Currently, disabling the ammo bunkers prevents planes from having bombs and rockets, but doesn't effect bullets or GV cannon rounds. My wish is to set it up on a percentage basis similar to the field fuel system. Like the fuel system, the minimum MG/Cannon loadout would be 25% of normal.
Example: Medium Airfield (4 bunkers total) -
0 bunkers destroyed > 100% MG and Cannon rounds available; all bombs and rockets available.
1 bunker destroyed > 75% MG and Cannon rounds available; all bombs and rockets available.
2 bunkers destroyed > 50% MG and Cannon rounds available; all bombs and rockets available.
3 bunkers destroyed > 25% MG and Cannon rounds available; all rounds and rockets available.
4 bunkers destroyed > 25% MG and Cannon rounds available; no bombs or rockets available.
What do y'all think? I can see this possibly making it too hard to defend a base and a pain for players who need all the ammo they can carry (like me).