last time I checked we don't want that kind of "realism" 

Oh and btw, there are hundreds of thousands if not millions of dedicated MSFS users out there who go to extremes making and using "realism" mods for that sim so they can fly for hours making around the world, true to life trips with no time compression because they enjoy those "silly/complex" aspects of flight.
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Offline muzik

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Re: flight SIM!
« Reply #78 on: February 05, 2011, 02:35:32 PM »
:bhead ummmm no... absolutely not. i think u underestimate the amount of actual work it took to fly these planes. its much more than mixture, and starting one engine at a time. you have to constantly play with the controls as u change altitude, speed, etc... too many people would end up blowing the engine etc... as someone said i cant remember who but "its just a game"!!!

Several people in this thread have underestimated it. But if you actually read the thread, you would notice it wasnt the advocates, it was the detractors. Advocates called it immersion or a challenge, detractors called it insignificant. AND once again I'll repeat myself, ONLY those who choose to fly with these features would have those problems, in which case the only fun being ruined is our own. So do have a real argument as to how this would hurt your game play?
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline LLogann

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Re: flight SIM!
« Reply #79 on: February 05, 2011, 02:45:51 PM »
And once again, somebody must tell you that HiTech has already ruled on, and given reasons for the big NO.  

What are you not reading right brother?  He's not wasting the time and effort for something 6 people will use.   :salute

AND once again I'll repeat myself, ONLY those who choose to fly with these features would have those problems, in which case the only fun being ruined is our own. So do have a real argument as to how this would hurt your game play?
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Offline olds442

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Re: flight SIM!
« Reply #80 on: February 05, 2011, 02:49:04 PM »
And once again, somebody must tell you that HiTech has already ruled on, and given reasons for the big NO.  

What are you not reading right brother?  He's not wasting the time and effort for something 6 people will use.   :salute

sigh we need f3 in fighters then i mean its waaaaaaaaaaaay to real
only a moron would use Dolby positioning in a game.
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Offline LLogann

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Re: flight SIM!
« Reply #81 on: February 05, 2011, 02:53:04 PM »
LOL..........

sigh we need f3 in fighters then i mean its waaaaaaaaaaaay to real

Now don't get me wrong, I like the immersion idea.  But I also "like" the policy HTC has about adding stuff and how it will affect gameplay.  So although I think it would be "cool" I know I'd never use it and rather have them build that B29.     :salute
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Offline muzik

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Re: flight SIM!
« Reply #82 on: February 05, 2011, 03:05:35 PM »
See rule #4
« Last Edit: February 05, 2011, 05:20:58 PM by hitech »
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline LLogann

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Re: flight SIM!
« Reply #83 on: February 05, 2011, 03:16:56 PM »
Who's humping who here little doggy?

See rule #4

BUT.... That first sentence made me spit out vodka!!!  Ya Bastage!  
« Last Edit: February 05, 2011, 05:21:34 PM by hitech »
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Offline olds442

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Re: flight SIM!
« Reply #84 on: February 05, 2011, 06:18:12 PM »
Who's humping who here little doggy?

BUT.... That first sentence made me spit out vodka!!!  Ya Bastage!  
some one say vodka wait im 12...still did some one say vodka :noid
only a moron would use Dolby positioning in a game.
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Offline LLogann

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Re: flight SIM!
« Reply #85 on: February 05, 2011, 06:22:43 PM »
See Rule #4
Now I only pay because of my friends.

Offline B-17

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Re: flight SIM!
« Reply #86 on: February 05, 2011, 08:13:08 PM »
I agree. It's a game. We already have "auto-takeoff." I've argued on the side of realism before, but the bottom line is that it's a simulation, not realism. We could debate all sorts of non-realistic issues in the game all day... I.E:

  • We can fly through friendly targets without taking damage.

Implementing certain things destroy game play. I like realism too, but there's a limit!


while it is true that there is a limit to the reality of a simulations, i would agree on the flying through friendly buildings is a LITTLE bit far-fetched :o

Offline flight17

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Re: flight SIM!
« Reply #87 on: February 05, 2011, 08:21:21 PM »
not reading 6 pages but here is a simple solution.

auto takeoff enabled-> current
auto takeoff not enabled-> manual engine starting

i for one like the idea of manually starting the engines if i choose too.
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Offline SectorNine50

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Re: flight SIM!
« Reply #88 on: February 07, 2011, 01:29:23 AM »

while it is true that there is a limit to the reality of a simulations, i would agree on the flying through friendly buildings is a LITTLE bit far-fetched :o

Try flying through a friendly building, I promise you won't make it out.

not reading 6 pages but here is a simple solution.

auto takeoff enabled-> current
auto takeoff not enabled-> manual engine starting

i for one like the idea of manually starting the engines if i choose too.

No, I have auto-takeoff off and I would much rather press E than do all the manual crap.  It would have to be another option, but as HiTech said, it's not going to be implemented.
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Offline Jayhawk

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Re: flight SIM!
« Reply #89 on: February 07, 2011, 01:32:46 PM »
Reminds me of this:  http://www.youtube.com/watch?v=nsPjn1L0elw

Available now for $32.99 (ouch).
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