This is a serious glitch with all the IFR conditions and complex navigation
The 20th flies partial IFR as we fly actual WWII tactics (a fighter group consists of multiple squadrons and one squadron includes two flights). This is why our Fighter Group in game has a maximum of 36 players (yes we'd have to make a second wing
) 4 pilots per flight, 8 per squadron, 24 total for the fighter group (55th FS, 77th FS
(not related to the 77th FS "Gamblers" in game although using the same name), and 79th FS but because of it being a game and not IRL we add two back up positions to each flight to make a perfect 4 if someone is offline.
To coordinate between squadrons and flights in game and to create actual formations of 8/16/24 and corresponding flights of 4 we need bearings, climb rates, headings, etc to be exact for all pilots (even for the MA surprisingly and works wonders in the SEA events). This came up when my flight crossed paths with our squadron's second flight because one flight lead used the gryo and the other used the magnetic.
So honestly it may not seem like much to you seadog
but it means ALOT to us