Extra thrust? I was using a scenario with the same exact thrust. You can't compare the amount of thrust if it's exactly the same.
I'm pretty sure I know what I'm talking about. You said "no" to my last post, please explain why you think I'm wrong.
I don't think so.
Your climb rate is a product of other variables. Best climb speed will give the highest climb rate regardless of what that product is. Like on a graphing calculator you just look and pinpoint the highest peak.
The wing's shape is fixed. At a specific speed air flowing over that wing yields the MOST lift. Go too slow you stall and disrupt airflow. Go too fast and it's not as efficient (or something like that). There is a sweet spot.
Now, climbing AT that sweet spot always yields the most lift, but how that lift is translated? It keeps you from falling out of the sky. The rest is a result of the engine "pulling" you uphill. That's where excess thrust comes in.
You're asking to solve the answer instead of the equation. You pick a number and want to intuitively fill in the variables. Problem is those variables can be anything. You know the answer is 42, but what's the question? You could arbitrarily say the question was "What do you get when you multiply 7 by 6?"...
Does that help? No, not really.
For maximum climb, you will always get most climb rate at the "best lift" speed. Once you have best lift the rest is clawing your way upwards.
And if you're not talking about maximum climb there's no reason to continue the debate because, frankly, we have angle climb already, and the other scenarios you can think up are too numerous to count. IMO you could set whatever you want, doesn't mean the game can remotely enforce it based on trim inputs. It's far more dependent on throttle.
The VS is the end product, and is variable. It's not a constant that you can set. Not with accuracy or reliability.
That's all I've got to say on the matter. Seems to be going in circles here. No offense meant, I mean. It just doesn't seem to be going anywhere. [EDIT 2: I mean that I lack the eloquence to explain it any better to you, and possibly the training/education to better explain what's really going on]
EDIT: Also, VS-oriented climb rates are really not that helpful.