Author Topic: Sky Scrapper A Sq 9 497BG SN 42-24599  (Read 2875 times)

Offline Citabria

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Re: Sky Scrapper A Sq 9 497BG SN 42-24599
« Reply #30 on: March 15, 2011, 02:12:51 AM »
everyone does the wings wrong

myself included my p51 wings are wrong. i only got it right on the b17 default skin.

make the wings blue with highlights and randomness and lighter along the edges instead of a big white highlight in the middle. fuselage reflections if your feeling skilled too but faint ones only in the form of some lighter color by the wing root and darker out further towards the wing tip.

why? because your gonna be looking at it from the side or a side angle most the time anyway.

make it look like the sky viewed from the angle your most likely going to be looking at the bomber from (ie side front or side back)

if none of that makes sense look at the wings on my b17 default skin for what im talking about.
Fester was my in game name until September 2013

Offline Citabria

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Re: Sky Scrapper A Sq 9 497BG SN 42-24599
« Reply #31 on: March 15, 2011, 02:15:36 AM »
and if your gonna make a skin 1 clone is fine once in a while to keep people like guppy out of your hair for their grandfathers brothers uncles cousins airplane (quitch) and you might notice quitch is more weathered and faded than the default skin i did but its subtle.
 but your already up to like 3 or 4 clones which is just annoying when you could spend that time putting more into just one skin.


the whole bare metal finish in aces high is based around the fact that there is no environmental mapping in game. thus to pull off a bare metal finish you have to "bake in" the environment. the environment is the blue sky the clouds and the ground and variations created by the metal from rivet deformation and metal fatigue etc.

on my skins i also bake in bump mapping and other stuff like that.

its all done based on being accurate from the most common point of view either the cockpit (fighters) or external side views (bombers)

i do the bump mapping by hand for every area in between rivets with a thin white highlight layer and a very faint black layer for faint shadows.

and its not actual bump mapping or environmental mapping. its "baked in" and only beliveable from one angle or a few angles if done well.
« Last Edit: March 15, 2011, 02:40:44 AM by Citabria »
Fester was my in game name until September 2013