Author Topic: HT I have a better way for arena transitions.  (Read 2881 times)

Offline Citabria

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HT I have a better way for arena transitions.
« on: March 21, 2011, 12:37:23 PM »
Quote
Host: You are now being ported to the other main arena. You will be at your same speed and AGL altitude over a front line friendly base with full ammo and takeoff selected fuel.

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Accept?   Decline?

this new feature could be added for transitions to after hours and for transitions to blue and orange and titanic teusday main arenas to eliminate all transition problems. making the move to the new arena could be toggled as a accept decline window or somthing as well.

the buff pilots would like it. you could port squads en mass to either arena whichever needed a block of pilots.

its pretty seamless. might take abit of Coad though.

------

complex? hard to coad? so is a realistic ww2 flight/combat sim but ht did that so heres a technical curveball.

1. coaded to port only when new arena opens. no ones going to be at the enemies bases yet anyway.

2. if you accept the port you get landed credit on your current sortie and your sortie after the port is new. or you could perhaps null out the previous sortie and have it not count or scored at all the way it happens with current host connection lost sorties when the server closes.

3. you would not have a choice where you get ported. its all the needs of the arena.

4. it theoretically can be coaded to have groups of pilots by squad name ported to the same arenas numbers permitting.

5. none of this is neccessary. however the biggest group arena switches hurt is the long range strat targetting buff crowd. having an option to port back to a starting point would make it less frustrating.

« Last Edit: March 21, 2011, 04:41:49 PM by Skuzzy »
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Offline grizz441

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Re: HT I have a better way for arena transitions.
« Reply #1 on: March 21, 2011, 12:42:07 PM »
That would be weird flying in blue and all of a sudden 5 birds of prey decloak off starboard side and blow me to hell.

Offline MrRiplEy[H]

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Re: HT I have a better way for arena transitions.
« Reply #2 on: March 21, 2011, 12:46:25 PM »
That would be weird flying in blue and all of a sudden 5 birds of prey decloak off starboard side and blow me to hell.

No it wouldn't because you would warp there yourself that that same moment, from the same arena, having retained the same position. Unless someone was just bouncing you on the original arena, you wouldn't be surprised by anyone.

Only thing that you would see is a few players in your vision disappear and darbar split to half. Citabria is presenting the dumbed down version of my suggestion.

edit: on further reading yes, Citabria actually suggests porting people to an existing field. That WOULD cause the uncloak / kill situation. But happening 1-2 times a day it's no different than letting your SA down for a second in any given present arena. Only with a difference that there was a warning beforehand.
« Last Edit: March 21, 2011, 12:49:44 PM by MrRiplEy[H] »
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Offline Jayhawk

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It's toooo long!!!
« Reply #3 on: March 21, 2011, 12:49:31 PM »
So you'd just appear on a different map on a "front line" base? 
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Offline MrRiplEy[H]

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Re: It's toooo long!!!
« Reply #4 on: March 21, 2011, 12:51:26 PM »
So you'd just appear on a different map on a "front line" base? 

That was my original suggestion, split the large arena to two similar sized arenas, retaining squad members on same side.

That way the war would continue seamlessly but 50% of enemies and friends would 'disco' from instant view for both servers.
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Offline Tyrannis

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Re: HT I have a better way for arena transitions.
« Reply #5 on: March 21, 2011, 12:56:12 PM »
No it wouldn't because you would warp there yourself that that same moment, from the same arena, having retained the same position. Unless someone was just bouncing you on the original arena, you wouldn't be surprised by anyone.

Only thing that you would see is a few players in your vision disappear and darbar split to half. Citabria is presenting the dumbed down version of my suggestion.

edit: on further reading yes, Citabria actually suggests porting people to an existing field. That WOULD cause the uncloak / kill situation. But happening 1-2 times a day it's no different than letting your SA down for a second in any given present arena. Only with a difference that there was a warning beforehand.
i think what grizz ment was what if he's allready flying in blue, and he's bombing the rook base that the rooks would be ported at the time of them being ported?


he's allmost over town, getting ready to drop, then suddenly a swarm of rook fighters appear in the sky around him, from being ported to the blue from orenge.
atleast i think thats what he ment.

Offline MrRiplEy[H]

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Re: HT I have a better way for arena transitions.
« Reply #6 on: March 21, 2011, 01:00:58 PM »
i think what grizz ment was what if he's allready flying in blue, and he's bombing the rook base that the rooks would be ported at the time of them being ported?


he's allmost over town, getting ready to drop, then suddenly a swarm of rook fighters appear in the sky around him, from being ported to the blue from orenge.
atleast i think thats what he ment.

Yes that would happen if people would be moved to existing arenas. I thought Citabria was talking about similar thing to my idea which was to duplicate the whole MA to a parallel server, then split 50% of the population retaining position, attitude, state of war and squad members next to you. Then the arena could be split without need to relog, fill empty arenas or hunt for a slot to play with your friends.

You would see effectively bars drop by half and *poof* few players disappear next to you and game would continue as it was. Would probably happen only 1 time per day max.

Furthermore since neither server would be at max capacity OR empty after the split, players could migrate one by one if they needed without major issues.
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Offline BowHTR

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Re: HT I have a better way for arena transitions.
« Reply #7 on: March 21, 2011, 01:02:36 PM »
this new feature could be added for transitions to after hours and for transitions to blue and orange and titanic teusday main arenas to eliminate all transition problems. making the move to the new arena could be toggled as a accept decline window or somthing as well.

the buff pilots would like it. you could port squads en mass to either arena whichever needed a block of pilots.

its pretty seamless. might take abit of Coad though.



-1

If the base is shutdown and there is no hangers, troops are about to be dropped, then all of a sudden, BOOM!! theres 10 cons swooping down to kill the goon and the troops.
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Offline Tyrannis

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Re: HT I have a better way for arena transitions.
« Reply #8 on: March 21, 2011, 01:05:05 PM »
Yes that would happen if people would be moved to existing arenas. I thought Citabria was talking about similar thing to my idea which was to duplicate the whole MA to a parallel server, then split 50% of the population retaining position, attitude, state of war and squad members next to you. Then the arena could be split without need to relog, fill empty arenas or hunt for a slot to play with your friends.

You would see effectively bars drop by half and *poof* few players disappear next to you and game would continue as it was. Would probably happen only 1 time per day max.

Furthermore since neither server would be at max capacity OR empty after the split, players could migrate one by one if they needed without major issues.
yea but that wouldnt be very fair to grizz, he just got done fighting his way behind enemy lines in the blue arena, just killed 3 fighters, hes low on ammo, FINALLY gets to target, and then gets surounded by a bunch of rook fighters that just spawned in mid-air around him from the other arena? that wouldnt be very fair.

only way i can see it working is if you make them spawn over the uncapturable base thats farthest from the front lines.

Offline MrRiplEy[H]

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Re: HT I have a better way for arena transitions.
« Reply #9 on: March 21, 2011, 01:06:43 PM »
-1

If the base is shutdown and there is no hangers, troops are about to be dropped, then all of a sudden, BOOM!! theres 10 cons swooping down to kill the goon and the troops.

-10

If the base is shutdown and there is no hangers, troops about to be dropped and you get the message arena is shutting down in 4 minutes and you get locked out of the orange where your friends are while waiting for your troops to run in, that's better? What if they won't make it untill the server closes? What good will it make for YOU to capture a field on a server that won't open untill tomorrow again? :D
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Offline gyrene81

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Re: HT I have a better way for arena transitions.
« Reply #10 on: March 21, 2011, 01:07:26 PM »
i see a single flaw in the idea that could prevent it from working properly...it's the word "restart"...that's what happens when the single arena transitions to two...one gets shut down and the other 2 get started up...and there is a lot of behind the scenes stuff that would not allow that kind of "teleporting" transition.
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Offline MrRiplEy[H]

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Re: HT I have a better way for arena transitions.
« Reply #11 on: March 21, 2011, 01:08:12 PM »
yea but that wouldnt be very fair to grizz, he just got done fighting his way behind enemy lines in the blue arena, just killed 3 fighters, hes low on ammo, FINALLY gets to target, and then gets surounded by a bunch of rook fighters that just spawned in mid-air around him from the other arena? that wouldnt be very fair.

only way i can see it working is if you make them spawn over the uncapturable base thats farthest from the front lines.

Hmm you didn't read what I posted. If you spawn 50% of players to an empty arena that is otherwise a running copy of the existing server, nobody can by default get jumped by anyone.
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Offline MrRiplEy[H]

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Re: HT I have a better way for arena transitions.
« Reply #12 on: March 21, 2011, 01:10:36 PM »
i see a single flaw in the idea that could prevent it from working properly...it's the word "restart"...that's what happens when the single arena transitions to two...one gets shut down and the other 2 get started up...and there is a lot of behind the scenes stuff that would not allow that kind of "teleporting" transition.

Good point. But most likely a restart in effect will not be needed because when numbers drop, people will do what they do right now - consolidate to the one larger arena by their own admission. Then when that grows too much it will be split but it will take a long way to double the numbers and the smaller arena will most likely die off on it's own in the meanwhile.

I agree that there is that problem of 'ghost' server lingering if max count is reached before the small server dies off.
« Last Edit: March 21, 2011, 01:12:12 PM by MrRiplEy[H] »
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Offline TinmanX

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« Reply #13 on: March 21, 2011, 01:11:17 PM »
I assume anyone else with experience in servers is also holding their head in their hands and sobbing quietly right now?

I really don't mind the 4 clicks of the mouse it takes to go from one arena to another at switch time.
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Offline greens

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Re: HT I have a better way for arena transitions.
« Reply #14 on: March 21, 2011, 01:12:55 PM »
i think what grizz ment was what if he's allready flying in blue, and he's bombing the rook base that the rooks would be ported at the time of them being ported?


he's allmost over town, getting ready to drop, then suddenly a swarm of rook fighters appear in the sky around him, from being ported to the blue from orenge.
atleast i think thats what he ment.
grizz dropping on town at a enemy base!?!?!  :rofl  :rofl  :rofl  :rofl  :rofl

as for the idea of instead getting sent to the ground and keeping alt and everything ...I like it  :aok
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