it IS an interesting development. On the one hand I love the idea of a pure tank combat simulation. On the other, the game needs to be practical and fun, and even more than that, compelling. I have the feeling this is going to improve the ground combat gaming experience by a good amount. I like a little bit of complexity in my games but the more I think about it, the more I have accepted AH as a war game first and foremost, and a combat simulation beyond that.